b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
63 lines
3.3 KiB
XML
63 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SubViewport" inherits="Viewport" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Creates a sub-view into the screen.
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</brief_description>
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<description>
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</description>
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<tutorials>
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<link title="Using Viewports">$DOCS_URL/tutorials/rendering/viewports.html</link>
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<link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
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<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
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<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
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<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
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<link title="Screen Capture Demo">https://godotengine.org/asset-library/asset/130</link>
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<link title="Dynamic Split Screen Demo">https://godotengine.org/asset-library/asset/541</link>
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<link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
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</tutorials>
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<members>
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<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
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The clear mode when the sub-viewport is used as a render target.
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[b]Note:[/b] This property is intended for 2D usage.
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</member>
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<member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2">
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The update mode when the sub-viewport is used as a render target.
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</member>
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<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(512, 512)">
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The width and height of the sub-viewport.
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</member>
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<member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i(0, 0)">
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The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
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</member>
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<member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false">
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If [code]true[/code], the 2D size override affects stretch as well.
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</member>
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</members>
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<constants>
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<constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
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Always clear the render target before drawing.
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</constant>
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<constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
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Never clear the render target.
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</constant>
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<constant name="CLEAR_MODE_ONCE" value="2" enum="ClearMode">
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Clear the render target on the next frame, then switch to [constant CLEAR_MODE_NEVER].
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</constant>
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<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
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Do not update the render target.
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</constant>
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<constant name="UPDATE_ONCE" value="1" enum="UpdateMode">
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Update the render target once, then switch to [constant UPDATE_DISABLED].
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</constant>
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<constant name="UPDATE_WHEN_VISIBLE" value="2" enum="UpdateMode">
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Update the render target only when it is visible. This is the default value.
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</constant>
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<constant name="UPDATE_WHEN_PARENT_VISIBLE" value="3" enum="UpdateMode">
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Update the render target only when its parent is visible.
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</constant>
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<constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode">
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Always update the render target.
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</constant>
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</constants>
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</class>
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