godot/modules/fbx
bqqbarbhg 095569011c Resolve bind poses from FBX clusters instead of FBX poses
Turns out that the information in FBX Pose objects is relatively often broken.
Using skin cluster bind poses seems more reliable, but cannot capture the bind pose of the root bone.
2024-04-25 21:13:50 +03:00
..
doc_classes Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
editor Apply "Remove Immutable Tracks" after post-import. 2024-03-30 23:45:22 -07:00
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
fbx_document.cpp Resolve bind poses from FBX clusters instead of FBX poses 2024-04-25 21:13:50 +03:00
fbx_document.h Fix method bindings in FBXDocument by making them virtual in GLTFDocument. 2024-03-15 12:47:02 -07:00
fbx_state.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
fbx_state.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00