godot/servers/rendering
Juan Linietsky 6a5ecfdef1 Restored fog (non volumetric).
Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
2020-08-13 22:09:22 -03:00
..
rasterizer_rd Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
rasterizer.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rasterizer.h Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
rendering_device.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
rendering_device.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_device_binds.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
rendering_device_binds.h Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
rendering_server_canvas.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
rendering_server_canvas.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_raster.h Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
rendering_server_scene.cpp Fixes RenderingServer crashes reported by #39951 2020-07-23 07:58:23 -03:00
rendering_server_scene.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_viewport.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_viewport.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_wrap_mt.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server_wrap_mt.h Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
shader_language.cpp Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
shader_language.h Added const qualifier support for function arguments in shaders 2020-07-01 12:55:00 +03:00
shader_types.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00