godot/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00

77 lines
1.3 KiB
C++

#ifndef B3_COLLIDABLE_H
#define B3_COLLIDABLE_H
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Quat.h"
enum b3ShapeTypes
{
SHAPE_HEIGHT_FIELD=1,
SHAPE_CONVEX_HULL=3,
SHAPE_PLANE=4,
SHAPE_CONCAVE_TRIMESH=5,
SHAPE_COMPOUND_OF_CONVEX_HULLS=6,
SHAPE_SPHERE=7,
MAX_NUM_SHAPE_TYPES,
};
typedef struct b3Collidable b3Collidable_t;
struct b3Collidable
{
union {
int m_numChildShapes;
int m_bvhIndex;
};
union
{
float m_radius;
int m_compoundBvhIndex;
};
int m_shapeType;
union
{
int m_shapeIndex;
float m_height;
};
};
typedef struct b3GpuChildShape b3GpuChildShape_t;
struct b3GpuChildShape
{
b3Float4 m_childPosition;
b3Quat m_childOrientation;
union
{
int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS
int m_capsuleAxis;
};
union
{
float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
int m_numChildShapes;//used for compound shape
};
union
{
float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES
int m_collidableShapeIndex;
};
int m_shapeType;
};
struct b3CompoundOverlappingPair
{
int m_bodyIndexA;
int m_bodyIndexB;
// int m_pairType;
int m_childShapeIndexA;
int m_childShapeIndexB;
};
#endif //B3_COLLIDABLE_H