godot/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00

20 lines
332 B
C++

#ifndef B3_BUFFER_INFO_CL_H
#define B3_BUFFER_INFO_CL_H
#include "b3OpenCLArray.h"
struct b3BufferInfoCL
{
//b3BufferInfoCL(){}
// template<typename T>
b3BufferInfoCL(cl_mem buff, bool isReadOnly = false): m_clBuffer(buff), m_isReadOnly(isReadOnly){}
cl_mem m_clBuffer;
bool m_isReadOnly;
};
#endif //B3_BUFFER_INFO_CL_H