e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef BT_TRIANGLE_MESH_SHAPE_H
|
|
#define BT_TRIANGLE_MESH_SHAPE_H
|
|
|
|
#include "btConcaveShape.h"
|
|
#include "btStridingMeshInterface.h"
|
|
|
|
|
|
///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead.
|
|
ATTRIBUTE_ALIGNED16(class) btTriangleMeshShape : public btConcaveShape
|
|
{
|
|
protected:
|
|
btVector3 m_localAabbMin;
|
|
btVector3 m_localAabbMax;
|
|
btStridingMeshInterface* m_meshInterface;
|
|
|
|
///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.
|
|
///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
|
|
btTriangleMeshShape(btStridingMeshInterface* meshInterface);
|
|
|
|
public:
|
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
|
|
|
virtual ~btTriangleMeshShape();
|
|
|
|
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
|
|
|
|
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
|
|
{
|
|
btAssert(0);
|
|
return localGetSupportingVertex(vec);
|
|
}
|
|
|
|
void recalcLocalAabb();
|
|
|
|
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
|
|
|
|
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
|
|
|
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
|
|
|
|
virtual void setLocalScaling(const btVector3& scaling);
|
|
virtual const btVector3& getLocalScaling() const;
|
|
|
|
btStridingMeshInterface* getMeshInterface()
|
|
{
|
|
return m_meshInterface;
|
|
}
|
|
|
|
const btStridingMeshInterface* getMeshInterface() const
|
|
{
|
|
return m_meshInterface;
|
|
}
|
|
|
|
const btVector3& getLocalAabbMin() const
|
|
{
|
|
return m_localAabbMin;
|
|
}
|
|
const btVector3& getLocalAabbMax() const
|
|
{
|
|
return m_localAabbMax;
|
|
}
|
|
|
|
|
|
|
|
//debugging
|
|
virtual const char* getName()const {return "TRIANGLEMESH";}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#endif //BT_TRIANGLE_MESH_SHAPE_H
|