e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
173 lines
4.4 KiB
C++
173 lines
4.4 KiB
C++
#ifndef IDLINEARMATHINTERFACE_HPP_
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#define IDLINEARMATHINTERFACE_HPP_
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#include <cstdlib>
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#include "../IDConfig.hpp"
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#include "../../LinearMath/btMatrix3x3.h"
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#include "../../LinearMath/btVector3.h"
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#include "../../LinearMath/btMatrixX.h"
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#define BT_ID_HAVE_MAT3X
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namespace btInverseDynamics {
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class vec3;
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class vecx;
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class mat33;
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typedef btMatrixX<idScalar> matxx;
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class vec3 : public btVector3 {
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public:
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vec3() : btVector3() {}
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vec3(const btVector3& btv) { *this = btv; }
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idScalar& operator()(int i) { return (*this)[i]; }
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const idScalar& operator()(int i) const { return (*this)[i]; }
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int size() const { return 3; }
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const vec3& operator=(const btVector3& rhs) {
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*static_cast<btVector3*>(this) = rhs;
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return *this;
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}
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};
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class mat33 : public btMatrix3x3 {
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public:
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mat33() : btMatrix3x3() {}
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mat33(const btMatrix3x3& btm) { *this = btm; }
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idScalar& operator()(int i, int j) { return (*this)[i][j]; }
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const idScalar& operator()(int i, int j) const { return (*this)[i][j]; }
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const mat33& operator=(const btMatrix3x3& rhs) {
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*static_cast<btMatrix3x3*>(this) = rhs;
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return *this;
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}
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friend mat33 operator*(const idScalar& s, const mat33& a);
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friend mat33 operator/(const mat33& a, const idScalar& s);
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};
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inline mat33 operator/(const mat33& a, const idScalar& s) { return a * (1.0 / s); }
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inline mat33 operator*(const idScalar& s, const mat33& a) { return a * s; }
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class vecx : public btVectorX<idScalar> {
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public:
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vecx(int size) : btVectorX(size) {}
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const vecx& operator=(const btVectorX<idScalar>& rhs) {
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*static_cast<btVectorX*>(this) = rhs;
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return *this;
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}
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idScalar& operator()(int i) { return (*this)[i]; }
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const idScalar& operator()(int i) const { return (*this)[i]; }
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friend vecx operator*(const vecx& a, const idScalar& s);
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friend vecx operator*(const idScalar& s, const vecx& a);
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friend vecx operator+(const vecx& a, const vecx& b);
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friend vecx operator-(const vecx& a, const vecx& b);
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friend vecx operator/(const vecx& a, const idScalar& s);
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};
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inline vecx operator*(const vecx& a, const idScalar& s) {
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vecx result(a.size());
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for (int i = 0; i < result.size(); i++) {
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result(i) = a(i) * s;
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}
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return result;
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}
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inline vecx operator*(const idScalar& s, const vecx& a) { return a * s; }
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inline vecx operator+(const vecx& a, const vecx& b) {
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vecx result(a.size());
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// TODO: error handling for a.size() != b.size()??
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if (a.size() != b.size()) {
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error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
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abort();
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}
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for (int i = 0; i < a.size(); i++) {
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result(i) = a(i) + b(i);
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}
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return result;
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}
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inline vecx operator-(const vecx& a, const vecx& b) {
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vecx result(a.size());
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// TODO: error handling for a.size() != b.size()??
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if (a.size() != b.size()) {
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error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
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abort();
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}
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for (int i = 0; i < a.size(); i++) {
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result(i) = a(i) - b(i);
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}
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return result;
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}
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inline vecx operator/(const vecx& a, const idScalar& s) {
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vecx result(a.size());
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for (int i = 0; i < result.size(); i++) {
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result(i) = a(i) / s;
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}
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return result;
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}
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// use btMatrixX to implement 3xX matrix
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class mat3x : public matxx {
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public:
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mat3x(){}
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mat3x(const mat3x&rhs) {
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matxx::resize(rhs.rows(), rhs.cols());
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*this = rhs;
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}
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mat3x(int rows, int cols): matxx(3,cols) {
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}
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void operator=(const mat3x& rhs) {
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if (m_cols != rhs.m_cols) {
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error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
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abort();
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}
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for(int i=0;i<rows();i++) {
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for(int k=0;k<cols();k++) {
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setElem(i,k,rhs(i,k));
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}
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}
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}
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void setZero() {
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matxx::setZero();
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}
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};
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inline vec3 operator*(const mat3x& a, const vecx& b) {
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vec3 result;
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if (a.cols() != b.size()) {
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error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
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abort();
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}
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result(0)=0.0;
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result(1)=0.0;
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result(2)=0.0;
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for(int i=0;i<b.size();i++) {
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for(int k=0;k<3;k++) {
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result(k)+=a(k,i)*b(i);
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}
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}
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return result;
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}
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inline void resize(mat3x &m, idArrayIdx size) {
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m.resize(3, size);
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m.setZero();
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}
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inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx*m){
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m->setElem(row, col, val);
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}
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inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x*m){
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m->setElem(row, col, val);
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}
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}
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#endif // IDLINEARMATHINTERFACE_HPP_
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