e1a0ce5af9
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it.
159 lines
6.7 KiB
C++
159 lines
6.7 KiB
C++
/*************************************************************************/
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/* websocket_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "websocket_server.h"
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GDCINULL(WebSocketServer);
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WebSocketServer::WebSocketServer() {
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_peer_id = 1;
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bind_ip = IP_Address("*");
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}
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WebSocketServer::~WebSocketServer() {
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}
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void WebSocketServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
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ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(Vector<String>()), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
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ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
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ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketServer::get_peer_address);
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ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketServer::get_peer_port);
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ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
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ClassDB::bind_method(D_METHOD("get_bind_ip"), &WebSocketServer::get_bind_ip);
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ClassDB::bind_method(D_METHOD("set_bind_ip"), &WebSocketServer::set_bind_ip);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "bind_ip"), "set_bind_ip", "get_bind_ip");
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ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key);
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ClassDB::bind_method(D_METHOD("set_private_key"), &WebSocketServer::set_private_key);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", 0), "set_private_key", "get_private_key");
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ClassDB::bind_method(D_METHOD("get_ssl_certificate"), &WebSocketServer::get_ssl_certificate);
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ClassDB::bind_method(D_METHOD("set_ssl_certificate"), &WebSocketServer::set_ssl_certificate);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_ssl_certificate", "get_ssl_certificate");
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ClassDB::bind_method(D_METHOD("get_ca_chain"), &WebSocketServer::get_ca_chain);
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ClassDB::bind_method(D_METHOD("set_ca_chain"), &WebSocketServer::set_ca_chain);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_ca_chain", "get_ca_chain");
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ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
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ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
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ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
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ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
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}
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IP_Address WebSocketServer::get_bind_ip() const {
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return bind_ip;
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}
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void WebSocketServer::set_bind_ip(const IP_Address &p_bind_ip) {
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ERR_FAIL_COND(is_listening());
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ERR_FAIL_COND(!p_bind_ip.is_valid() && !p_bind_ip.is_wildcard());
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bind_ip = p_bind_ip;
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}
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Ref<CryptoKey> WebSocketServer::get_private_key() const {
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return private_key;
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}
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void WebSocketServer::set_private_key(Ref<CryptoKey> p_key) {
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ERR_FAIL_COND(is_listening());
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private_key = p_key;
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}
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Ref<X509Certificate> WebSocketServer::get_ssl_certificate() const {
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return ssl_cert;
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}
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void WebSocketServer::set_ssl_certificate(Ref<X509Certificate> p_cert) {
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ERR_FAIL_COND(is_listening());
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ssl_cert = p_cert;
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}
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Ref<X509Certificate> WebSocketServer::get_ca_chain() const {
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return ca_chain;
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}
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void WebSocketServer::set_ca_chain(Ref<X509Certificate> p_ca_chain) {
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ERR_FAIL_COND(is_listening());
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ca_chain = p_ca_chain;
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}
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NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
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if (is_listening())
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return CONNECTION_CONNECTED;
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return CONNECTION_DISCONNECTED;
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};
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bool WebSocketServer::is_server() const {
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return true;
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}
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void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
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if (_is_multiplayer) {
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_process_multiplayer(get_peer(p_peer_id), p_peer_id);
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} else {
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emit_signal("data_received", p_peer_id);
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}
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}
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void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
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if (_is_multiplayer) {
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// Send add to clients
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_send_add(p_peer_id);
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emit_signal("peer_connected", p_peer_id);
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} else {
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emit_signal("client_connected", p_peer_id, p_protocol);
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}
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}
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void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
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if (_is_multiplayer) {
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// Send delete to clients
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_send_del(p_peer_id);
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emit_signal("peer_disconnected", p_peer_id);
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} else {
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emit_signal("client_disconnected", p_peer_id, p_was_clean);
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}
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}
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void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) {
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emit_signal("client_close_request", p_peer_id, p_code, p_reason);
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}
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