90 lines
3.2 KiB
XML
90 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Engine" inherits="Object" category="Core" version="3.0-beta">
|
|
<brief_description>
|
|
Access to basic engine properties.
|
|
</brief_description>
|
|
<description>
|
|
The [code]Engine[/code] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_frames_drawn">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the total number of frames drawn.
|
|
</description>
|
|
</method>
|
|
<method name="get_frames_per_second" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the frames per second of the running game.
|
|
</description>
|
|
</method>
|
|
<method name="get_main_loop" qualifiers="const">
|
|
<return type="MainLoop">
|
|
</return>
|
|
<description>
|
|
Returns the main loop object (see [MainLoop] and [SceneTree]).
|
|
</description>
|
|
</method>
|
|
<method name="get_singleton" qualifiers="const">
|
|
<return type="Object">
|
|
</return>
|
|
<argument index="0" name="name" type="String">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_version_info" qualifiers="const">
|
|
<return type="Dictionary">
|
|
</return>
|
|
<description>
|
|
Returns the current engine version information in a Dictionary.
|
|
|
|
"major" - Holds the major version number as a String
|
|
"minor" - Holds the minor version number as a String
|
|
"patch" - Holds the patch version number as a String
|
|
"status" - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String
|
|
"build" - Holds the build name (e.g. "custom-build") as a String
|
|
"string" - major + minor + patch + status + build in a single String
|
|
</description>
|
|
</method>
|
|
<method name="has_singleton" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="name" type="String">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="is_in_physics_frame" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint">
|
|
If [code]true[/code], it is running inside the editor. Useful for tool scripts.
|
|
</member>
|
|
<member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second">
|
|
The number of fixed iterations per second (for fixed process and physics).
|
|
</member>
|
|
<member name="target_fps" type="float" setter="set_target_fps" getter="get_target_fps">
|
|
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit.
|
|
</member>
|
|
<member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale">
|
|
Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|