godot/platform/x11
2017-03-05 15:47:28 +01:00
..
export Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
context_gl_x11.cpp x11: don't wait for window to be mapped 2017-01-19 09:38:40 +01:00
context_gl_x11.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
detect.py Use -Ofast on x11. Also introduced use_lto option. 2017-01-26 19:32:27 -06:00
godot_x11.cpp Fix failing build on mageia v6 x64 linux. 2017-02-27 21:24:46 +02:00
joypad_linux.cpp Better handling of joypad device IDs. 2017-02-26 21:01:31 +01:00
joypad_linux.h Better handling of joypad device IDs. 2017-02-26 21:01:31 +01:00
key_mapping_x11.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
key_mapping_x11.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Add API to access battery power state 2017-03-04 18:04:29 +01:00
os_x11.h Add API to access battery power state 2017-03-04 18:04:29 +01:00
platform_config.h Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00
power_x11.cpp Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
power_x11.h Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
SCsub Add API to access battery power state 2017-03-04 18:04:29 +01:00