de0045cf1b
-.pck and .zip exporting redone, seems to be working..
1055 lines
46 KiB
C++
1055 lines
46 KiB
C++
/*************************************************************************/
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/* environment.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "environment.h"
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#include "texture.h"
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#include "global_config.h"
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#include "servers/visual_server.h"
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RID Environment::get_rid() const {
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return environment;
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}
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void Environment::set_background(BGMode p_bg) {
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bg_mode=p_bg;
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VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg));
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_change_notify();
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}
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void Environment::set_skybox(const Ref<SkyBox> &p_skybox){
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bg_skybox=p_skybox;
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RID sb_rid;
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if (bg_skybox.is_valid())
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sb_rid=bg_skybox->get_rid();
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VS::get_singleton()->environment_set_skybox(environment,sb_rid);
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}
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void Environment::set_skybox_scale(float p_scale) {
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bg_skybox_scale=p_scale;
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VS::get_singleton()->environment_set_skybox_scale(environment,p_scale);
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}
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void Environment::set_bg_color(const Color& p_color){
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bg_color=p_color;
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VS::get_singleton()->environment_set_bg_color(environment,p_color);
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}
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void Environment::set_bg_energy(float p_energy){
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bg_energy=p_energy;
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VS::get_singleton()->environment_set_bg_energy(environment,p_energy);
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}
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void Environment::set_canvas_max_layer(int p_max_layer){
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bg_canvas_max_layer=p_max_layer;
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VS::get_singleton()->environment_set_canvas_max_layer(environment,p_max_layer);
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}
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void Environment::set_ambient_light_color(const Color& p_color){
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ambient_color=p_color;
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VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
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}
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void Environment::set_ambient_light_energy(float p_energy){
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ambient_energy=p_energy;
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VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
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}
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void Environment::set_ambient_light_skybox_contribution(float p_energy){
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ambient_skybox_contribution=p_energy;
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VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution);
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}
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Environment::BGMode Environment::get_background() const{
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return bg_mode;
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}
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Ref<SkyBox> Environment::get_skybox() const{
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return bg_skybox;
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}
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float Environment::get_skybox_scale() const {
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return bg_skybox_scale;
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}
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Color Environment::get_bg_color() const{
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return bg_color;
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}
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float Environment::get_bg_energy() const{
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return bg_energy;
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}
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int Environment::get_canvas_max_layer() const{
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return bg_canvas_max_layer;
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}
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Color Environment::get_ambient_light_color() const{
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return ambient_color;
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}
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float Environment::get_ambient_light_energy() const{
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return ambient_energy;
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}
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float Environment::get_ambient_light_skybox_contribution() const{
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return ambient_skybox_contribution;
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}
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void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
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tone_mapper=p_tone_mapper;
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VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
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}
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Environment::ToneMapper Environment::get_tonemapper() const{
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return tone_mapper;
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}
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void Environment::set_tonemap_exposure(float p_exposure){
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tonemap_exposure=p_exposure;
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VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
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}
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float Environment::get_tonemap_exposure() const{
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return tonemap_exposure;
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}
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void Environment::set_tonemap_white(float p_white){
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tonemap_white=p_white;
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VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
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}
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float Environment::get_tonemap_white() const {
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return tonemap_white;
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}
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void Environment::set_tonemap_auto_exposure(bool p_enabled) {
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tonemap_auto_exposure=p_enabled;
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VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
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}
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bool Environment::get_tonemap_auto_exposure() const {
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return tonemap_auto_exposure;
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}
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void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
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tonemap_auto_exposure_max=p_auto_exposure_max;
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VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
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}
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float Environment::get_tonemap_auto_exposure_max() const {
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return tonemap_auto_exposure_max;
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}
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void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
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tonemap_auto_exposure_min=p_auto_exposure_min;
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VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
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}
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float Environment::get_tonemap_auto_exposure_min() const {
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return tonemap_auto_exposure_min;
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}
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void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
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tonemap_auto_exposure_speed=p_auto_exposure_speed;
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VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
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}
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float Environment::get_tonemap_auto_exposure_speed() const {
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return tonemap_auto_exposure_speed;
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}
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void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
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tonemap_auto_exposure_grey=p_auto_exposure_grey;
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VS::get_singleton()->environment_set_tonemap(environment,VS::EnvironmentToneMapper(tone_mapper),tonemap_exposure,tonemap_white,tonemap_auto_exposure,tonemap_auto_exposure_min,tonemap_auto_exposure_max,tonemap_auto_exposure_speed,tonemap_auto_exposure_grey);
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}
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float Environment::get_tonemap_auto_exposure_grey() const {
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return tonemap_auto_exposure_grey;
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}
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void Environment::set_adjustment_enable(bool p_enable) {
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adjustment_enabled=p_enable;
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VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
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}
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bool Environment::is_adjustment_enabled() const {
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return adjustment_enabled;
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}
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void Environment::set_adjustment_brightness(float p_brightness) {
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adjustment_brightness=p_brightness;
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VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
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}
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float Environment::get_adjustment_brightness() const {
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return adjustment_brightness;
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}
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void Environment::set_adjustment_contrast(float p_contrast) {
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adjustment_contrast=p_contrast;
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VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
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}
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float Environment::get_adjustment_contrast() const {
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return adjustment_contrast;
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}
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void Environment::set_adjustment_saturation(float p_saturation) {
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adjustment_saturation=p_saturation;
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VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
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}
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float Environment::get_adjustment_saturation() const {
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return adjustment_saturation;
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}
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void Environment::set_adjustment_color_correction(const Ref<Texture>& p_ramp) {
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adjustment_color_correction=p_ramp;
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VS::get_singleton()->environment_set_adjustment(environment,adjustment_enabled,adjustment_brightness,adjustment_contrast,adjustment_saturation,adjustment_color_correction.is_valid()?adjustment_color_correction->get_rid():RID());
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}
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Ref<Texture> Environment::get_adjustment_color_correction() const {
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return adjustment_color_correction;
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}
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void Environment::_validate_property(PropertyInfo& property) const {
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if (property.name=="background/skybox" || property.name=="background/skybox_scale" || property.name=="ambient_light/skybox_contribution") {
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if (bg_mode!=BG_SKYBOX) {
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property.usage=PROPERTY_USAGE_NOEDITOR;
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}
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}
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if (property.name=="background/color") {
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if (bg_mode!=BG_COLOR) {
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property.usage=PROPERTY_USAGE_NOEDITOR;
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}
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}
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if (property.name=="background/canvas_max_layer") {
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if (bg_mode!=BG_CANVAS) {
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property.usage=PROPERTY_USAGE_NOEDITOR;
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}
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}
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}
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void Environment::set_ssr_enabled(bool p_enable) {
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ssr_enabled=p_enable;
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VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
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}
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bool Environment::is_ssr_enabled() const{
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return ssr_enabled;
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}
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void Environment::set_ssr_max_steps(int p_steps){
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ssr_max_steps=p_steps;
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VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
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}
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int Environment::get_ssr_max_steps() const {
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return ssr_max_steps;
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}
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void Environment::set_ssr_accel(float p_accel) {
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ssr_accel=p_accel;
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VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
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}
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float Environment::get_ssr_accel() const {
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return ssr_accel;
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}
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void Environment::set_ssr_fade(float p_fade) {
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ssr_fade=p_fade;
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VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
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}
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float Environment::get_ssr_fade() const {
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return ssr_fade;
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}
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void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
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ssr_depth_tolerance=p_depth_tolerance;
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VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
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}
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float Environment::get_ssr_depth_tolerance() const {
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return ssr_depth_tolerance;
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}
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void Environment::set_ssr_smooth(bool p_enable) {
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ssr_smooth=p_enable;
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VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
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}
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bool Environment::is_ssr_smooth() const {
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return ssr_smooth;
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}
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void Environment::set_ssr_rough(bool p_enable) {
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ssr_roughness=p_enable;
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VS::get_singleton()->environment_set_ssr(environment,ssr_enabled,ssr_max_steps,ssr_accel,ssr_fade,ssr_depth_tolerance,ssr_smooth,ssr_roughness);
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}
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bool Environment::is_ssr_rough() const {
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return ssr_roughness;
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}
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void Environment::set_ssao_enabled(bool p_enable) {
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ssao_enabled=p_enable;
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VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
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}
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bool Environment::is_ssao_enabled() const{
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return ssao_enabled;
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}
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void Environment::set_ssao_radius(float p_radius){
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ssao_radius=p_radius;
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VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
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}
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float Environment::get_ssao_radius() const{
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return ssao_radius;
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}
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void Environment::set_ssao_intensity(float p_intensity){
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ssao_intensity=p_intensity;
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VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
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}
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float Environment::get_ssao_intensity() const{
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return ssao_intensity;
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}
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void Environment::set_ssao_radius2(float p_radius){
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ssao_radius2=p_radius;
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VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
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}
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float Environment::get_ssao_radius2() const{
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return ssao_radius2;
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}
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void Environment::set_ssao_intensity2(float p_intensity){
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ssao_intensity2=p_intensity;
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VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
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}
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float Environment::get_ssao_intensity2() const{
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return ssao_intensity2;
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}
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void Environment::set_ssao_bias(float p_bias){
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ssao_bias=p_bias;
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VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
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}
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float Environment::get_ssao_bias() const{
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return ssao_bias;
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}
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void Environment::set_ssao_direct_light_affect(float p_direct_light_affect){
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ssao_direct_light_affect=p_direct_light_affect;
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VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
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}
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float Environment::get_ssao_direct_light_affect() const{
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return ssao_direct_light_affect;
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}
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void Environment::set_ssao_color(const Color& p_color) {
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ssao_color=p_color;
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VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
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}
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Color Environment::get_ssao_color() const {
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return ssao_color;
|
|
}
|
|
|
|
void Environment::set_ssao_blur(bool p_enable) {
|
|
|
|
ssao_blur=p_enable;
|
|
VS::get_singleton()->environment_set_ssao(environment,ssao_enabled,ssao_radius,ssao_intensity,ssao_radius2,ssao_intensity2,ssao_bias,ssao_direct_light_affect,ssao_color,ssao_blur);
|
|
}
|
|
bool Environment::is_ssao_blur_enabled() const {
|
|
|
|
return ssao_blur;
|
|
}
|
|
|
|
void Environment::set_glow_enabled(bool p_enabled) {
|
|
|
|
glow_enabled=p_enabled;
|
|
VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
|
|
}
|
|
|
|
bool Environment::is_glow_enabled() const{
|
|
|
|
return glow_enabled;
|
|
}
|
|
|
|
void Environment::set_glow_level(int p_level,bool p_enabled){
|
|
|
|
ERR_FAIL_INDEX(p_level,VS::MAX_GLOW_LEVELS);
|
|
|
|
if (p_enabled)
|
|
glow_levels|=(1<<p_level);
|
|
else
|
|
glow_levels&=~(1<<p_level);
|
|
|
|
VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
|
|
|
|
}
|
|
bool Environment::is_glow_level_enabled(int p_level) const{
|
|
|
|
ERR_FAIL_INDEX_V(p_level,VS::MAX_GLOW_LEVELS,false);
|
|
|
|
return glow_levels&(1<<p_level);
|
|
}
|
|
|
|
void Environment::set_glow_intensity(float p_intensity){
|
|
|
|
glow_intensity=p_intensity;
|
|
|
|
VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
|
|
|
|
}
|
|
float Environment::get_glow_intensity() const{
|
|
|
|
return glow_intensity;
|
|
}
|
|
|
|
void Environment::set_glow_strength(float p_strength){
|
|
|
|
glow_strength=p_strength;
|
|
VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
|
|
|
|
}
|
|
float Environment::get_glow_strength() const{
|
|
|
|
return glow_strength;
|
|
}
|
|
|
|
void Environment::set_glow_bloom(float p_treshold){
|
|
|
|
glow_bloom=p_treshold;
|
|
|
|
VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
|
|
|
|
}
|
|
float Environment::get_glow_bloom() const{
|
|
|
|
return glow_bloom;
|
|
}
|
|
|
|
void Environment::set_glow_blend_mode(GlowBlendMode p_mode){
|
|
|
|
glow_blend_mode=p_mode;
|
|
|
|
VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
|
|
|
|
}
|
|
Environment::GlowBlendMode Environment::get_glow_blend_mode() const{
|
|
|
|
return glow_blend_mode;
|
|
}
|
|
|
|
void Environment::set_glow_hdr_bleed_treshold(float p_treshold){
|
|
|
|
glow_hdr_bleed_treshold=p_treshold;
|
|
|
|
VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
|
|
|
|
}
|
|
float Environment::get_glow_hdr_bleed_treshold() const{
|
|
|
|
return glow_hdr_bleed_treshold;
|
|
}
|
|
|
|
void Environment::set_glow_hdr_bleed_scale(float p_scale){
|
|
|
|
glow_hdr_bleed_scale=p_scale;
|
|
|
|
VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
|
|
|
|
}
|
|
float Environment::get_glow_hdr_bleed_scale() const{
|
|
|
|
return glow_hdr_bleed_scale;
|
|
}
|
|
|
|
void Environment::set_glow_bicubic_upscale(bool p_enable) {
|
|
|
|
glow_bicubic_upscale=p_enable;
|
|
VS::get_singleton()->environment_set_glow(environment,glow_enabled,glow_levels,glow_intensity,glow_strength,glow_bloom,VS::EnvironmentGlowBlendMode(glow_blend_mode),glow_hdr_bleed_treshold,glow_hdr_bleed_treshold,glow_bicubic_upscale);
|
|
|
|
}
|
|
|
|
bool Environment::is_glow_bicubic_upscale_enabled() const {
|
|
|
|
return glow_bicubic_upscale;
|
|
}
|
|
|
|
|
|
void Environment::set_dof_blur_far_enabled(bool p_enable) {
|
|
|
|
dof_blur_far_enabled=p_enable;
|
|
VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
|
|
}
|
|
|
|
bool Environment::is_dof_blur_far_enabled() const{
|
|
|
|
return dof_blur_far_enabled;
|
|
}
|
|
|
|
void Environment::set_dof_blur_far_distance(float p_distance){
|
|
|
|
dof_blur_far_distance=p_distance;
|
|
VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
|
|
|
|
}
|
|
float Environment::get_dof_blur_far_distance() const{
|
|
|
|
return dof_blur_far_distance;
|
|
}
|
|
|
|
void Environment::set_dof_blur_far_transition(float p_distance){
|
|
|
|
dof_blur_far_transition=p_distance;
|
|
VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
|
|
}
|
|
float Environment::get_dof_blur_far_transition() const{
|
|
|
|
return dof_blur_far_transition;
|
|
}
|
|
|
|
void Environment::set_dof_blur_far_amount(float p_amount){
|
|
|
|
dof_blur_far_amount=p_amount;
|
|
VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
|
|
|
|
}
|
|
float Environment::get_dof_blur_far_amount() const{
|
|
|
|
return dof_blur_far_amount;
|
|
}
|
|
|
|
void Environment::set_dof_blur_far_quality(DOFBlurQuality p_quality) {
|
|
|
|
dof_blur_far_quality=p_quality;
|
|
VS::get_singleton()->environment_set_dof_blur_far(environment,dof_blur_far_enabled,dof_blur_far_distance,dof_blur_far_transition,dof_blur_far_amount,VS::EnvironmentDOFBlurQuality(dof_blur_far_quality));
|
|
}
|
|
|
|
Environment::DOFBlurQuality Environment::get_dof_blur_far_quality() const {
|
|
|
|
return dof_blur_far_quality;
|
|
}
|
|
|
|
|
|
void Environment::set_dof_blur_near_enabled(bool p_enable) {
|
|
|
|
dof_blur_near_enabled=p_enable;
|
|
VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
|
|
}
|
|
|
|
bool Environment::is_dof_blur_near_enabled() const{
|
|
|
|
return dof_blur_near_enabled;
|
|
}
|
|
|
|
void Environment::set_dof_blur_near_distance(float p_distance){
|
|
|
|
dof_blur_near_distance=p_distance;
|
|
VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
|
|
}
|
|
|
|
float Environment::get_dof_blur_near_distance() const{
|
|
|
|
return dof_blur_near_distance;
|
|
}
|
|
|
|
void Environment::set_dof_blur_near_transition(float p_distance){
|
|
|
|
dof_blur_near_transition=p_distance;
|
|
VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
|
|
}
|
|
|
|
float Environment::get_dof_blur_near_transition() const{
|
|
|
|
return dof_blur_near_transition;
|
|
}
|
|
|
|
void Environment::set_dof_blur_near_amount(float p_amount){
|
|
|
|
dof_blur_near_amount=p_amount;
|
|
VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
|
|
}
|
|
|
|
float Environment::get_dof_blur_near_amount() const{
|
|
|
|
return dof_blur_near_amount;
|
|
}
|
|
|
|
void Environment::set_dof_blur_near_quality(DOFBlurQuality p_quality) {
|
|
|
|
dof_blur_near_quality=p_quality;
|
|
VS::get_singleton()->environment_set_dof_blur_near(environment,dof_blur_near_enabled,dof_blur_near_distance,dof_blur_near_transition,dof_blur_near_amount,VS::EnvironmentDOFBlurQuality(dof_blur_near_quality));
|
|
}
|
|
|
|
Environment::DOFBlurQuality Environment::get_dof_blur_near_quality() const {
|
|
|
|
return dof_blur_near_quality;
|
|
}
|
|
|
|
|
|
void Environment::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_background","mode"),&Environment::set_background);
|
|
ClassDB::bind_method(D_METHOD("set_skybox","skybox:CubeMap"),&Environment::set_skybox);
|
|
ClassDB::bind_method(D_METHOD("set_skybox_scale","scale"),&Environment::set_skybox_scale);
|
|
ClassDB::bind_method(D_METHOD("set_bg_color","color"),&Environment::set_bg_color);
|
|
ClassDB::bind_method(D_METHOD("set_bg_energy","energy"),&Environment::set_bg_energy);
|
|
ClassDB::bind_method(D_METHOD("set_canvas_max_layer","layer"),&Environment::set_canvas_max_layer);
|
|
ClassDB::bind_method(D_METHOD("set_ambient_light_color","color"),&Environment::set_ambient_light_color);
|
|
ClassDB::bind_method(D_METHOD("set_ambient_light_energy","energy"),&Environment::set_ambient_light_energy);
|
|
ClassDB::bind_method(D_METHOD("set_ambient_light_skybox_contribution","energy"),&Environment::set_ambient_light_skybox_contribution);
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("get_background"),&Environment::get_background);
|
|
ClassDB::bind_method(D_METHOD("get_skybox:CubeMap"),&Environment::get_skybox);
|
|
ClassDB::bind_method(D_METHOD("get_skybox_scale"),&Environment::get_skybox_scale);
|
|
ClassDB::bind_method(D_METHOD("get_bg_color"),&Environment::get_bg_color);
|
|
ClassDB::bind_method(D_METHOD("get_bg_energy"),&Environment::get_bg_energy);
|
|
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"),&Environment::get_canvas_max_layer);
|
|
ClassDB::bind_method(D_METHOD("get_ambient_light_color"),&Environment::get_ambient_light_color);
|
|
ClassDB::bind_method(D_METHOD("get_ambient_light_energy"),&Environment::get_ambient_light_energy);
|
|
ClassDB::bind_method(D_METHOD("get_ambient_light_skybox_contribution"),&Environment::get_ambient_light_skybox_contribution);
|
|
|
|
|
|
ADD_GROUP("Background","background_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT,"background_mode",PROPERTY_HINT_ENUM,"Clear Color,Custom Color,Skybox,Canvas,Keep"),"set_background","get_background") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"background_skybox",PROPERTY_HINT_RESOURCE_TYPE,"SkyBox"),"set_skybox","get_skybox") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"background_skybox_scale",PROPERTY_HINT_RANGE,"0,32,0.01"),"set_skybox_scale","get_skybox_scale") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"background_color"),"set_bg_color","get_bg_color") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"background_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_bg_energy","get_bg_energy") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT,"background_canvas_max_layer",PROPERTY_HINT_RANGE,"-1000,1000,1"),"set_canvas_max_layer","get_canvas_max_layer") ;
|
|
ADD_GROUP("Ambient Light","ambient_light_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"ambient_light_color"),"set_ambient_light_color","get_ambient_light_color") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_ambient_light_energy","get_ambient_light_energy") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light_skybox_contribution",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_ambient_light_skybox_contribution","get_ambient_light_skybox_contribution") ;
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_enabled","enabled"),&Environment::set_ssr_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_ssr_enabled"),&Environment::is_ssr_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_max_steps","max_steps"),&Environment::set_ssr_max_steps);
|
|
ClassDB::bind_method(D_METHOD("get_ssr_max_steps"),&Environment::get_ssr_max_steps);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_accel","accel"),&Environment::set_ssr_accel);
|
|
ClassDB::bind_method(D_METHOD("get_ssr_accel"),&Environment::get_ssr_accel);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_fade","fade"),&Environment::set_ssr_fade);
|
|
ClassDB::bind_method(D_METHOD("get_ssr_fade"),&Environment::get_ssr_fade);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance","depth_tolerance"),&Environment::set_ssr_depth_tolerance);
|
|
ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"),&Environment::get_ssr_depth_tolerance);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_smooth","smooth"),&Environment::set_ssr_smooth);
|
|
ClassDB::bind_method(D_METHOD("is_ssr_smooth"),&Environment::is_ssr_smooth);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssr_rough","rough"),&Environment::set_ssr_rough);
|
|
ClassDB::bind_method(D_METHOD("is_ssr_rough"),&Environment::is_ssr_rough);
|
|
|
|
ADD_GROUP("SS Reflections","ss_reflections_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections_enabled"),"set_ssr_enabled","is_ssr_enabled") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT,"ss_reflections_max_steps",PROPERTY_HINT_RANGE,"1,512,1"),"set_ssr_max_steps","get_ssr_max_steps") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ss_reflections_accel",PROPERTY_HINT_RANGE,"0,4,0.01"),"set_ssr_accel","get_ssr_accel") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ss_reflections_fade",PROPERTY_HINT_EXP_EASING),"set_ssr_fade","get_ssr_fade") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ss_reflections_depth_tolerance",PROPERTY_HINT_RANGE,"0.1,128,0.1"),"set_ssr_depth_tolerance","get_ssr_depth_tolerance") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections_accel_smooth"),"set_ssr_smooth","is_ssr_smooth") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ss_reflections_roughness"),"set_ssr_rough","is_ssr_rough") ;
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_enabled","enabled"),&Environment::set_ssao_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_ssao_enabled"),&Environment::is_ssao_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_radius","radius"),&Environment::set_ssao_radius);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_radius"),&Environment::get_ssao_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_intensity","intensity"),&Environment::set_ssao_intensity);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_intensity"),&Environment::get_ssao_intensity);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_radius2","radius"),&Environment::set_ssao_radius2);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_radius2"),&Environment::get_ssao_radius2);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_intensity2","intensity"),&Environment::set_ssao_intensity2);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_intensity2"),&Environment::get_ssao_intensity2);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_bias","bias"),&Environment::set_ssao_bias);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_bias"),&Environment::get_ssao_bias);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect","amount"),&Environment::set_ssao_direct_light_affect);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"),&Environment::get_ssao_direct_light_affect);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_color","color"),&Environment::set_ssao_color);
|
|
ClassDB::bind_method(D_METHOD("get_ssao_color"),&Environment::get_ssao_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_ssao_blur","enabled"),&Environment::set_ssao_blur);
|
|
ClassDB::bind_method(D_METHOD("is_ssao_blur_enabled"),&Environment::is_ssao_blur_enabled);
|
|
|
|
ADD_GROUP("SSAO","ssao_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ssao_enabled"),"set_ssao_enabled","is_ssao_enabled") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_radius",PROPERTY_HINT_RANGE,"0.1,16,0.1"),"set_ssao_radius","get_ssao_radius") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_intensity",PROPERTY_HINT_RANGE,"0.0,9,0.1"),"set_ssao_intensity","get_ssao_intensity") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_radius2",PROPERTY_HINT_RANGE,"0.0,16,0.1"),"set_ssao_radius2","get_ssao_radius2") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_intensity2",PROPERTY_HINT_RANGE,"0.0,9,0.1"),"set_ssao_intensity2","get_ssao_intensity2") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_bias",PROPERTY_HINT_RANGE,"0.001,8,0.001"),"set_ssao_bias","get_ssao_bias") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ssao_light_affect",PROPERTY_HINT_RANGE,"0.00,1,0.01"),"set_ssao_direct_light_affect","get_ssao_direct_light_affect") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"ssao_color",PROPERTY_HINT_COLOR_NO_ALPHA),"set_ssao_color","get_ssao_color") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"ssao_blur"),"set_ssao_blur","is_ssao_blur_enabled") ;
|
|
|
|
ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled","enabled"),&Environment::set_dof_blur_far_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"),&Environment::is_dof_blur_far_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance","intensity"),&Environment::set_dof_blur_far_distance);
|
|
ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"),&Environment::get_dof_blur_far_distance);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition","intensity"),&Environment::set_dof_blur_far_transition);
|
|
ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"),&Environment::get_dof_blur_far_transition);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_dof_blur_far_amount","intensity"),&Environment::set_dof_blur_far_amount);
|
|
ClassDB::bind_method(D_METHOD("get_dof_blur_far_amount"),&Environment::get_dof_blur_far_amount);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_dof_blur_far_quality","intensity"),&Environment::set_dof_blur_far_quality);
|
|
ClassDB::bind_method(D_METHOD("get_dof_blur_far_quality"),&Environment::get_dof_blur_far_quality);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled","enabled"),&Environment::set_dof_blur_near_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"),&Environment::is_dof_blur_near_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance","intensity"),&Environment::set_dof_blur_near_distance);
|
|
ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"),&Environment::get_dof_blur_near_distance);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition","intensity"),&Environment::set_dof_blur_near_transition);
|
|
ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"),&Environment::get_dof_blur_near_transition);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_dof_blur_near_amount","intensity"),&Environment::set_dof_blur_near_amount);
|
|
ClassDB::bind_method(D_METHOD("get_dof_blur_near_amount"),&Environment::get_dof_blur_near_amount);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_dof_blur_near_quality","level"),&Environment::set_dof_blur_near_quality);
|
|
ClassDB::bind_method(D_METHOD("get_dof_blur_near_quality"),&Environment::get_dof_blur_near_quality);
|
|
|
|
ADD_GROUP("DOF Far Blur","dof_blur_far_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"dof_blur_far_enabled"),"set_dof_blur_far_enabled","is_dof_blur_far_enabled") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_far_distance",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),"set_dof_blur_far_distance","get_dof_blur_far_distance") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_far_transition",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),"set_dof_blur_far_transition","get_dof_blur_far_transition") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_far_amount",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dof_blur_far_amount","get_dof_blur_far_amount") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT,"dof_blur_far_quality",PROPERTY_HINT_ENUM,"Low,Medium,High"),"set_dof_blur_far_quality","get_dof_blur_far_quality") ;
|
|
|
|
ADD_GROUP("DOF Far Near","dof_blur_near_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"dof_blur_near_enabled"),"set_dof_blur_near_enabled","is_dof_blur_near_enabled") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_near_distance",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),"set_dof_blur_near_distance","get_dof_blur_near_distance") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_near_transition",PROPERTY_HINT_EXP_RANGE,"0.01,8192,0.01"),"set_dof_blur_near_transition","get_dof_blur_near_transition") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"dof_blur_near_amount",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dof_blur_near_amount","get_dof_blur_near_amount") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT,"dof_blur_near_quality",PROPERTY_HINT_ENUM,"Low,Medium,High"),"set_dof_blur_near_quality","get_dof_blur_near_quality") ;
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_enabled","enabled"),&Environment::set_glow_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_glow_enabled"),&Environment::is_glow_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_level","idx","enabled"),&Environment::set_glow_level);
|
|
ClassDB::bind_method(D_METHOD("is_glow_level_enabled","idx"),&Environment::is_glow_level_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_intensity","intensity"),&Environment::set_glow_intensity);
|
|
ClassDB::bind_method(D_METHOD("get_glow_intensity"),&Environment::get_glow_intensity);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_strength","strength"),&Environment::set_glow_strength);
|
|
ClassDB::bind_method(D_METHOD("get_glow_strength"),&Environment::get_glow_strength);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_bloom","amount"),&Environment::set_glow_bloom);
|
|
ClassDB::bind_method(D_METHOD("get_glow_bloom"),&Environment::get_glow_bloom);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_blend_mode","mode"),&Environment::set_glow_blend_mode);
|
|
ClassDB::bind_method(D_METHOD("get_glow_blend_mode"),&Environment::get_glow_blend_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_treshold","treshold"),&Environment::set_glow_hdr_bleed_treshold);
|
|
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_treshold"),&Environment::get_glow_hdr_bleed_treshold);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale","scale"),&Environment::set_glow_hdr_bleed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"),&Environment::get_glow_hdr_bleed_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_glow_bicubic_upscale","enabled"),&Environment::set_glow_bicubic_upscale);
|
|
ClassDB::bind_method(D_METHOD("is_glow_bicubic_upscale_enabled"),&Environment::is_glow_bicubic_upscale_enabled);
|
|
|
|
ADD_GROUP("Glow","glow_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"glow_enabled"),"set_glow_enabled","is_glow_enabled") ;
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/1"),"set_glow_level","is_glow_level_enabled",0 );
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/2"),"set_glow_level","is_glow_level_enabled",1 );
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/3"),"set_glow_level","is_glow_level_enabled",2 );
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/4"),"set_glow_level","is_glow_level_enabled",3 );
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/5"),"set_glow_level","is_glow_level_enabled",4 );
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/6"),"set_glow_level","is_glow_level_enabled",5 );
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"glow_levels/7"),"set_glow_level","is_glow_level_enabled",6 );
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow_intensity",PROPERTY_HINT_RANGE,"0.0,8.0,0.01"),"set_glow_intensity","get_glow_intensity") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow_strength",PROPERTY_HINT_RANGE,"0.0,2.0,0.01"),"set_glow_strength","get_glow_strength") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow_bloom",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),"set_glow_bloom","get_glow_bloom") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT,"glow_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,Softlight,Replace"),"set_glow_blend_mode","get_glow_blend_mode") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow_hdr_treshold",PROPERTY_HINT_RANGE,"0.0,4.0,0.01"),"set_glow_hdr_bleed_treshold","get_glow_hdr_bleed_treshold") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"glow_hdr_scale",PROPERTY_HINT_RANGE,"0.0,4.0,0.01"),"set_glow_hdr_bleed_scale","get_glow_hdr_bleed_scale") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"glow_bicubic_upscale"),"set_glow_bicubic_upscale","is_glow_bicubic_upscale_enabled") ;
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemapper","mode"),&Environment::set_tonemapper);
|
|
ClassDB::bind_method(D_METHOD("get_tonemapper"),&Environment::get_tonemapper);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_exposure","exposure"),&Environment::set_tonemap_exposure);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_exposure"),&Environment::get_tonemap_exposure);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_white","white"),&Environment::set_tonemap_white);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_white"),&Environment::get_tonemap_white);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure","auto_exposure"),&Environment::set_tonemap_auto_exposure);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"),&Environment::get_tonemap_auto_exposure);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max","exposure_max"),&Environment::set_tonemap_auto_exposure_max);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"),&Environment::get_tonemap_auto_exposure_max);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min","exposure_min"),&Environment::set_tonemap_auto_exposure_min);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"),&Environment::get_tonemap_auto_exposure_min);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed","exposure_speed"),&Environment::set_tonemap_auto_exposure_speed);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"),&Environment::get_tonemap_auto_exposure_speed);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey","exposure_grey"),&Environment::set_tonemap_auto_exposure_grey);
|
|
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"),&Environment::get_tonemap_auto_exposure_grey);
|
|
|
|
|
|
ADD_GROUP("Tonemap","tonemap_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT,"tonemap_mode",PROPERTY_HINT_ENUM,"Linear,Reindhart,Filmic,Aces"),"set_tonemapper","get_tonemapper") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"tonemap_exposure",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_tonemap_exposure","get_tonemap_exposure") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"tonemap_white",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_tonemap_white","get_tonemap_white") ;
|
|
ADD_GROUP("Auto Exposure","auto_exposure_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"auto_expoure_enabled"),"set_tonemap_auto_exposure","get_tonemap_auto_exposure") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_expoure_scale",PROPERTY_HINT_RANGE,"0.01,64,0.01"),"set_tonemap_auto_exposure_grey","get_tonemap_auto_exposure_grey") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_expoure_min_luma",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_tonemap_auto_exposure_min","get_tonemap_auto_exposure_min") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_expoure_max_luma",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_tonemap_auto_exposure_max","get_tonemap_auto_exposure_max") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"auto_expoure_speed",PROPERTY_HINT_RANGE,"0.01,64,0.01"),"set_tonemap_auto_exposure_speed","get_tonemap_auto_exposure_speed") ;
|
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_enable","enabled"),&Environment::set_adjustment_enable);
|
|
ClassDB::bind_method(D_METHOD("is_adjustment_enabled"),&Environment::is_adjustment_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_brightness","brightness"),&Environment::set_adjustment_brightness);
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_brightness"),&Environment::get_adjustment_brightness);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_contrast","contrast"),&Environment::set_adjustment_contrast);
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_contrast"),&Environment::get_adjustment_contrast);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_saturation","saturation"),&Environment::set_adjustment_saturation);
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_saturation"),&Environment::get_adjustment_saturation);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_adjustment_color_correction","color_correction"),&Environment::set_adjustment_color_correction);
|
|
ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"),&Environment::get_adjustment_color_correction);
|
|
|
|
ADD_GROUP("Adjustments","adjustment_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"adjustment_enabled"),"set_adjustment_enable","is_adjustment_enabled") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"adjustment_brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),"set_adjustment_brightness","get_adjustment_brightness") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"adjustment_contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),"set_adjustment_contrast","get_adjustment_contrast") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"adjustment_saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),"set_adjustment_saturation","get_adjustment_saturation") ;
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"adjustment_color_correction",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_adjustment_color_correction","get_adjustment_color_correction") ;
|
|
|
|
|
|
GLOBAL_DEF("rendering/skybox/irradiance_cube_resolution",256);
|
|
|
|
BIND_CONSTANT(BG_KEEP);
|
|
BIND_CONSTANT(BG_CLEAR_COLOR);
|
|
BIND_CONSTANT(BG_COLOR);
|
|
BIND_CONSTANT(BG_SKYBOX);
|
|
BIND_CONSTANT(BG_CANVAS);
|
|
BIND_CONSTANT(BG_MAX);
|
|
BIND_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
|
|
BIND_CONSTANT(GLOW_BLEND_MODE_SCREEN);
|
|
BIND_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
|
|
BIND_CONSTANT(GLOW_BLEND_MODE_REPLACE);
|
|
BIND_CONSTANT(TONE_MAPPER_LINEAR);
|
|
BIND_CONSTANT(TONE_MAPPER_REINHARDT);
|
|
BIND_CONSTANT(TONE_MAPPER_FILMIC);
|
|
BIND_CONSTANT(TONE_MAPPER_ACES);
|
|
BIND_CONSTANT(DOF_BLUR_QUALITY_LOW);
|
|
BIND_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
|
|
BIND_CONSTANT(DOF_BLUR_QUALITY_HIGH);
|
|
|
|
|
|
}
|
|
|
|
Environment::Environment() {
|
|
|
|
bg_mode=BG_CLEAR_COLOR;
|
|
bg_skybox_scale=1.0;
|
|
bg_energy=1.0;
|
|
bg_canvas_max_layer=0;
|
|
ambient_energy=1.0;
|
|
ambient_skybox_contribution=0;
|
|
|
|
|
|
tone_mapper=TONE_MAPPER_LINEAR;
|
|
tonemap_exposure=1.0;
|
|
tonemap_white=1.0;
|
|
tonemap_auto_exposure=false;
|
|
tonemap_auto_exposure_max=8;
|
|
tonemap_auto_exposure_min=0.05;
|
|
tonemap_auto_exposure_speed=0.5;
|
|
tonemap_auto_exposure_grey=0.4;
|
|
|
|
set_tonemapper(tone_mapper); //update
|
|
|
|
adjustment_enabled=false;
|
|
adjustment_contrast=1.0;
|
|
adjustment_saturation=1.0;
|
|
adjustment_brightness=1.0;
|
|
|
|
set_adjustment_enable(adjustment_enabled); //update
|
|
|
|
environment = VS::get_singleton()->environment_create();
|
|
|
|
ssr_enabled=false;
|
|
ssr_max_steps=64;
|
|
ssr_accel=0.04;
|
|
ssr_fade=2.0;
|
|
ssr_depth_tolerance=0.2;
|
|
ssr_smooth=true;
|
|
ssr_roughness=true;
|
|
|
|
ssao_enabled=false;
|
|
ssao_radius=1;
|
|
ssao_intensity=1;
|
|
ssao_radius2=0;
|
|
ssao_intensity2=1;
|
|
ssao_bias=0.01;
|
|
ssao_direct_light_affect=false;
|
|
ssao_blur=true;
|
|
|
|
glow_enabled=false;
|
|
glow_levels=(1<<2)|(1<<4);
|
|
glow_intensity=0.8;
|
|
glow_strength=1.0;
|
|
glow_bloom=0.0;
|
|
glow_blend_mode=GLOW_BLEND_MODE_SOFTLIGHT;
|
|
glow_hdr_bleed_treshold=1.0;
|
|
glow_hdr_bleed_scale=2.0;
|
|
glow_bicubic_upscale=false;
|
|
|
|
dof_blur_far_enabled=false;
|
|
dof_blur_far_distance=10;
|
|
dof_blur_far_transition=5;
|
|
dof_blur_far_amount=0.1;
|
|
dof_blur_far_quality=DOF_BLUR_QUALITY_MEDIUM;
|
|
|
|
dof_blur_near_enabled=false;
|
|
dof_blur_near_distance=2;
|
|
dof_blur_near_transition=1;
|
|
dof_blur_near_amount=0.1;
|
|
dof_blur_near_quality=DOF_BLUR_QUALITY_MEDIUM;
|
|
|
|
}
|
|
|
|
Environment::~Environment() {
|
|
|
|
VS::get_singleton()->free(environment);
|
|
}
|