e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
149 lines
4.3 KiB
C++
149 lines
4.3 KiB
C++
/*************************************************************************/
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/* mono_bottom_panel.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MONO_BOTTOM_PANEL_H
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#define MONO_BOTTOM_PANEL_H
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#include "editor/editor_node.h"
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#include "scene/gui/control.h"
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#include "mono_build_info.h"
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class MonoBuildTab;
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class MonoBottomPanel : public VBoxContainer {
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GDCLASS(MonoBottomPanel, VBoxContainer)
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EditorNode *editor;
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TabContainer *panel_tabs;
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VBoxContainer *panel_builds_tab;
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ItemList *build_tabs_list;
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TabContainer *build_tabs;
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Button *warnings_btn;
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Button *errors_btn;
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void _update_build_tabs_list();
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void _build_tab_item_selected(int p_idx);
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void _build_tab_changed(int p_idx);
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void _warnings_toggled(bool p_pressed);
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void _errors_toggled(bool p_pressed);
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void _build_project_pressed();
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static MonoBottomPanel *singleton;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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_FORCE_INLINE_ static MonoBottomPanel *get_singleton() { return singleton; }
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void add_build_tab(MonoBuildTab *p_build_tab);
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void raise_build_tab(MonoBuildTab *p_build_tab);
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void show_build_tab();
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MonoBottomPanel(EditorNode *p_editor = NULL);
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~MonoBottomPanel();
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};
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class MonoBuildTab : public VBoxContainer {
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GDCLASS(MonoBuildTab, VBoxContainer)
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public:
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enum BuildResult {
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RESULT_ERROR,
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RESULT_SUCCESS
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};
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struct BuildIssue {
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bool warning;
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String file;
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int line;
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int column;
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String code;
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String message;
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String project_file;
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};
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private:
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friend class MonoBottomPanel;
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bool build_exited;
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BuildResult build_result;
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Vector<BuildIssue> issues;
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ItemList *issues_list;
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int error_count;
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int warning_count;
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bool errors_visible;
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bool warnings_visible;
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String logs_dir;
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MonoBuildInfo build_info;
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void _load_issues_from_file(const String &p_csv_file);
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void _update_issues_list();
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void _issue_activated(int p_idx);
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protected:
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static void _bind_methods();
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public:
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Ref<Texture> get_icon_texture() const;
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MonoBuildInfo get_build_info();
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void on_build_start();
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void on_build_exit(BuildResult result);
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void on_build_exec_failed(const String &p_cause);
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void restart_build();
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void stop_build();
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MonoBuildTab(const MonoBuildInfo &p_build_info, const String &p_logs_dir);
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};
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#endif // MONO_BOTTOM_PANEL_H
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