godot/modules/mono/mono_gd
Ignacio Etcheverry 45e5e23ee8 Mono: Prevent raising exceptions in native code
For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'.
2017-10-23 00:35:14 +02:00
..
gd_mono.cpp Mono: Prevent raising exceptions in native code 2017-10-23 00:35:14 +02:00
gd_mono.h
gd_mono_assembly.cpp Fix set field from MonoObject* 2017-10-22 22:07:52 +02:00
gd_mono_assembly.h
gd_mono_class.cpp Export attribute fixes and improvements 2017-10-17 14:42:13 +02:00
gd_mono_class.h Export attribute fixes and improvements 2017-10-17 14:42:13 +02:00
gd_mono_field.cpp Fix set field from MonoObject* 2017-10-22 22:07:52 +02:00
gd_mono_field.h
gd_mono_header.h
gd_mono_internals.cpp
gd_mono_internals.h
gd_mono_log.cpp
gd_mono_log.h
gd_mono_marshal.cpp Export attribute fixes and improvements 2017-10-17 14:42:13 +02:00
gd_mono_marshal.h Export attribute fixes and improvements 2017-10-17 14:42:13 +02:00
gd_mono_method.cpp Mono: Prevent raising exceptions in native code 2017-10-23 00:35:14 +02:00
gd_mono_method.h
gd_mono_utils.cpp Export attribute fixes and improvements 2017-10-17 14:42:13 +02:00
gd_mono_utils.h Export attribute fixes and improvements 2017-10-17 14:42:13 +02:00