e52ed6d89e
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
28 lines
923 B
Python
28 lines
923 B
Python
import os
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from SCons.Util import WhereIs
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def run_closure_compiler(target, source, env, for_signature):
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closure_bin = os.path.join(os.path.dirname(WhereIs("emcc")), "node_modules", ".bin", "google-closure-compiler")
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cmd = [WhereIs("node"), closure_bin]
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cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
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for f in env["JSEXTERNS"]:
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cmd.extend(["--externs", f.get_abspath()])
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for f in source:
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cmd.extend(["--js", f.get_abspath()])
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cmd.extend(["--js_output_file", target[0].get_abspath()])
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return " ".join(cmd)
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def create_engine_file(env, target, source, externs):
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if env["use_closure_compiler"]:
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return env.BuildJS(target, source, JSEXTERNS=externs)
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return env.Textfile(target, [env.File(s) for s in source])
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def add_js_libraries(env, libraries):
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if "JS_LIBS" not in env:
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env["JS_LIBS"] = []
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env.Append(JS_LIBS=env.File(libraries))
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