godot/platform
Fredia Huya-Kouadio 194452bf38 Update the logic used to start / stop the GL thread
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
2023-12-20 20:38:34 -08:00
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android Update the logic used to start / stop the GL thread 2023-12-20 20:38:34 -08:00
iphone [3.x] Make OSIPhone::get_screen_refresh_rate respect iOS Low Power Mode 2023-11-22 11:56:12 -05:00
javascript Web: Fix version check for missing scalbnf LTO workaround 2023-10-30 14:49:14 +01:00
osx [macOS, 3.x] Use occlusionState to determine when window is drawable. 2023-10-11 11:49:38 +03:00
server Return exit code 0 when running --version or --help 2023-10-20 11:26:38 +02:00
uwp Added support for repackaging the generated UWP APPX file with makeappx. 2023-07-17 20:54:32 +02:00
windows Build system: add option for MSVC incremental linking. 2023-10-30 14:49:13 +01:00
x11 SCons: Fix Linux arm64 build for theora and libvpx 2023-12-08 12:56:52 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00