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renderer_rd
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Fix `TIME` using in custom functions of particle shader
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2021-11-26 19:03:01 +03:00 |
SCsub
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rasterizer_dummy.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_canvas_cull.cpp
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
renderer_canvas_cull.h
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
renderer_compositor.cpp
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_compositor.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene.cpp
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renderer_scene.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_cull.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
renderer_scene_cull.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_occlusion_cull.cpp
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_scene_occlusion_cull.h
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Occlusion culling fixes
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2021-09-10 18:15:10 +02:00 |
renderer_scene_render.cpp
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Swap args of Plane(point, normal) constructor
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2021-10-15 20:49:42 -05:00 |
renderer_scene_render.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_storage.cpp
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
renderer_storage.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_thread_pool.cpp
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renderer_thread_pool.h
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renderer_viewport.cpp
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Use `WARN_PRINT_ONCE()` for FSR-related warning messages
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2021-11-25 22:47:11 +01:00 |
renderer_viewport.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_device.cpp
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
rendering_device.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_device_binds.cpp
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
rendering_device_binds.h
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
rendering_server_default.cpp
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Use Callable in RS::request_frame_drawn_callback
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2021-11-05 01:59:38 -04:00 |
rendering_server_default.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_server_globals.cpp
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
rendering_server_globals.h
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
shader_language.cpp
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Merge pull request #55490 from Chaosus/fix_shader_crash
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2021-11-30 20:13:12 +01:00 |
shader_language.h
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Fix built-in(PI, TAU, E) assignment to a global constant in a shader
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2021-11-29 10:32:36 +03:00 |
shader_types.cpp
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Merge pull request #55431 from Chaosus/shader_fix_constants
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2021-11-30 19:40:52 +01:00 |
shader_types.h
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Added editor dialog for easily creating shaders.
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2021-08-07 21:02:13 +03:00 |
shader_warnings.cpp
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
shader_warnings.h
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Added a shader warning about unused local variable
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2021-06-29 15:39:37 +03:00 |