godot/main
Ignacio Roldán Etcheverry f9a67ee9da C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
..
SCsub
app_icon.png
main.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
main.h Hide the first `--print-fps` outputs after the engine has started 2022-05-17 12:28:56 +02:00
main_builders.py
main_timer_sync.cpp
main_timer_sync.h
performance.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
performance.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
splash.png