godot/drivers/gles3/shaders
Manuel Dun e2321c21db Enable the use of all builtins on the light shader
When using the light process in spatial shader,
the built-ins work as spected, now they work in forward+,
mobile and compatibility renderer.
2023-06-08 14:14:14 -04:00
..
canvas_occlusion.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_sdf.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_uniforms_inc.glsl fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
canvas.glsl Clamp normal when calculating 2D lighting to avoid artifacts 2023-04-18 17:26:17 -07:00
copy.glsl Add 2D lights to OpenGL3 canvas renderer 2022-10-12 17:55:01 -07:00
cube_to_dp.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
cubemap_filter.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
effect_blur.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
lens_distorted.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
particles_copy.glsl Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
particles.glsl Fix "error X3708: continue cannot be used in a switch" in HTML export 2023-04-07 23:16:10 +02:00
scene.glsl Enable the use of all builtins on the light shader 2023-06-08 14:14:14 -04:00
SCsub Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
sky.glsl Fix wobbly sky in stereoscopic OpenGL 2023-02-21 16:11:57 +11:00
stdlib_inc.glsl Avoid branch in half2float in gl_compatibility renderer 2023-02-14 20:31:36 -08:00
tonemap_inc.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00
tonemap.glsl Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00