godot/thirdparty/glslang/SPIRV/disassemble.cpp

824 lines
35 KiB
C++

//
// Copyright (C) 2014-2015 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Disassembler for SPIR-V.
//
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <iomanip>
#include <stack>
#include <sstream>
#include <cstring>
#include <utility>
#include "disassemble.h"
#include "doc.h"
namespace spv {
extern "C" {
// Include C-based headers that don't have a namespace
#include "GLSL.std.450.h"
#include "GLSL.ext.AMD.h"
#include "GLSL.ext.NV.h"
#include "GLSL.ext.ARM.h"
#include "NonSemanticShaderDebugInfo100.h"
#include "GLSL.ext.QCOM.h"
}
}
const char* GlslStd450DebugNames[spv::GLSLstd450Count];
namespace spv {
static const char* GLSLextAMDGetDebugNames(const char*, unsigned);
static const char* GLSLextNVGetDebugNames(const char*, unsigned);
static const char* NonSemanticShaderDebugInfo100GetDebugNames(unsigned);
static void Kill(std::ostream& out, const char* message)
{
out << std::endl << "Disassembly failed: " << message << std::endl;
exit(1);
}
// used to identify the extended instruction library imported when printing
enum ExtInstSet {
GLSL450Inst,
GLSLextAMDInst,
GLSLextNVInst,
OpenCLExtInst,
NonSemanticDebugPrintfExtInst,
NonSemanticShaderDebugInfo100
};
// Container class for a single instance of a SPIR-V stream, with methods for disassembly.
class SpirvStream {
public:
SpirvStream(std::ostream& out, const std::vector<unsigned int>& stream) : out(out), stream(stream), word(0), nextNestedControl(0) { }
virtual ~SpirvStream() { }
void validate();
void processInstructions();
protected:
SpirvStream(const SpirvStream&);
SpirvStream& operator=(const SpirvStream&);
Op getOpCode(int id) const { return idInstruction[id] ? (Op)(stream[idInstruction[id]] & OpCodeMask) : OpNop; }
// Output methods
void outputIndent();
void formatId(Id id, std::stringstream&);
void outputResultId(Id id);
void outputTypeId(Id id);
void outputId(Id id);
void outputMask(OperandClass operandClass, unsigned mask);
void disassembleImmediates(int numOperands);
void disassembleIds(int numOperands);
std::pair<int, std::string> decodeString();
int disassembleString();
void disassembleInstruction(Id resultId, Id typeId, Op opCode, int numOperands);
// Data
std::ostream& out; // where to write the disassembly
const std::vector<unsigned int>& stream; // the actual word stream
int size; // the size of the word stream
int word; // the next word of the stream to read
// map each <id> to the instruction that created it
Id bound;
std::vector<unsigned int> idInstruction; // the word offset into the stream where the instruction for result [id] starts; 0 if not yet seen (forward reference or function parameter)
std::vector<std::string> idDescriptor; // the best text string known for explaining the <id>
// schema
unsigned int schema;
// stack of structured-merge points
std::stack<Id> nestedControl;
Id nextNestedControl; // need a slight delay for when we are nested
};
void SpirvStream::validate()
{
size = (int)stream.size();
if (size < 4)
Kill(out, "stream is too short");
// Magic number
if (stream[word++] != MagicNumber) {
out << "Bad magic number";
return;
}
// Version
out << "// Module Version " << std::hex << stream[word++] << std::endl;
// Generator's magic number
out << "// Generated by (magic number): " << std::hex << stream[word++] << std::dec << std::endl;
// Result <id> bound
bound = stream[word++];
idInstruction.resize(bound);
idDescriptor.resize(bound);
out << "// Id's are bound by " << bound << std::endl;
out << std::endl;
// Reserved schema, must be 0 for now
schema = stream[word++];
if (schema != 0)
Kill(out, "bad schema, must be 0");
}
// Loop over all the instructions, in order, processing each.
// Boiler plate for each is handled here directly, the rest is dispatched.
void SpirvStream::processInstructions()
{
// Instructions
while (word < size) {
int instructionStart = word;
// Instruction wordCount and opcode
unsigned int firstWord = stream[word];
unsigned wordCount = firstWord >> WordCountShift;
Op opCode = (Op)(firstWord & OpCodeMask);
int nextInst = word + wordCount;
++word;
// Presence of full instruction
if (nextInst > size)
Kill(out, "stream instruction terminated too early");
// Base for computing number of operands; will be updated as more is learned
unsigned numOperands = wordCount - 1;
// Type <id>
Id typeId = 0;
if (InstructionDesc[opCode].hasType()) {
typeId = stream[word++];
--numOperands;
}
// Result <id>
Id resultId = 0;
if (InstructionDesc[opCode].hasResult()) {
resultId = stream[word++];
--numOperands;
// save instruction for future reference
idInstruction[resultId] = instructionStart;
}
outputResultId(resultId);
outputTypeId(typeId);
outputIndent();
// Hand off the Op and all its operands
disassembleInstruction(resultId, typeId, opCode, numOperands);
if (word != nextInst) {
out << " ERROR, incorrect number of operands consumed. At " << word << " instead of " << nextInst << " instruction start was " << instructionStart;
word = nextInst;
}
out << std::endl;
}
}
void SpirvStream::outputIndent()
{
for (int i = 0; i < (int)nestedControl.size(); ++i)
out << " ";
}
void SpirvStream::formatId(Id id, std::stringstream& idStream)
{
if (id != 0) {
// On instructions with no IDs, this is called with "0", which does not
// have to be within ID bounds on null shaders.
if (id >= bound)
Kill(out, "Bad <id>");
idStream << id;
if (idDescriptor[id].size() > 0)
idStream << "(" << idDescriptor[id] << ")";
}
}
void SpirvStream::outputResultId(Id id)
{
const int width = 16;
std::stringstream idStream;
formatId(id, idStream);
out << std::setw(width) << std::right << idStream.str();
if (id != 0)
out << ":";
else
out << " ";
if (nestedControl.size() && id == nestedControl.top())
nestedControl.pop();
}
void SpirvStream::outputTypeId(Id id)
{
const int width = 12;
std::stringstream idStream;
formatId(id, idStream);
out << std::setw(width) << std::right << idStream.str() << " ";
}
void SpirvStream::outputId(Id id)
{
if (id >= bound)
Kill(out, "Bad <id>");
out << id;
if (idDescriptor[id].size() > 0)
out << "(" << idDescriptor[id] << ")";
}
void SpirvStream::outputMask(OperandClass operandClass, unsigned mask)
{
if (mask == 0)
out << "None";
else {
for (int m = 0; m < OperandClassParams[operandClass].ceiling; ++m) {
if (mask & (1 << m))
out << OperandClassParams[operandClass].getName(m) << " ";
}
}
}
void SpirvStream::disassembleImmediates(int numOperands)
{
for (int i = 0; i < numOperands; ++i) {
out << stream[word++];
if (i < numOperands - 1)
out << " ";
}
}
void SpirvStream::disassembleIds(int numOperands)
{
for (int i = 0; i < numOperands; ++i) {
outputId(stream[word++]);
if (i < numOperands - 1)
out << " ";
}
}
// decode string from words at current position (non-consuming)
std::pair<int, std::string> SpirvStream::decodeString()
{
std::string res;
int wordPos = word;
char c;
bool done = false;
do {
unsigned int content = stream[wordPos];
for (int charCount = 0; charCount < 4; ++charCount) {
c = content & 0xff;
content >>= 8;
if (c == '\0') {
done = true;
break;
}
res += c;
}
++wordPos;
} while(! done);
return std::make_pair(wordPos - word, res);
}
// return the number of operands consumed by the string
int SpirvStream::disassembleString()
{
out << " \"";
std::pair<int, std::string> decoderes = decodeString();
out << decoderes.second;
out << "\"";
word += decoderes.first;
return decoderes.first;
}
void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode, int numOperands)
{
// Process the opcode
out << (OpcodeString(opCode) + 2); // leave out the "Op"
if (opCode == OpLoopMerge || opCode == OpSelectionMerge)
nextNestedControl = stream[word];
else if (opCode == OpBranchConditional || opCode == OpSwitch) {
if (nextNestedControl) {
nestedControl.push(nextNestedControl);
nextNestedControl = 0;
}
} else if (opCode == OpExtInstImport) {
idDescriptor[resultId] = decodeString().second;
}
else {
if (resultId != 0 && idDescriptor[resultId].size() == 0) {
switch (opCode) {
case OpTypeInt:
switch (stream[word]) {
case 8: idDescriptor[resultId] = "int8_t"; break;
case 16: idDescriptor[resultId] = "int16_t"; break;
default: assert(0); // fallthrough
case 32: idDescriptor[resultId] = "int"; break;
case 64: idDescriptor[resultId] = "int64_t"; break;
}
break;
case OpTypeFloat:
switch (stream[word]) {
case 16: idDescriptor[resultId] = "float16_t"; break;
default: assert(0); // fallthrough
case 32: idDescriptor[resultId] = "float"; break;
case 64: idDescriptor[resultId] = "float64_t"; break;
}
break;
case OpTypeBool:
idDescriptor[resultId] = "bool";
break;
case OpTypeStruct:
idDescriptor[resultId] = "struct";
break;
case OpTypePointer:
idDescriptor[resultId] = "ptr";
break;
case OpTypeVector:
if (idDescriptor[stream[word]].size() > 0) {
idDescriptor[resultId].append(idDescriptor[stream[word]].begin(), idDescriptor[stream[word]].begin() + 1);
if (strstr(idDescriptor[stream[word]].c_str(), "8")) {
idDescriptor[resultId].append("8");
}
if (strstr(idDescriptor[stream[word]].c_str(), "16")) {
idDescriptor[resultId].append("16");
}
if (strstr(idDescriptor[stream[word]].c_str(), "64")) {
idDescriptor[resultId].append("64");
}
}
idDescriptor[resultId].append("vec");
switch (stream[word + 1]) {
case 2: idDescriptor[resultId].append("2"); break;
case 3: idDescriptor[resultId].append("3"); break;
case 4: idDescriptor[resultId].append("4"); break;
case 8: idDescriptor[resultId].append("8"); break;
case 16: idDescriptor[resultId].append("16"); break;
case 32: idDescriptor[resultId].append("32"); break;
default: break;
}
break;
default:
break;
}
}
}
// Process the operands. Note, a new context-dependent set could be
// swapped in mid-traversal.
// Handle images specially, so can put out helpful strings.
if (opCode == OpTypeImage) {
out << " ";
disassembleIds(1);
out << " " << DimensionString((Dim)stream[word++]);
out << (stream[word++] != 0 ? " depth" : "");
out << (stream[word++] != 0 ? " array" : "");
out << (stream[word++] != 0 ? " multi-sampled" : "");
switch (stream[word++]) {
case 0: out << " runtime"; break;
case 1: out << " sampled"; break;
case 2: out << " nonsampled"; break;
}
out << " format:" << ImageFormatString((ImageFormat)stream[word++]);
if (numOperands == 8) {
out << " " << AccessQualifierString(stream[word++]);
}
return;
}
// Handle all the parameterized operands
for (int op = 0; op < InstructionDesc[opCode].operands.getNum() && numOperands > 0; ++op) {
out << " ";
OperandClass operandClass = InstructionDesc[opCode].operands.getClass(op);
switch (operandClass) {
case OperandId:
case OperandScope:
case OperandMemorySemantics:
disassembleIds(1);
--numOperands;
// Get names for printing "(XXX)" for readability, *after* this id
if (opCode == OpName)
idDescriptor[stream[word - 1]] = decodeString().second;
break;
case OperandVariableIds:
disassembleIds(numOperands);
return;
case OperandImageOperands:
outputMask(OperandImageOperands, stream[word++]);
--numOperands;
disassembleIds(numOperands);
return;
case OperandOptionalLiteral:
case OperandVariableLiterals:
if ((opCode == OpDecorate && stream[word - 1] == DecorationBuiltIn) ||
(opCode == OpMemberDecorate && stream[word - 1] == DecorationBuiltIn)) {
out << BuiltInString(stream[word++]);
--numOperands;
++op;
}
disassembleImmediates(numOperands);
return;
case OperandVariableIdLiteral:
while (numOperands > 0) {
out << std::endl;
outputResultId(0);
outputTypeId(0);
outputIndent();
out << " Type ";
disassembleIds(1);
out << ", member ";
disassembleImmediates(1);
numOperands -= 2;
}
return;
case OperandVariableLiteralId:
while (numOperands > 0) {
out << std::endl;
outputResultId(0);
outputTypeId(0);
outputIndent();
out << " case ";
disassembleImmediates(1);
out << ": ";
disassembleIds(1);
numOperands -= 2;
}
return;
case OperandLiteralNumber:
disassembleImmediates(1);
--numOperands;
if (opCode == OpExtInst) {
ExtInstSet extInstSet = GLSL450Inst;
const char* name = idDescriptor[stream[word - 2]].c_str();
if (strcmp("OpenCL.std", name) == 0) {
extInstSet = OpenCLExtInst;
} else if (strcmp("OpenCL.DebugInfo.100", name) == 0) {
extInstSet = OpenCLExtInst;
} else if (strcmp("NonSemantic.DebugPrintf", name) == 0) {
extInstSet = NonSemanticDebugPrintfExtInst;
} else if (strcmp("NonSemantic.Shader.DebugInfo.100", name) == 0) {
extInstSet = NonSemanticShaderDebugInfo100;
} else if (strcmp(spv::E_SPV_AMD_shader_ballot, name) == 0 ||
strcmp(spv::E_SPV_AMD_shader_trinary_minmax, name) == 0 ||
strcmp(spv::E_SPV_AMD_shader_explicit_vertex_parameter, name) == 0 ||
strcmp(spv::E_SPV_AMD_gcn_shader, name) == 0) {
extInstSet = GLSLextAMDInst;
} else if (strcmp(spv::E_SPV_NV_sample_mask_override_coverage, name) == 0 ||
strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 ||
strcmp(spv::E_SPV_NV_viewport_array2, name) == 0 ||
strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0 ||
strcmp(spv::E_SPV_NV_fragment_shader_barycentric, name) == 0 ||
strcmp(spv::E_SPV_NV_mesh_shader, name) == 0) {
extInstSet = GLSLextNVInst;
}
unsigned entrypoint = stream[word - 1];
if (extInstSet == GLSL450Inst) {
if (entrypoint < GLSLstd450Count) {
out << "(" << GlslStd450DebugNames[entrypoint] << ")";
}
} else if (extInstSet == GLSLextAMDInst) {
out << "(" << GLSLextAMDGetDebugNames(name, entrypoint) << ")";
}
else if (extInstSet == GLSLextNVInst) {
out << "(" << GLSLextNVGetDebugNames(name, entrypoint) << ")";
} else if (extInstSet == NonSemanticDebugPrintfExtInst) {
out << "(DebugPrintf)";
} else if (extInstSet == NonSemanticShaderDebugInfo100) {
out << "(" << NonSemanticShaderDebugInfo100GetDebugNames(entrypoint) << ")";
}
}
break;
case OperandOptionalLiteralString:
case OperandLiteralString:
numOperands -= disassembleString();
break;
case OperandVariableLiteralStrings:
while (numOperands > 0)
numOperands -= disassembleString();
return;
case OperandMemoryAccess:
outputMask(OperandMemoryAccess, stream[word++]);
--numOperands;
// Aligned is the only memory access operand that uses an immediate
// value, and it is also the first operand that uses a value at all.
if (stream[word-1] & MemoryAccessAlignedMask) {
disassembleImmediates(1);
numOperands--;
if (numOperands)
out << " ";
}
disassembleIds(numOperands);
return;
default:
assert(operandClass >= OperandSource && operandClass < OperandOpcode);
if (OperandClassParams[operandClass].bitmask)
outputMask(operandClass, stream[word++]);
else
out << OperandClassParams[operandClass].getName(stream[word++]);
--numOperands;
break;
}
}
return;
}
static void GLSLstd450GetDebugNames(const char** names)
{
for (int i = 0; i < GLSLstd450Count; ++i)
names[i] = "Unknown";
names[GLSLstd450Round] = "Round";
names[GLSLstd450RoundEven] = "RoundEven";
names[GLSLstd450Trunc] = "Trunc";
names[GLSLstd450FAbs] = "FAbs";
names[GLSLstd450SAbs] = "SAbs";
names[GLSLstd450FSign] = "FSign";
names[GLSLstd450SSign] = "SSign";
names[GLSLstd450Floor] = "Floor";
names[GLSLstd450Ceil] = "Ceil";
names[GLSLstd450Fract] = "Fract";
names[GLSLstd450Radians] = "Radians";
names[GLSLstd450Degrees] = "Degrees";
names[GLSLstd450Sin] = "Sin";
names[GLSLstd450Cos] = "Cos";
names[GLSLstd450Tan] = "Tan";
names[GLSLstd450Asin] = "Asin";
names[GLSLstd450Acos] = "Acos";
names[GLSLstd450Atan] = "Atan";
names[GLSLstd450Sinh] = "Sinh";
names[GLSLstd450Cosh] = "Cosh";
names[GLSLstd450Tanh] = "Tanh";
names[GLSLstd450Asinh] = "Asinh";
names[GLSLstd450Acosh] = "Acosh";
names[GLSLstd450Atanh] = "Atanh";
names[GLSLstd450Atan2] = "Atan2";
names[GLSLstd450Pow] = "Pow";
names[GLSLstd450Exp] = "Exp";
names[GLSLstd450Log] = "Log";
names[GLSLstd450Exp2] = "Exp2";
names[GLSLstd450Log2] = "Log2";
names[GLSLstd450Sqrt] = "Sqrt";
names[GLSLstd450InverseSqrt] = "InverseSqrt";
names[GLSLstd450Determinant] = "Determinant";
names[GLSLstd450MatrixInverse] = "MatrixInverse";
names[GLSLstd450Modf] = "Modf";
names[GLSLstd450ModfStruct] = "ModfStruct";
names[GLSLstd450FMin] = "FMin";
names[GLSLstd450SMin] = "SMin";
names[GLSLstd450UMin] = "UMin";
names[GLSLstd450FMax] = "FMax";
names[GLSLstd450SMax] = "SMax";
names[GLSLstd450UMax] = "UMax";
names[GLSLstd450FClamp] = "FClamp";
names[GLSLstd450SClamp] = "SClamp";
names[GLSLstd450UClamp] = "UClamp";
names[GLSLstd450FMix] = "FMix";
names[GLSLstd450Step] = "Step";
names[GLSLstd450SmoothStep] = "SmoothStep";
names[GLSLstd450Fma] = "Fma";
names[GLSLstd450Frexp] = "Frexp";
names[GLSLstd450FrexpStruct] = "FrexpStruct";
names[GLSLstd450Ldexp] = "Ldexp";
names[GLSLstd450PackSnorm4x8] = "PackSnorm4x8";
names[GLSLstd450PackUnorm4x8] = "PackUnorm4x8";
names[GLSLstd450PackSnorm2x16] = "PackSnorm2x16";
names[GLSLstd450PackUnorm2x16] = "PackUnorm2x16";
names[GLSLstd450PackHalf2x16] = "PackHalf2x16";
names[GLSLstd450PackDouble2x32] = "PackDouble2x32";
names[GLSLstd450UnpackSnorm2x16] = "UnpackSnorm2x16";
names[GLSLstd450UnpackUnorm2x16] = "UnpackUnorm2x16";
names[GLSLstd450UnpackHalf2x16] = "UnpackHalf2x16";
names[GLSLstd450UnpackSnorm4x8] = "UnpackSnorm4x8";
names[GLSLstd450UnpackUnorm4x8] = "UnpackUnorm4x8";
names[GLSLstd450UnpackDouble2x32] = "UnpackDouble2x32";
names[GLSLstd450Length] = "Length";
names[GLSLstd450Distance] = "Distance";
names[GLSLstd450Cross] = "Cross";
names[GLSLstd450Normalize] = "Normalize";
names[GLSLstd450FaceForward] = "FaceForward";
names[GLSLstd450Reflect] = "Reflect";
names[GLSLstd450Refract] = "Refract";
names[GLSLstd450FindILsb] = "FindILsb";
names[GLSLstd450FindSMsb] = "FindSMsb";
names[GLSLstd450FindUMsb] = "FindUMsb";
names[GLSLstd450InterpolateAtCentroid] = "InterpolateAtCentroid";
names[GLSLstd450InterpolateAtSample] = "InterpolateAtSample";
names[GLSLstd450InterpolateAtOffset] = "InterpolateAtOffset";
names[GLSLstd450NMin] = "NMin";
names[GLSLstd450NMax] = "NMax";
names[GLSLstd450NClamp] = "NClamp";
}
static const char* GLSLextAMDGetDebugNames(const char* name, unsigned entrypoint)
{
if (strcmp(name, spv::E_SPV_AMD_shader_ballot) == 0) {
switch (entrypoint) {
case SwizzleInvocationsAMD: return "SwizzleInvocationsAMD";
case SwizzleInvocationsMaskedAMD: return "SwizzleInvocationsMaskedAMD";
case WriteInvocationAMD: return "WriteInvocationAMD";
case MbcntAMD: return "MbcntAMD";
default: return "Bad";
}
} else if (strcmp(name, spv::E_SPV_AMD_shader_trinary_minmax) == 0) {
switch (entrypoint) {
case FMin3AMD: return "FMin3AMD";
case UMin3AMD: return "UMin3AMD";
case SMin3AMD: return "SMin3AMD";
case FMax3AMD: return "FMax3AMD";
case UMax3AMD: return "UMax3AMD";
case SMax3AMD: return "SMax3AMD";
case FMid3AMD: return "FMid3AMD";
case UMid3AMD: return "UMid3AMD";
case SMid3AMD: return "SMid3AMD";
default: return "Bad";
}
} else if (strcmp(name, spv::E_SPV_AMD_shader_explicit_vertex_parameter) == 0) {
switch (entrypoint) {
case InterpolateAtVertexAMD: return "InterpolateAtVertexAMD";
default: return "Bad";
}
}
else if (strcmp(name, spv::E_SPV_AMD_gcn_shader) == 0) {
switch (entrypoint) {
case CubeFaceIndexAMD: return "CubeFaceIndexAMD";
case CubeFaceCoordAMD: return "CubeFaceCoordAMD";
case TimeAMD: return "TimeAMD";
default:
break;
}
}
return "Bad";
}
static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
{
if (strcmp(name, spv::E_SPV_NV_sample_mask_override_coverage) == 0 ||
strcmp(name, spv::E_SPV_NV_geometry_shader_passthrough) == 0 ||
strcmp(name, spv::E_ARB_shader_viewport_layer_array) == 0 ||
strcmp(name, spv::E_SPV_NV_viewport_array2) == 0 ||
strcmp(name, spv::E_SPV_NVX_multiview_per_view_attributes) == 0 ||
strcmp(name, spv::E_SPV_NV_fragment_shader_barycentric) == 0 ||
strcmp(name, spv::E_SPV_NV_mesh_shader) == 0 ||
strcmp(name, spv::E_SPV_NV_shader_image_footprint) == 0) {
switch (entrypoint) {
// NV builtins
case BuiltInViewportMaskNV: return "ViewportMaskNV";
case BuiltInSecondaryPositionNV: return "SecondaryPositionNV";
case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
case BuiltInPositionPerViewNV: return "PositionPerViewNV";
case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
case BuiltInBaryCoordNV: return "BaryCoordNV";
case BuiltInBaryCoordNoPerspNV: return "BaryCoordNoPerspNV";
case BuiltInTaskCountNV: return "TaskCountNV";
case BuiltInPrimitiveCountNV: return "PrimitiveCountNV";
case BuiltInPrimitiveIndicesNV: return "PrimitiveIndicesNV";
case BuiltInClipDistancePerViewNV: return "ClipDistancePerViewNV";
case BuiltInCullDistancePerViewNV: return "CullDistancePerViewNV";
case BuiltInLayerPerViewNV: return "LayerPerViewNV";
case BuiltInMeshViewCountNV: return "MeshViewCountNV";
case BuiltInMeshViewIndicesNV: return "MeshViewIndicesNV";
// NV Capabilities
case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV";
case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV";
case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
case CapabilityMeshShadingNV: return "MeshShadingNV";
case CapabilityImageFootprintNV: return "ImageFootprintNV";
case CapabilitySampleMaskOverrideCoverageNV:return "SampleMaskOverrideCoverageNV";
// NV Decorations
case DecorationOverrideCoverageNV: return "OverrideCoverageNV";
case DecorationPassthroughNV: return "PassthroughNV";
case DecorationViewportRelativeNV: return "ViewportRelativeNV";
case DecorationSecondaryViewportRelativeNV: return "SecondaryViewportRelativeNV";
case DecorationPerVertexNV: return "PerVertexNV";
case DecorationPerPrimitiveNV: return "PerPrimitiveNV";
case DecorationPerViewNV: return "PerViewNV";
case DecorationPerTaskNV: return "PerTaskNV";
default: return "Bad";
}
}
return "Bad";
}
static const char* NonSemanticShaderDebugInfo100GetDebugNames(unsigned entrypoint)
{
switch (entrypoint) {
case NonSemanticShaderDebugInfo100DebugInfoNone: return "DebugInfoNone";
case NonSemanticShaderDebugInfo100DebugCompilationUnit: return "DebugCompilationUnit";
case NonSemanticShaderDebugInfo100DebugTypeBasic: return "DebugTypeBasic";
case NonSemanticShaderDebugInfo100DebugTypePointer: return "DebugTypePointer";
case NonSemanticShaderDebugInfo100DebugTypeQualifier: return "DebugTypeQualifier";
case NonSemanticShaderDebugInfo100DebugTypeArray: return "DebugTypeArray";
case NonSemanticShaderDebugInfo100DebugTypeVector: return "DebugTypeVector";
case NonSemanticShaderDebugInfo100DebugTypedef: return "DebugTypedef";
case NonSemanticShaderDebugInfo100DebugTypeFunction: return "DebugTypeFunction";
case NonSemanticShaderDebugInfo100DebugTypeEnum: return "DebugTypeEnum";
case NonSemanticShaderDebugInfo100DebugTypeComposite: return "DebugTypeComposite";
case NonSemanticShaderDebugInfo100DebugTypeMember: return "DebugTypeMember";
case NonSemanticShaderDebugInfo100DebugTypeInheritance: return "DebugTypeInheritance";
case NonSemanticShaderDebugInfo100DebugTypePtrToMember: return "DebugTypePtrToMember";
case NonSemanticShaderDebugInfo100DebugTypeTemplate: return "DebugTypeTemplate";
case NonSemanticShaderDebugInfo100DebugTypeTemplateParameter: return "DebugTypeTemplateParameter";
case NonSemanticShaderDebugInfo100DebugTypeTemplateTemplateParameter: return "DebugTypeTemplateTemplateParameter";
case NonSemanticShaderDebugInfo100DebugTypeTemplateParameterPack: return "DebugTypeTemplateParameterPack";
case NonSemanticShaderDebugInfo100DebugGlobalVariable: return "DebugGlobalVariable";
case NonSemanticShaderDebugInfo100DebugFunctionDeclaration: return "DebugFunctionDeclaration";
case NonSemanticShaderDebugInfo100DebugFunction: return "DebugFunction";
case NonSemanticShaderDebugInfo100DebugLexicalBlock: return "DebugLexicalBlock";
case NonSemanticShaderDebugInfo100DebugLexicalBlockDiscriminator: return "DebugLexicalBlockDiscriminator";
case NonSemanticShaderDebugInfo100DebugScope: return "DebugScope";
case NonSemanticShaderDebugInfo100DebugNoScope: return "DebugNoScope";
case NonSemanticShaderDebugInfo100DebugInlinedAt: return "DebugInlinedAt";
case NonSemanticShaderDebugInfo100DebugLocalVariable: return "DebugLocalVariable";
case NonSemanticShaderDebugInfo100DebugInlinedVariable: return "DebugInlinedVariable";
case NonSemanticShaderDebugInfo100DebugDeclare: return "DebugDeclare";
case NonSemanticShaderDebugInfo100DebugValue: return "DebugValue";
case NonSemanticShaderDebugInfo100DebugOperation: return "DebugOperation";
case NonSemanticShaderDebugInfo100DebugExpression: return "DebugExpression";
case NonSemanticShaderDebugInfo100DebugMacroDef: return "DebugMacroDef";
case NonSemanticShaderDebugInfo100DebugMacroUndef: return "DebugMacroUndef";
case NonSemanticShaderDebugInfo100DebugImportedEntity: return "DebugImportedEntity";
case NonSemanticShaderDebugInfo100DebugSource: return "DebugSource";
case NonSemanticShaderDebugInfo100DebugFunctionDefinition: return "DebugFunctionDefinition";
case NonSemanticShaderDebugInfo100DebugSourceContinued: return "DebugSourceContinued";
case NonSemanticShaderDebugInfo100DebugLine: return "DebugLine";
case NonSemanticShaderDebugInfo100DebugNoLine: return "DebugNoLine";
case NonSemanticShaderDebugInfo100DebugBuildIdentifier: return "DebugBuildIdentifier";
case NonSemanticShaderDebugInfo100DebugStoragePath: return "DebugStoragePath";
case NonSemanticShaderDebugInfo100DebugEntryPoint: return "DebugEntryPoint";
case NonSemanticShaderDebugInfo100DebugTypeMatrix: return "DebugTypeMatrix";
default: return "Bad";
}
return "Bad";
}
void Disassemble(std::ostream& out, const std::vector<unsigned int>& stream)
{
SpirvStream SpirvStream(out, stream);
spv::Parameterize();
GLSLstd450GetDebugNames(GlslStd450DebugNames);
SpirvStream.validate();
SpirvStream.processInstructions();
}
}; // end namespace spv