godot/core/config
Hugo Locurcio 27a072c884
Print expected `os.arch` tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
..
SCsub
engine.cpp Print expected `os.arch` tuple for current platform in GDExtension error 2022-08-08 19:30:34 +02:00
engine.h Print expected `os.arch` tuple for current platform in GDExtension error 2022-08-08 19:30:34 +02:00
project_settings.cpp Only define `keep_screen_on` project setting once 2022-08-06 22:10:24 +02:00
project_settings.h Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00