.. |
dummy
|
Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored by Migeran (https://migeran.com).
|
2022-11-07 12:53:03 +01:00 |
environment
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
renderer_rd
|
Request redraw in OpenGL3 and mobile renderers when TIME used in shader
|
2022-11-08 22:52:11 -08:00 |
storage
|
Collapse three seperate texture storage methods into render_target_set_override()
|
2022-11-03 13:03:30 -05:00 |
SCsub
|
…
|
|
renderer_canvas_cull.cpp
|
Add call_deferred() method to Callable
|
2022-11-04 17:24:34 +01:00 |
renderer_canvas_cull.h
|
Viewport canvas cull mask feature
|
2022-10-31 14:09:49 +01:00 |
renderer_canvas_render.cpp
|
…
|
|
renderer_canvas_render.h
|
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2022-10-28 11:33:23 -07:00 |
renderer_compositor.cpp
|
Add startup flag to override XR mode settings
|
2022-07-28 11:50:34 +10:00 |
renderer_compositor.h
|
Use a giant UBO to optimize performance in 2D
|
2022-10-06 11:24:45 -07:00 |
renderer_geometry_instance.cpp
|
Rename shader parameter uniform setter/getter methods for consistency
|
2022-08-04 23:17:06 +02:00 |
renderer_geometry_instance.h
|
Rename shader parameter uniform setter/getter methods for consistency
|
2022-08-04 23:17:06 +02:00 |
renderer_scene_cull.cpp
|
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
|
2022-10-28 23:17:23 +03:00 |
renderer_scene_cull.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
renderer_scene_occlusion_cull.cpp
|
Make some Image methods static
|
2022-10-14 14:34:15 +02:00 |
renderer_scene_occlusion_cull.h
|
Remove ThreadWorkPool, replace by WorkerThreadPool
|
2022-07-25 15:39:50 +02:00 |
renderer_scene_render.cpp
|
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
|
2022-09-01 23:52:34 +02:00 |
renderer_scene_render.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
renderer_viewport.cpp
|
Collapse three seperate texture storage methods into render_target_set_override()
|
2022-11-03 13:03:30 -05:00 |
renderer_viewport.h
|
Viewport canvas cull mask feature
|
2022-10-31 14:09:49 +01:00 |
rendering_device.cpp
|
Prevent windows from having a size greater than device limit
|
2022-09-04 22:48:54 +02:00 |
rendering_device.h
|
Merge pull request #64710 from MinusKube/window-size-crash
|
2022-10-27 10:02:44 -07:00 |
rendering_device_binds.cpp
|
…
|
|
rendering_device_binds.h
|
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
|
2022-10-11 16:17:02 +02:00 |
rendering_method.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_method.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
rendering_server_default.cpp
|
Merge pull request #64710 from MinusKube/window-size-crash
|
2022-10-27 10:02:44 -07:00 |
rendering_server_default.h
|
Viewport canvas cull mask feature
|
2022-10-31 14:09:49 +01:00 |
rendering_server_globals.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_server_globals.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
shader_compiler.cpp
|
Make code generation for shader boolean uniform instances easier
|
2022-10-31 11:52:52 +01:00 |
shader_compiler.h
|
Fix global uniform crash at editor startup
|
2022-10-03 15:06:20 +03:00 |
shader_language.cpp
|
Fix predefined constants to be accessible in the shader includes
|
2022-11-01 19:53:05 +03:00 |
shader_language.h
|
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
|
2022-09-28 17:05:34 +02:00 |
shader_preprocessor.cpp
|
Add defines to completion list in shaders
|
2022-09-26 16:04:19 +03:00 |
shader_preprocessor.h
|
Add defines to completion list in shaders
|
2022-09-26 16:04:19 +03:00 |
shader_types.cpp
|
Merge pull request #66178 from clayjohn/double-precision-rendering
|
2022-09-30 09:59:45 +02:00 |
shader_types.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
shader_warnings.cpp
|
…
|
|
shader_warnings.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |