godot/drivers/gles3
Rémi Verschelde 6621d8e8cc
Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha
2024-07-20 16:07:30 +02:00
..
effects [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Remove unused flag and code 2024-06-20 13:50:20 +10:00
storage Fix Image CowData crash when baking large lightmaps 2024-07-19 16:04:30 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00
rasterizer_canvas_gles3.h Remove unused flag and code 2024-06-20 13:50:20 +10:00
rasterizer_gles3.cpp Disable `*glGetProcAddress()` on the web 2024-06-24 10:57:22 -05:00
rasterizer_gles3.h Fix Adreno 3xx compatibility for devices with newer driver versions 2024-06-11 23:23:51 +02:00
rasterizer_scene_gles3.cpp Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha 2024-07-20 16:07:30 +02:00
rasterizer_scene_gles3.h Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
shader_gles3.cpp Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00