godot/misc
Hugo Locurcio 0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
..
dist Remove duplicate styling from editor 2024-07-03 12:32:03 -04:00
error_suppressions Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
extension_api_validation Fix Image CowData crash when baking large lightmaps 2024-07-19 16:04:30 +02:00
msvs Ensure all Visual Studio files are generated with CRLF 2024-04-10 17:26:36 +02:00
scripts D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
utility Merge pull request #93511 from Repiteo/style/relocate-pretty-print 2024-06-25 10:02:02 +02:00