godot/platform/osx/detect.py
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00

193 lines
6.2 KiB
Python

import os
import sys
from methods import detect_darwin_sdk_path
def is_active():
return True
def get_name():
return "OSX"
def can_build():
if sys.platform == "darwin" or ("OSXCROSS_ROOT" in os.environ):
return True
return False
def get_opts():
from SCons.Variables import BoolVariable, EnumVariable
return [
("osxcross_sdk", "OSXCross SDK version", "darwin14"),
("MACOS_SDK_PATH", "Path to the macOS SDK", ""),
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
]
def get_flags():
return []
def configure(env):
## Build type
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize", "-msse2"])
else: # optimize for size
env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize", "-msse2"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O2"])
else: # optimize for size
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
## Architecture
# Mac OS X no longer runs on 32-bit since 10.7 which is unsupported since 2014
# As such, we only support 64-bit
env["bits"] = "64"
## Compiler configuration
# Save this in environment for use by other modules
if "OSXCROSS_ROOT" in os.environ:
env["osxcross"] = True
if not "osxcross" in env: # regular native build
env.Append(CCFLAGS=["-arch", "x86_64"])
env.Append(LINKFLAGS=["-arch", "x86_64"])
if env["macports_clang"] != "no":
mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
mpclangver = env["macports_clang"]
env["CC"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/clang"
env["LINK"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/clang++"
env["CXX"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/clang++"
env["AR"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-ar"
env["RANLIB"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-ranlib"
env["AS"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-as"
env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
else:
env["CC"] = "clang"
env["CXX"] = "clang++"
detect_darwin_sdk_path("osx", env)
env.Append(CCFLAGS=["-isysroot", "$MACOS_SDK_PATH"])
env.Append(LINKFLAGS=["-isysroot", "$MACOS_SDK_PATH"])
else: # osxcross build
root = os.environ.get("OSXCROSS_ROOT", 0)
basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
ccache_path = os.environ.get("CCACHE")
if ccache_path is None:
env["CC"] = basecmd + "cc"
env["CXX"] = basecmd + "c++"
else:
# there aren't any ccache wrappers available for OS X cross-compile,
# to enable caching we need to prepend the path to the ccache binary
env["CC"] = ccache_path + " " + basecmd + "cc"
env["CXX"] = ccache_path + " " + basecmd + "c++"
env["AR"] = basecmd + "ar"
env["RANLIB"] = basecmd + "ranlib"
env["AS"] = basecmd + "as"
env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
if env["CXX"] == "clang++":
env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
env["CC"] = "clang"
env["LINK"] = "clang++"
if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]:
env.extra_suffix += "s"
if env["use_ubsan"]:
env.Append(CCFLAGS=["-fsanitize=undefined"])
env.Append(LINKFLAGS=["-fsanitize=undefined"])
if env["use_asan"]:
env.Append(CCFLAGS=["-fsanitize=address"])
env.Append(LINKFLAGS=["-fsanitize=address"])
if env["use_tsan"]:
env.Append(CCFLAGS=["-fsanitize=thread"])
env.Append(LINKFLAGS=["-fsanitize=thread"])
## Dependencies
if env["builtin_libtheora"]:
env["x86_libtheora_opt_gcc"] = True
## Flags
env.Prepend(CPPPATH=["#platform/osx"])
env.Append(
CPPDEFINES=[
"OSX_ENABLED",
"UNIX_ENABLED",
"GLES_ENABLED",
"APPLE_STYLE_KEYS",
"COREAUDIO_ENABLED",
"COREMIDI_ENABLED",
]
)
env.Append(
LINKFLAGS=[
"-framework",
"Cocoa",
"-framework",
"Carbon",
"-framework",
"OpenGL",
"-framework",
"AGL",
"-framework",
"AudioUnit",
"-framework",
"CoreAudio",
"-framework",
"CoreMIDI",
"-lz",
"-framework",
"IOKit",
"-framework",
"ForceFeedback",
"-framework",
"AVFoundation",
"-framework",
"CoreMedia",
"-framework",
"CoreVideo",
]
)
env.Append(LIBS=["pthread"])
env.Append(CCFLAGS=["-mmacosx-version-min=10.9"])
env.Append(LINKFLAGS=["-mmacosx-version-min=10.9"])