godot/drivers/gles3/shaders
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
..
canvas_shadow.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
canvas_uniforms_inc.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
copy.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
cube_to_dp.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
cubemap_filter.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
effect_blur.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
lens_distorted.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
scene.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
SCsub New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
stdlib_inc.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
tonemap.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00