godot/servers/rendering/renderer_rd/forward_mobile
reduz ad9f606ed8 Use specialization constants in clustered renderer
* Keep track of when projector, softshadow or directional sofshadow were enabled.
* Enable them via specializaton constant where it makes sense.
* Re-implements soft shadows.
* Re-implements light projectors.
2021-07-12 20:33:52 -03:00
..
render_forward_mobile.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
render_forward_mobile.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
scene_shader_forward_mobile.cpp Fix material invalidation on reimport. 2021-07-07 19:55:20 -03:00
scene_shader_forward_mobile.h Unify material parameter update 2021-07-06 18:57:38 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00