godot/scene
Rémi Verschelde e2bebfbd4c Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
Containers are meant to forward mouse input to their the Controls
they contain.

PanelContainer has a visible Panel stylebox, so it still defaults
to STOP.

Fixes #34933.
2020-01-13 14:49:01 +01:00
..
2d Added function to expose floor normal, useful to correctly calculate player velocity. 2020-01-10 14:58:19 +01:00
3d Added function to expose floor normal, useful to correctly calculate player velocity. 2020-01-10 14:58:19 +01:00
animation Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Use MOUSE_FILTER_PASS for all containers (but PanelContainer) 2020-01-13 14:49:01 +01:00
main Don't show conf warning if script is not tool 2020-01-07 21:28:16 +01:00
resources Merge pull request #33817 from Chaosus/vs_fresnel 2020-01-08 12:15:46 +03:00
register_scene_types.cpp Fix AnimationTree not available when compiled with disable_3d 2020-01-07 00:04:30 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00