66 lines
3.1 KiB
C++
66 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* editor_scene_importer_gltf.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#if TOOLS_ENABLED
|
|
#include "editor_scene_importer_gltf.h"
|
|
|
|
#include "gltf_document.h"
|
|
#include "gltf_state.h"
|
|
|
|
#include "scene/3d/node_3d.h"
|
|
#include "scene/animation/animation_player.h"
|
|
#include "scene/resources/animation.h"
|
|
|
|
uint32_t EditorSceneImporterGLTF::get_import_flags() const {
|
|
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
|
|
}
|
|
|
|
void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const {
|
|
r_extensions->push_back("gltf");
|
|
r_extensions->push_back("glb");
|
|
}
|
|
|
|
Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
|
|
uint32_t p_flags, int p_bake_fps,
|
|
List<String> *r_missing_deps,
|
|
Error *r_err) {
|
|
Ref<GLTFDocument> doc;
|
|
doc.instantiate();
|
|
return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
|
|
}
|
|
|
|
Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
|
|
uint32_t p_flags,
|
|
int p_bake_fps) {
|
|
return Ref<Animation>();
|
|
}
|
|
|
|
#endif // TOOLS_ENABLED
|