godot/modules/gridmap
JFonS e2c28675ef Batch of lightmapper fixes and minor improvements
- Fix objects with no material being considered as fully transparent by the lightmapper.
- Added "environment_min_light" property: gives artistic control over the shadow color.
- Fixed "Custom Color" environment mode, it was ignored before.
- Added "interior" property to BakedLightmapData: controls whether dynamic capture objects receive environment light or not.
- Automatically update dynamic capture objects when the capture data changes (also works for "energy" which used to require object movement to trigger the update).
- Added "use_in_baked_light" property to GridMap: controls whether the GridMap will be included in BakedLightmap bakes.
- Set "flush zero" and "denormal zero" mode for SSE2 instructions in the Embree raycaster. According to Embree docs it should give a performance improvement.
2021-03-12 12:00:53 +01:00
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doc_classes Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
grid_map_editor_plugin.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
grid_map_editor_plugin.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
grid_map.cpp Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
grid_map.h Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00