godot/core/io
Fabio Alessandrelli 9fcf3b5a9c [Net] Basic extensible MultiplayerAPI spawn/despawn.
`PackedScene`s can be configured to be spawnable via a new
`MultiplayerAPI.spawnable_config` method.
They can be configured either to be spawned automatically when coming
from the server or to always require verification.
Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on
the remote peers.
When a peer receive a spawn request:
- If it comes from the server and the scene is configured as
  `SPAWN_MODE_SERVER`:
  - Spawn the scene (instantiate it, add it to tree).
  - Emit signal `network_spawn`.
- Else:
  - Emit signal `network_spawn_request`.

In a similar way, `despawn`s are handled automatically in
`SPAWN_MODE_SERVER`.

In `SPAWN_MODE_SERVER`, when a new client connects it will also receive,
from the server all the spawned (and not yet despawned) instances.
2021-08-09 16:34:40 +02:00
..
SCsub
compression.cpp Fix decompression with FastLZ when buffer size is less than 16 bytes 2021-07-13 16:34:45 +08:00
compression.h
config_file.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
config_file.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
dir_access.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
dir_access.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
dtls_server.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
dtls_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
file_access.cpp Tests: Improve coverage for `File::get_csv_line()` 2021-08-04 11:53:21 +02:00
file_access.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
file_access_compressed.cpp Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
file_access_compressed.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
file_access_encrypted.cpp FileAccess: Don't err in `store_buffer` with buffer of size 0 2021-06-07 18:34:00 +02:00
file_access_encrypted.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
file_access_memory.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
file_access_memory.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
file_access_network.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
file_access_network.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
file_access_pack.cpp Merge pull request #48889 from Calinou/file-rename-endian-swap 2021-06-03 15:19:07 +02:00
file_access_pack.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
file_access_zip.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
file_access_zip.h Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
http_client.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
http_client.h [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
http_client_tcp.cpp Fix unicode invalid skip error in AssetLib 2021-07-11 12:14:08 +08:00
http_client_tcp.h [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
image.cpp Validate image formats, check if resize_to_po2 failed 2021-06-28 21:17:06 +02:00
image.h Validate image formats, check if resize_to_po2 failed 2021-06-28 21:17:06 +02:00
image_loader.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
image_loader.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
ip.cpp [Net] Fix IP address resolution incorrectly locking the main thread. 2021-08-03 00:24:22 +02:00
ip.h Support multiple address resolution in DNS requests 2021-06-01 11:24:34 +07:00
ip_address.cpp
ip_address.h
json.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
json.h Consolidate JSON, JSONParseResults and JSONParser into JSON 2021-06-19 08:01:40 +01:00
logger.cpp Merge pull request #49123 from aaronfranke/it-is-time 2021-06-12 22:55:25 +02:00
logger.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
marshalls.cpp [Marshalls] Fix Float64Array and Int64Array serialization. 2021-08-02 13:35:33 +02:00
marshalls.h [Net] Fix Marshalls infinite recursion crash. 2021-07-30 16:13:43 +02:00
multiplayer_api.cpp [Net] Basic extensible MultiplayerAPI spawn/despawn. 2021-08-09 16:34:40 +02:00
multiplayer_api.h [Net] Basic extensible MultiplayerAPI spawn/despawn. 2021-08-09 16:34:40 +02:00
multiplayer_peer.cpp [Net] Implement RPC channels in MultiplayerAPI. 2021-07-30 17:29:50 +02:00
multiplayer_peer.h [Net] Implement RPC channels in MultiplayerAPI. 2021-07-30 17:29:50 +02:00
net_socket.cpp
net_socket.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
packed_data_container.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
packed_data_container.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
packet_peer.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
packet_peer.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
packet_peer_dtls.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
packet_peer_dtls.h
packet_peer_udp.cpp
packet_peer_udp.h
pck_packer.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
pck_packer.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
resource.cpp OS: Fix used resource debug prints 2021-08-06 11:03:26 +02:00
resource.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
resource_format_binary.cpp skip uid field length in binary resource if not used 2021-07-29 22:25:18 -07:00
resource_format_binary.h Use constant for reserved field count 2021-07-29 22:24:29 -07:00
resource_importer.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
resource_importer.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
resource_loader.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
resource_loader.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
resource_saver.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
resource_saver.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
resource_uid.cpp ResourceUID: Fix `remove_id` binding 2021-07-25 11:55:56 +02:00
resource_uid.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
stream_peer.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
stream_peer.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
stream_peer_ssl.cpp
stream_peer_ssl.h
stream_peer_tcp.cpp
stream_peer_tcp.h
tcp_server.cpp Network port comparison is always false 2021-06-30 02:39:17 -07:00
tcp_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
translation_loader_po.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
translation_loader_po.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
udp_server.cpp Network port comparison is always false 2021-06-30 02:39:17 -07:00
udp_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
xml_parser.cpp Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
xml_parser.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
zip_io.cpp Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
zip_io.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00