godot/scene
PouleyKetchoupp f9176a39ce Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
..
2d Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
3d Merge pull request #41956 from Calinou/rename-engine-iterations-per-second 2021-08-11 08:05:33 +02:00
animation Some work on double support 2021-08-09 17:43:48 -05:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
gui Triple click in text editor now uses last mouse position for validity 2021-08-11 21:49:26 +02:00
main Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt 2021-08-10 18:55:22 +02:00
resources Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00