eba3acadac
Fixes navigation polygon data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates. |
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godot_navigation_server_2d.cpp | ||
godot_navigation_server_2d.h | ||
nav_mesh_generator_2d.cpp | ||
nav_mesh_generator_2d.h |