godot/thirdparty/graphite/src/gr_logging.cpp
Rémi Verschelde 0ee6ffb257
graphite: Update to latest Git, switch to MIT license
Graphite is now available under:
MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later

We pick MIT which is the same as Godot's main license for simplicity.

Remove define to skip deprecation warnings, upstream fixed those.
2022-12-13 10:06:00 +01:00

245 lines
6.9 KiB
C++

// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2010, SIL International, All rights reserved.
#include <cstdio>
#include "graphite2/Log.h"
#include "inc/debug.h"
#include "inc/CharInfo.h"
#include "inc/Slot.h"
#include "inc/Segment.h"
#include "inc/json.h"
#include "inc/Collider.h"
#if defined _WIN32
#include "windows.h"
#endif
using namespace graphite2;
#if !defined GRAPHITE2_NTRACING
json *global_log = 0;
#endif
extern "C" {
bool gr_start_logging(GR_MAYBE_UNUSED gr_face * face, const char *log_path)
{
if (!log_path) return false;
#if !defined GRAPHITE2_NTRACING
gr_stop_logging(face);
#if defined _WIN32
int n = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, log_path, -1, 0, 0);
if (n == 0 || n > MAX_PATH - 12) return false;
LPWSTR wlog_path = gralloc<WCHAR>(n);
if (!wlog_path) return false;
FILE *log = 0;
if (wlog_path && MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, log_path, -1, wlog_path, n))
log = _wfopen(wlog_path, L"wt");
free(wlog_path);
#else // _WIN32
FILE *log = fopen(log_path, "wt");
#endif // _WIN32
if (!log) return false;
if (face)
{
face->setLogger(log);
if (!face->logger()) return false;
*face->logger() << json::array;
#ifdef GRAPHITE2_TELEMETRY
*face->logger() << face->tele;
#endif
}
else
{
global_log = new json(log);
*global_log << json::array;
}
return true;
#else // GRAPHITE2_NTRACING
return false;
#endif // GRAPHITE2_NTRACING
}
bool graphite_start_logging(FILE * /* log */, GrLogMask /* mask */)
{
//#if !defined GRAPHITE2_NTRACING
// graphite_stop_logging();
//
// if (!log) return false;
//
// dbgout = new json(log);
// if (!dbgout) return false;
//
// *dbgout << json::array;
// return true;
//#else
return false;
//#endif
}
void gr_stop_logging(GR_MAYBE_UNUSED gr_face * face)
{
#if !defined GRAPHITE2_NTRACING
if (face && face->logger())
{
FILE * log = face->logger()->stream();
face->setLogger(0);
fclose(log);
}
else if (!face && global_log)
{
FILE * log = global_log->stream();
delete global_log;
global_log = 0;
fclose(log);
}
#endif
}
void graphite_stop_logging()
{
// if (dbgout) delete dbgout;
// dbgout = 0;
}
} // extern "C"
#ifdef GRAPHITE2_TELEMETRY
size_t * graphite2::telemetry::_category = 0UL;
#endif
#if !defined GRAPHITE2_NTRACING
#ifdef GRAPHITE2_TELEMETRY
json & graphite2::operator << (json & j, const telemetry & t) throw()
{
j << json::object
<< "type" << "telemetry"
<< "silf" << t.silf
<< "states" << t.states
<< "starts" << t.starts
<< "transitions" << t.transitions
<< "glyphs" << t.glyph
<< "code" << t.code
<< "misc" << t.misc
<< "total" << (t.silf + t.states + t.starts + t.transitions + t.glyph + t.code + t.misc)
<< json::close;
return j;
}
#else
json & graphite2::operator << (json & j, const telemetry &) throw()
{
return j;
}
#endif
json & graphite2::operator << (json & j, const CharInfo & ci) throw()
{
return j << json::object
<< "offset" << ci.base()
<< "unicode" << ci.unicodeChar()
<< "break" << ci.breakWeight()
<< "flags" << ci.flags()
<< "slot" << json::flat << json::object
<< "before" << ci.before()
<< "after" << ci.after()
<< json::close
<< json::close;
}
json & graphite2::operator << (json & j, const dslot & ds) throw()
{
assert(ds.first);
assert(ds.second);
const Segment & seg = *ds.first;
const Slot & s = *ds.second;
const SlotCollision *cslot = seg.collisionInfo(ds.second);
j << json::object
<< "id" << objectid(ds)
<< "gid" << s.gid()
<< "charinfo" << json::flat << json::object
<< "original" << s.original()
<< "before" << s.before()
<< "after" << s.after()
<< json::close
<< "origin" << s.origin()
<< "shift" << Position(float(s.getAttr(0, gr_slatShiftX, 0)),
float(s.getAttr(0, gr_slatShiftY, 0)))
<< "advance" << s.advancePos()
<< "insert" << s.isInsertBefore()
<< "break" << s.getAttr(&seg, gr_slatBreak, 0);
if (s.just() > 0)
j << "justification" << s.just();
if (s.getBidiLevel() > 0)
j << "bidi" << s.getBidiLevel();
if (!s.isBase())
j << "parent" << json::flat << json::object
<< "id" << objectid(dslot(&seg, s.attachedTo()))
<< "level" << s.getAttr(0, gr_slatAttLevel, 0)
<< "offset" << s.attachOffset()
<< json::close;
j << "user" << json::flat << json::array;
for (int n = 0; n!= seg.numAttrs(); ++n)
j << s.userAttrs()[n];
j << json::close;
if (s.firstChild())
{
j << "children" << json::flat << json::array;
for (const Slot *c = s.firstChild(); c; c = c->nextSibling())
j << objectid(dslot(&seg, c));
j << json::close;
}
if (cslot)
{
// Note: the reason for using Positions to lump together related attributes is to make the
// JSON output slightly more compact.
j << "collision" << json::flat << json::object
// << "shift" << cslot->shift() -- not used pass level, only within the collision routine itself
<< "offset" << cslot->offset()
<< "limit" << cslot->limit()
<< "flags" << cslot->flags()
<< "margin" << Position(cslot->margin(), cslot->marginWt())
<< "exclude" << cslot->exclGlyph()
<< "excludeoffset" << cslot->exclOffset();
if (cslot->seqOrder() != 0)
{
j << "seqclass" << Position(cslot->seqClass(), cslot->seqProxClass())
<< "seqorder" << cslot->seqOrder()
<< "seqabove" << Position(cslot->seqAboveXoff(), cslot->seqAboveWt())
<< "seqbelow" << Position(cslot->seqBelowXlim(), cslot->seqBelowWt())
<< "seqvalign" << Position(cslot->seqValignHt(), cslot->seqValignWt());
}
j << json::close;
}
return j << json::close;
}
graphite2::objectid::objectid(const dslot & ds) throw()
{
const Slot * const p = ds.second;
uint32 s = uint32(reinterpret_cast<size_t>(p));
sprintf(name, "%.4x-%.2x-%.4hx", uint16(s >> 16), uint16(p ? p->userAttrs()[ds.first->silf()->numUser()] : 0), uint16(s));
name[sizeof name-1] = 0;
}
graphite2::objectid::objectid(const Segment * const p) throw()
{
uint32 s = uint32(reinterpret_cast<size_t>(p));
sprintf(name, "%.4x-%.2x-%.4hx", uint16(s >> 16), 0, uint16(s));
name[sizeof name-1] = 0;
}
#endif