godot/misc/scripts/dotnet_format.py

35 lines
1.0 KiB
Python
Executable File

#!/usr/bin/env python
# -*- coding: utf-8 -*-
import glob
import os
import sys
if len(sys.argv) < 2:
print("Invalid usage of dotnet_format.py, it should be called with a path to one or multiple files.")
sys.exit(1)
# Create dummy generated files, if needed.
for path in [
"modules/mono/SdkPackageVersions.props",
]:
if os.path.exists(path):
continue
os.makedirs(os.path.dirname(path), exist_ok=True)
with open(path, "w", encoding="utf-8", newline="\n") as f:
f.write("<Project />")
# Avoid importing GeneratedIncludes.props.
os.environ["GodotSkipGenerated"] = "true"
# Match all the input files to their respective C# project.
projects = {
path: " ".join([f for f in sys.argv[1:] if os.path.commonpath([f, path]) == path])
for path in [os.path.dirname(f) for f in glob.glob("**/*.csproj", recursive=True)]
}
# Run dotnet format on all projects with more than 0 modified files.
for path, files in projects.items():
if files:
os.system(f"dotnet format {path} --include {files}")