godot/scene/debugger/scene_debugger.cpp

1079 lines
30 KiB
C++

/**************************************************************************/
/* scene_debugger.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "scene_debugger.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/engine_profiler.h"
#include "core/io/marshalls.h"
#include "core/object/script_language.h"
#include "core/templates/local_vector.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
SceneDebugger *SceneDebugger::singleton = nullptr;
SceneDebugger::SceneDebugger() {
singleton = this;
#ifdef DEBUG_ENABLED
LiveEditor::singleton = memnew(LiveEditor);
EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
#endif
}
SceneDebugger::~SceneDebugger() {
#ifdef DEBUG_ENABLED
if (LiveEditor::singleton) {
EngineDebugger::unregister_message_capture("scene");
memdelete(LiveEditor::singleton);
LiveEditor::singleton = nullptr;
}
#endif
singleton = nullptr;
}
void SceneDebugger::initialize() {
if (EngineDebugger::is_active()) {
memnew(SceneDebugger);
}
}
void SceneDebugger::deinitialize() {
if (singleton) {
memdelete(singleton);
}
}
#ifdef DEBUG_ENABLED
Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return ERR_UNCONFIGURED;
}
LiveEditor *live_editor = LiveEditor::get_singleton();
if (!live_editor) {
return ERR_UNCONFIGURED;
}
r_captured = true;
if (p_msg == "request_scene_tree") { // Scene tree
live_editor->_send_tree();
} else if (p_msg == "save_node") { // Save node.
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
_save_node(p_args[0], p_args[1]);
Array arr;
arr.append(p_args[1]);
EngineDebugger::get_singleton()->send_message("filesystem:update_file", { arr });
} else if (p_msg == "inspect_object") { // Object Inspect
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
ObjectID id = p_args[0];
_send_object_id(id);
} else if (p_msg == "override_camera_2D:set") { // Camera
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
bool enforce = p_args[0];
scene_tree->get_root()->enable_canvas_transform_override(enforce);
} else if (p_msg == "override_camera_2D:transform") {
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
Transform2D transform = p_args[0];
scene_tree->get_root()->set_canvas_transform_override(transform);
#ifndef _3D_DISABLED
} else if (p_msg == "override_camera_3D:set") {
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
bool enable = p_args[0];
scene_tree->get_root()->enable_camera_3d_override(enable);
} else if (p_msg == "override_camera_3D:transform") {
ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
Transform3D transform = p_args[0];
bool is_perspective = p_args[1];
float size_or_fov = p_args[2];
float depth_near = p_args[3];
float depth_far = p_args[4];
if (is_perspective) {
scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, depth_near, depth_far);
} else {
scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
}
scene_tree->get_root()->set_camera_3d_override_transform(transform);
#endif // _3D_DISABLED
} else if (p_msg == "set_object_property") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
_set_object_property(p_args[0], p_args[1], p_args[2]);
} else if (!p_msg.begins_with("live_")) { // Live edits below.
return ERR_SKIP;
} else if (p_msg == "live_set_root") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_root_func(p_args[0], p_args[1]);
} else if (p_msg == "live_node_path") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_node_path_func(p_args[0], p_args[1]);
} else if (p_msg == "live_res_path") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_res_path_func(p_args[0], p_args[1]);
} else if (p_msg == "live_node_prop_res") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_node_prop") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_res_prop_res") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_res_prop") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_node_call") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
LocalVector<Variant> args;
LocalVector<Variant *> argptrs;
args.resize(p_args.size() - 2);
argptrs.resize(args.size());
for (uint32_t i = 0; i < args.size(); i++) {
args[i] = p_args[i + 2];
argptrs[i] = &args[i];
}
live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
} else if (p_msg == "live_res_call") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
LocalVector<Variant> args;
LocalVector<Variant *> argptrs;
args.resize(p_args.size() - 2);
argptrs.resize(args.size());
for (uint32_t i = 0; i < args.size(); i++) {
args[i] = p_args[i + 2];
argptrs[i] = &args[i];
}
live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
} else if (p_msg == "live_create_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_instantiate_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_remove_node") {
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
live_editor->_remove_node_func(p_args[0]);
} else if (p_msg == "live_remove_and_keep_node") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
} else if (p_msg == "live_restore_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_duplicate_node") {
ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
live_editor->_duplicate_node_func(p_args[0], p_args[1]);
} else if (p_msg == "live_reparent_node") {
ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
} else {
r_captured = false;
}
return OK;
}
void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
ERR_FAIL_NULL(node);
#ifdef TOOLS_ENABLED
HashMap<const Node *, Node *> duplimap;
Node *copy = node->duplicate_from_editor(duplimap);
#else
Node *copy = node->duplicate();
#endif
// Handle Unique Nodes.
for (int i = 0; i < copy->get_child_count(false); i++) {
_set_node_owner_recursive(copy->get_child(i, false), copy);
}
// Root node cannot ever be unique name in its own Scene!
copy->set_unique_name_in_owner(false);
Ref<PackedScene> ps = memnew(PackedScene);
ps->pack(copy);
ResourceSaver::save(ps, p_path);
memdelete(copy);
}
void SceneDebugger::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
if (!p_node->get_owner()) {
p_node->set_owner(p_owner);
}
for (int i = 0; i < p_node->get_child_count(false); i++) {
_set_node_owner_recursive(p_node->get_child(i, false), p_owner);
}
}
void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
SceneDebuggerObject obj(p_id);
if (obj.id.is_null()) {
return;
}
Array arr;
obj.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
}
void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) {
Object *obj = ObjectDB::get_instance(p_id);
if (!obj) {
return;
}
String prop_name = p_property;
if (p_property.begins_with("Members/")) {
Vector<String> ss = p_property.split("/");
prop_name = ss[ss.size() - 1];
}
obj->set(prop_name, p_value);
}
void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
LiveEditor *debugger = LiveEditor::get_singleton();
if (!debugger) {
return;
}
if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) {
debugger->live_scene_edit_cache[p_filename].insert(p_node);
}
}
void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
LiveEditor *debugger = LiveEditor::get_singleton();
if (!debugger) {
return;
}
HashMap<String, HashSet<Node *>> &edit_cache = debugger->live_scene_edit_cache;
HashMap<String, HashSet<Node *>>::Iterator E = edit_cache.find(p_filename);
if (E) {
E->value.erase(p_node);
if (E->value.size() == 0) {
edit_cache.remove(E);
}
}
HashMap<Node *, HashMap<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator F = remove_list.find(p_node);
if (F) {
for (const KeyValue<ObjectID, Node *> &G : F->value) {
memdelete(G.value);
}
remove_list.remove(F);
}
}
/// SceneDebuggerObject
SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
id = ObjectID();
Object *obj = ObjectDB::get_instance(p_id);
if (!obj) {
return;
}
id = p_id;
class_name = obj->get_class();
if (ScriptInstance *si = obj->get_script_instance()) {
// Read script instance constants and variables
if (!si->get_script().is_null()) {
Script *s = si->get_script().ptr();
_parse_script_properties(s, si);
}
}
if (Node *node = Object::cast_to<Node>(obj)) {
// For debugging multiplayer.
{
PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY);
properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority()));
}
// Add specialized NodePath info (if inside tree).
if (node->is_inside_tree()) {
PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
properties.push_back(SceneDebuggerProperty(pi, node->get_path()));
} else { // Can't ask for path if a node is not in tree.
PropertyInfo pi(Variant::STRING, String("Node/path"));
properties.push_back(SceneDebuggerProperty(pi, "[Orphan]"));
}
} else if (Script *s = Object::cast_to<Script>(obj)) {
// Add script constants (no instance).
_parse_script_properties(s, nullptr);
}
// Add base object properties.
List<PropertyInfo> pinfo;
obj->get_property_list(&pinfo, true);
for (const PropertyInfo &E : pinfo) {
if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
properties.push_back(SceneDebuggerProperty(E, obj->get(E.name)));
}
}
}
void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
typedef HashMap<const Script *, HashSet<StringName>> ScriptMemberMap;
typedef HashMap<const Script *, HashMap<StringName, Variant>> ScriptConstantsMap;
ScriptMemberMap members;
if (p_instance) {
members[p_script] = HashSet<StringName>();
p_script->get_members(&(members[p_script]));
}
ScriptConstantsMap constants;
constants[p_script] = HashMap<StringName, Variant>();
p_script->get_constants(&(constants[p_script]));
Ref<Script> base = p_script->get_base_script();
while (base.is_valid()) {
if (p_instance) {
members[base.ptr()] = HashSet<StringName>();
base->get_members(&(members[base.ptr()]));
}
constants[base.ptr()] = HashMap<StringName, Variant>();
base->get_constants(&(constants[base.ptr()]));
base = base->get_base_script();
}
// Members
for (KeyValue<const Script *, HashSet<StringName>> sm : members) {
for (const StringName &E : sm.value) {
Variant m;
if (p_instance->get(E, m)) {
String script_path = sm.key == p_script ? "" : sm.key->get_path().get_file() + "/";
PropertyInfo pi(m.get_type(), "Members/" + script_path + E);
properties.push_back(SceneDebuggerProperty(pi, m));
}
}
}
// Constants
for (KeyValue<const Script *, HashMap<StringName, Variant>> &sc : constants) {
for (const KeyValue<StringName, Variant> &E : sc.value) {
String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/";
if (E.value.get_type() == Variant::OBJECT) {
Variant inst_id = ((Object *)E.value)->get_instance_id();
PropertyInfo pi(inst_id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object");
properties.push_back(SceneDebuggerProperty(pi, inst_id));
} else {
PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key);
properties.push_back(SceneDebuggerProperty(pi, E.value));
}
}
}
}
void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
Array send_props;
for (SceneDebuggerObject::SceneDebuggerProperty &property : properties) {
const PropertyInfo &pi = property.first;
Variant &var = property.second;
Ref<Resource> res = var;
Array prop;
prop.push_back(pi.name);
prop.push_back(pi.type);
PropertyHint hint = pi.hint;
String hint_string = pi.hint_string;
if (!res.is_null() && !res->get_path().is_empty()) {
var = res->get_path();
} else { //only send information that can be sent..
int len = 0; //test how big is this to encode
encode_variant(var, nullptr, len);
if (len > p_max_size) { //limit to max size
hint = PROPERTY_HINT_OBJECT_TOO_BIG;
hint_string = "";
var = Variant();
}
}
prop.push_back(hint);
prop.push_back(hint_string);
prop.push_back(pi.usage);
prop.push_back(var);
send_props.push_back(prop);
}
r_arr.push_back(uint64_t(id));
r_arr.push_back(class_name);
r_arr.push_back(send_props);
}
void SceneDebuggerObject::deserialize(const Array &p_arr) {
#define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type);
ERR_FAIL_COND(p_arr.size() < 3);
CHECK_TYPE(p_arr[0], INT);
CHECK_TYPE(p_arr[1], STRING);
CHECK_TYPE(p_arr[2], ARRAY);
id = uint64_t(p_arr[0]);
class_name = p_arr[1];
Array props = p_arr[2];
for (int i = 0; i < props.size(); i++) {
CHECK_TYPE(props[i], ARRAY);
Array prop = props[i];
ERR_FAIL_COND(prop.size() != 6);
CHECK_TYPE(prop[0], STRING);
CHECK_TYPE(prop[1], INT);
CHECK_TYPE(prop[2], INT);
CHECK_TYPE(prop[3], STRING);
CHECK_TYPE(prop[4], INT);
PropertyInfo pinfo;
pinfo.name = prop[0];
pinfo.type = Variant::Type(int(prop[1]));
pinfo.hint = PropertyHint(int(prop[2]));
pinfo.hint_string = prop[3];
pinfo.usage = PropertyUsageFlags(int(prop[4]));
Variant var = prop[5];
if (pinfo.type == Variant::OBJECT) {
if (var.is_zero()) {
var = Ref<Resource>();
} else if (var.get_type() == Variant::OBJECT) {
if (((Object *)var)->is_class("EncodedObjectAsID")) {
var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
pinfo.type = var.get_type();
pinfo.hint = PROPERTY_HINT_OBJECT_ID;
pinfo.hint_string = "Object";
}
}
}
properties.push_back(SceneDebuggerProperty(pinfo, var));
}
}
/// SceneDebuggerTree
SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
// Flatten tree into list, depth first, use stack to avoid recursion.
List<Node *> stack;
stack.push_back(p_root);
bool is_root = true;
const StringName &is_visible_sn = SNAME("is_visible");
const StringName &is_visible_in_tree_sn = SNAME("is_visible_in_tree");
while (stack.size()) {
Node *n = stack.front()->get();
stack.pop_front();
int count = n->get_child_count();
for (int i = 0; i < count; i++) {
stack.push_front(n->get_child(count - i - 1));
}
int view_flags = 0;
if (is_root) {
// Prevent root window visibility from being changed.
is_root = false;
} else if (n->has_method(is_visible_sn)) {
const Variant visible = n->call(is_visible_sn);
if (visible.get_type() == Variant::BOOL) {
view_flags = RemoteNode::VIEW_HAS_VISIBLE_METHOD;
view_flags |= uint8_t(visible) * RemoteNode::VIEW_VISIBLE;
}
if (n->has_method(is_visible_in_tree_sn)) {
const Variant visible_in_tree = n->call(is_visible_in_tree_sn);
if (visible_in_tree.get_type() == Variant::BOOL) {
view_flags |= uint8_t(visible_in_tree) * RemoteNode::VIEW_VISIBLE_IN_TREE;
}
}
}
nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id(), n->get_scene_file_path(), view_flags));
}
}
void SceneDebuggerTree::serialize(Array &p_arr) {
for (const RemoteNode &n : nodes) {
p_arr.push_back(n.child_count);
p_arr.push_back(n.name);
p_arr.push_back(n.type_name);
p_arr.push_back(n.id);
p_arr.push_back(n.scene_file_path);
p_arr.push_back(n.view_flags);
}
}
void SceneDebuggerTree::deserialize(const Array &p_arr) {
int idx = 0;
while (p_arr.size() > idx) {
ERR_FAIL_COND(p_arr.size() < 6);
CHECK_TYPE(p_arr[idx], INT); // child_count.
CHECK_TYPE(p_arr[idx + 1], STRING); // name.
CHECK_TYPE(p_arr[idx + 2], STRING); // type_name.
CHECK_TYPE(p_arr[idx + 3], INT); // id.
CHECK_TYPE(p_arr[idx + 4], STRING); // scene_file_path.
CHECK_TYPE(p_arr[idx + 5], INT); // view_flags.
nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5]));
idx += 6;
}
}
/// LiveEditor
LiveEditor *LiveEditor::singleton = nullptr;
LiveEditor *LiveEditor::get_singleton() {
return singleton;
}
void LiveEditor::_send_tree() {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
}
Array arr;
// Encoded as a flat list depth first.
SceneDebuggerTree tree(scene_tree->root);
tree.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
}
void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) {
live_edit_node_path_cache[p_id] = p_path;
}
void LiveEditor::_res_path_func(const String &p_path, int p_id) {
live_edit_resource_cache[p_id] = p_path;
}
void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
}
if (!live_edit_node_path_cache.has(p_id)) {
return;
}
NodePath np = live_edit_node_path_cache[p_id];
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
base = scene_tree->root->get_node(live_edit_root);
}
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
}
if (!n->has_node(np)) {
continue;
}
Node *n2 = n->get_node(np);
// Do not change transform of edited scene root, unless it's the scene being played.
// See GH-86659 for additional context.
bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
Variant orig_tf;
if (keep_transform) {
if (n2->is_class("Node3D")) {
orig_tf = n2->call("get_transform");
} else if (n2->is_class("CanvasItem")) {
orig_tf = n2->call("_edit_get_state");
}
}
n2->set(p_prop, p_value);
if (keep_transform) {
if (n2->is_class("Node3D")) {
Variant new_tf = n2->call("get_transform");
if (new_tf != orig_tf) {
n2->call("set_transform", orig_tf);
}
} else if (n2->is_class("CanvasItem")) {
Variant new_tf = n2->call("_edit_get_state");
if (new_tf != orig_tf) {
n2->call("_edit_set_state", orig_tf);
}
}
}
}
}
void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
Ref<Resource> r = ResourceLoader::load(p_value);
if (!r.is_valid()) {
return;
}
_node_set_func(p_id, p_prop, r);
}
void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
}
if (!live_edit_node_path_cache.has(p_id)) {
return;
}
NodePath np = live_edit_node_path_cache[p_id];
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
base = scene_tree->root->get_node(live_edit_root);
}
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
}
if (!n->has_node(np)) {
continue;
}
Node *n2 = n->get_node(np);
// Do not change transform of edited scene root, unless it's the scene being played.
// See GH-86659 for additional context.
bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
Variant orig_tf;
if (keep_transform) {
if (n2->is_class("Node3D")) {
orig_tf = n2->call("get_transform");
} else if (n2->is_class("CanvasItem")) {
orig_tf = n2->call("_edit_get_state");
}
}
Callable::CallError ce;
n2->callp(p_method, p_args, p_argcount, ce);
if (keep_transform) {
if (n2->is_class("Node3D")) {
Variant new_tf = n2->call("get_transform");
if (new_tf != orig_tf) {
n2->call("set_transform", orig_tf);
}
} else if (n2->is_class("CanvasItem")) {
Variant new_tf = n2->call("_edit_get_state");
if (new_tf != orig_tf) {
n2->call("_edit_set_state", orig_tf);
}
}
}
}
}
void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
if (!live_edit_resource_cache.has(p_id)) {
return;
}
String resp = live_edit_resource_cache[p_id];
if (!ResourceCache::has(resp)) {
return;
}
Ref<Resource> r = ResourceCache::get_ref(resp);
if (!r.is_valid()) {
return;
}
r->set(p_prop, p_value);
}
void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
Ref<Resource> r = ResourceLoader::load(p_value);
if (!r.is_valid()) {
return;
}
_res_set_func(p_id, p_prop, r);
}
void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
if (!live_edit_resource_cache.has(p_id)) {
return;
}
String resp = live_edit_resource_cache[p_id];
if (!ResourceCache::has(resp)) {
return;
}
Ref<Resource> r = ResourceCache::get_ref(resp);
if (!r.is_valid()) {
return;
}
Callable::CallError ce;
r->callp(p_method, p_args, p_argcount, ce);
}
void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
live_edit_root = p_scene_path;
live_edit_scene = p_scene_from;
}
void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
}
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
base = scene_tree->root->get_node(live_edit_root);
}
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
}
if (!n->has_node(p_parent)) {
continue;
}
Node *n2 = n->get_node(p_parent);
Node *no = Object::cast_to<Node>(ClassDB::instantiate(p_type));
if (!no) {
continue;
}
no->set_name(p_name);
n2->add_child(no);
}
}
void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
}
Ref<PackedScene> ps = ResourceLoader::load(p_path);
if (!ps.is_valid()) {
return;
}
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
base = scene_tree->root->get_node(live_edit_root);
}
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
}
if (!n->has_node(p_parent)) {
continue;
}
Node *n2 = n->get_node(p_parent);
Node *no = ps->instantiate();
if (!no) {
continue;
}
no->set_name(p_name);
n2->add_child(no);
}
}
void LiveEditor::_remove_node_func(const NodePath &p_at) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
}
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
base = scene_tree->root->get_node(live_edit_root);
}
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
Vector<Node *> to_delete;
for (HashSet<Node *>::Iterator F = E->value.begin(); F; ++F) {
Node *n = *F;
if (base && !base->is_ancestor_of(n)) {
continue;
}
if (!n->has_node(p_at)) {
continue;
}
Node *n2 = n->get_node(p_at);
to_delete.push_back(n2);
}
for (int i = 0; i < to_delete.size(); i++) {
memdelete(to_delete[i]);
}
}
void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
}
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
base = scene_tree->root->get_node(live_edit_root);
}
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
Vector<Node *> to_remove;
for (HashSet<Node *>::Iterator F = E->value.begin(); F; ++F) {
Node *n = *F;
if (base && !base->is_ancestor_of(n)) {
continue;
}
if (!n->has_node(p_at)) {
continue;
}
to_remove.push_back(n);
}
for (int i = 0; i < to_remove.size(); i++) {
Node *n = to_remove[i];
Node *n2 = n->get_node(p_at);
n2->get_parent()->remove_child(n2);
live_edit_remove_list[n][p_keep_id] = n2;
}
}
void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
}
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
base = scene_tree->root->get_node(live_edit_root);
}
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
for (HashSet<Node *>::Iterator F = E->value.begin(); F;) {
HashSet<Node *>::Iterator N = F;
++N;
Node *n = *F;
if (base && !base->is_ancestor_of(n)) {
continue;
}
if (!n->has_node(p_at)) {
continue;
}
Node *n2 = n->get_node(p_at);
HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator EN = live_edit_remove_list.find(n);
if (!EN) {
continue;
}
HashMap<ObjectID, Node *>::Iterator FN = EN->value.find(p_id);
if (!FN) {
continue;
}
n2->add_child(FN->value);
EN->value.remove(FN);
if (EN->value.size() == 0) {
live_edit_remove_list.remove(EN);
}
F = N;
}
}
void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
}
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
base = scene_tree->root->get_node(live_edit_root);
}
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
}
if (!n->has_node(p_at)) {
continue;
}
Node *n2 = n->get_node(p_at);
Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
if (!dup) {
continue;
}
dup->set_name(p_new_name);
n2->get_parent()->add_child(dup);
}
}
void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
}
Node *base = nullptr;
if (scene_tree->root->has_node(live_edit_root)) {
base = scene_tree->root->get_node(live_edit_root);
}
HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
for (Node *F : E->value) {
Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
}
if (!n->has_node(p_at)) {
continue;
}
Node *nfrom = n->get_node(p_at);
if (!n->has_node(p_new_place)) {
continue;
}
Node *nto = n->get_node(p_new_place);
nfrom->get_parent()->remove_child(nfrom);
nfrom->set_name(p_new_name);
nto->add_child(nfrom);
if (p_at_pos >= 0) {
nto->move_child(nfrom, p_at_pos);
}
}
}
#endif