godot/thirdparty/libvorbis/registry.c

45 lines
1.7 KiB
C

/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
* by the Xiph.Org Foundation https://xiph.org/ *
* *
********************************************************************
function: registry for time, floor, res backends and channel mappings
********************************************************************/
#include "vorbis/codec.h"
#include "codec_internal.h"
#include "registry.h"
#include "misc.h"
/* seems like major overkill now; the backend numbers will grow into
the infrastructure soon enough */
extern const vorbis_func_floor floor0_exportbundle;
extern const vorbis_func_floor floor1_exportbundle;
extern const vorbis_func_residue residue0_exportbundle;
extern const vorbis_func_residue residue1_exportbundle;
extern const vorbis_func_residue residue2_exportbundle;
extern const vorbis_func_mapping mapping0_exportbundle;
const vorbis_func_floor *const _floor_P[]={
&floor0_exportbundle,
&floor1_exportbundle,
};
const vorbis_func_residue *const _residue_P[]={
&residue0_exportbundle,
&residue1_exportbundle,
&residue2_exportbundle,
};
const vorbis_func_mapping *const _mapping_P[]={
&mapping0_exportbundle,
};