godot/modules/mono/utils/thread_local.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

178 lines
4.9 KiB
C++

/*************************************************************************/
/* thread_local.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef THREAD_LOCAL_H
#define THREAD_LOCAL_H
#ifdef HAVE_CXX11_THREAD_LOCAL
#define _THREAD_LOCAL_(m_t) thread_local m_t
#else
#if !defined(__GNUC__) && !defined(_MSC_VER)
#error Platform or compiler not supported
#endif
#if defined(__GNUC__)
#ifdef HAVE_GCC___THREAD
#define _THREAD_LOCAL_(m_t) __thread m_t
#else
#define USE_CUSTOM_THREAD_LOCAL
#endif
#elif defined(_MSC_VER)
#ifdef HAVE_DECLSPEC_THREAD
#define _THREAD_LOCAL_(m_t) __declspec(thread) m_t
#else
#define USE_CUSTOM_THREAD_LOCAL
#endif
#endif // __GNUC__ _MSC_VER
#endif // HAVE_CXX11_THREAD_LOCAL
#ifdef USE_CUSTOM_THREAD_LOCAL
#define _THREAD_LOCAL_(m_t) ThreadLocal<m_t>
#endif
#include "core/typedefs.h"
#ifdef WINDOWS_ENABLED
#define _CALLBACK_FUNC_ __stdcall
#else
#define _CALLBACK_FUNC_
#endif
struct ThreadLocalStorage {
void *get_value() const;
void set_value(void *p_value) const;
void alloc(void(_CALLBACK_FUNC_ *p_destr_callback)(void *));
void free();
private:
struct Impl;
Impl *pimpl;
};
template <typename T>
class ThreadLocal {
ThreadLocalStorage storage;
T init_val;
static void _CALLBACK_FUNC_ destr_callback(void *tls_data) {
memdelete(static_cast<T *>(tls_data));
}
T *_tls_get_value() const {
void *tls_data = storage.get_value();
if (tls_data)
return static_cast<T *>(tls_data);
T *data = memnew(T(init_val));
storage.set_value(data);
return data;
}
void _initialize(const T &p_init_val) {
init_val = p_init_val;
storage.alloc(&destr_callback);
}
public:
ThreadLocal() {
_initialize(T());
}
ThreadLocal(const T &p_init_val) {
_initialize(p_init_val);
}
ThreadLocal(const ThreadLocal &other) {
_initialize(*other._tls_get_value());
}
~ThreadLocal() {
storage.free();
}
_FORCE_INLINE_ T *operator&() const {
return _tls_get_value();
}
_FORCE_INLINE_ operator T &() const {
return *_tls_get_value();
}
_FORCE_INLINE_ ThreadLocal &operator=(const T &val) {
T *ptr = _tls_get_value();
*ptr = val;
return *this;
}
};
struct FlagScopeGuard {
FlagScopeGuard(bool &p_flag) :
flag(p_flag) {
flag = !flag;
}
~FlagScopeGuard() {
flag = !flag;
}
private:
bool &flag;
};
#undef _CALLBACK_FUNC_
#define _TLS_RECURSION_GUARD_V_(m_ret) \
static _THREAD_LOCAL_(bool) _recursion_flag_ = false; \
if (_recursion_flag_) \
return m_ret; \
FlagScopeGuard _recursion_guard_(_recursion_flag_);
#define _TLS_RECURSION_GUARD_ \
static _THREAD_LOCAL_(bool) _recursion_flag_ = false; \
if (_recursion_flag_) \
return; \
FlagScopeGuard _recursion_guard_(_recursion_flag_);
#endif // THREAD_LOCAL_H