godot/modules/gdnative/gdnative_library_singleton_...

56 lines
2.7 KiB
C++

/*************************************************************************/
/* gdnative_library_singleton_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GD_NATIVE_LIBRARY_EDITOR_H
#define GD_NATIVE_LIBRARY_EDITOR_H
#ifdef TOOLS_ENABLED
#include "editor/editor_file_system.h"
#include "editor/project_settings_editor.h"
class GDNativeLibrarySingletonEditor : public VBoxContainer {
Tree *libraries;
bool updating;
void _update_libraries();
void _find_gdnative_singletons(EditorFileSystemDirectory *p_dir, const Set<String> &enabled_list);
void _item_edited();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
GDNativeLibrarySingletonEditor();
};
#endif
#endif // GD_NATIVE_LIBRARY_EDITOR_H