godot/drivers/d3d12
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
..
SCsub [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00
d3d12_godot_nir_bridge.h Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
d3d12ma.cpp [LLVM/MinGW] Fix/suppress DX12 related warnings. 2024-06-19 23:40:06 +03:00
dxil_hash.cpp D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
dxil_hash.h D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp D3D12: Avoid crash on exit 2024-08-02 18:18:10 +02:00
rendering_context_driver_d3d12.h [LLVM/MinGW] Fix/suppress DX12 related warnings. 2024-06-19 23:40:06 +03:00
rendering_device_driver_d3d12.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_driver_d3d12.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00