4593 lines
241 KiB
C++
4593 lines
241 KiB
C++
/**
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* Loader generated by glad 2.0.4 on Mon May 22 13:18:29 2023
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*
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*
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* Generator: C/C++
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* Specification: gl
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* Extensions: 8
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*
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* APIs:
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* - gl:compatibility=3.3
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* - gles2=3.2
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*
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* Options:
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* - ALIAS = False
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* - DEBUG = False
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* - HEADER_ONLY = False
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* - LOADER = True
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* - MX = False
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* - ON_DEMAND = False
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*
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* Commandline:
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* --merge --api='gl:compatibility=3.3,gles2=3.2' --extensions='GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_ARB_get_program_binary,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_OVR_multiview,GL_OVR_multiview2' c --loader
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*
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* Online:
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* http://glad.sh/#api=gl%3Acompatibility%3D3.3%2Cgles2%3D3.2&extensions=GL_ARB_debug_output%2CGL_ARB_framebuffer_object%2CGL_ARB_get_program_binary%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_OVR_multiview%2CGL_OVR_multiview2&generator=c&options=MERGE%2CLOADER
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*
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*/
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#ifndef GLAD_GL_H_
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#define GLAD_GL_H_
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wreserved-id-macro"
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#endif
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#ifdef __gl_h_
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#error OpenGL (gl.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl_h_ 1
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#ifdef __gl3_h_
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#error OpenGL (gl3.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl3_h_ 1
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#ifdef __glext_h_
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#error OpenGL (glext.h) header already included (API: gl), remove previous include!
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#endif
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#define __glext_h_ 1
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#ifdef __gl3ext_h_
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#error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
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#endif
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#define __gl3ext_h_ 1
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#ifdef __gl2_h_
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#error OpenGL ES 2 header already included (API: gles2), remove previous include!
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#endif
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#define __gl2_h_ 1
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#ifdef __gles2_gl2_h_
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#error OpenGL ES 2 header already included (API: gles2), remove previous include!
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#endif
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#define __gles2_gl2_h_ 1
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#ifdef __gles2_gl3_h_
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#error OpenGL ES 3 header already included (API: gles2), remove previous include!
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#endif
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#define __gles2_gl3_h_ 1
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#define GLAD_GL
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#define GLAD_GLES2
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#define GLAD_OPTION_GL_LOADER
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef GLAD_PLATFORM_H_
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#define GLAD_PLATFORM_H_
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#ifndef GLAD_PLATFORM_WIN32
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#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
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#define GLAD_PLATFORM_WIN32 1
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#else
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#define GLAD_PLATFORM_WIN32 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_APPLE
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#ifdef __APPLE__
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#define GLAD_PLATFORM_APPLE 1
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#else
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#define GLAD_PLATFORM_APPLE 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#define GLAD_PLATFORM_EMSCRIPTEN 1
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#else
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#define GLAD_PLATFORM_EMSCRIPTEN 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define GLAD_PLATFORM_UWP 1
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#define GLAD_PLATFORM_UWP 0
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#endif
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#endif
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#ifdef __GNUC__
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#define GLAD_GNUC_EXTENSION __extension__
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#else
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#define GLAD_GNUC_EXTENSION
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#endif
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#define GLAD_UNUSED(x) (void)(x)
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#ifndef GLAD_API_CALL
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#if defined(GLAD_API_CALL_EXPORT)
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#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
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#if defined(GLAD_API_CALL_EXPORT_BUILD)
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllexport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllexport) extern
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#endif
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#else
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllimport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllimport) extern
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#endif
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#endif
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#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
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#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
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#else
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#define GLAD_API_CALL extern
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#endif
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#else
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#define GLAD_API_CALL extern
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#endif
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#endif
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#ifdef APIENTRY
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#define GLAD_API_PTR APIENTRY
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#elif GLAD_PLATFORM_WIN32
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#define GLAD_API_PTR __stdcall
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#else
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#define GLAD_API_PTR
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#endif
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#ifndef GLAPI
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#define GLAPI GLAD_API_CALL
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY GLAD_API_PTR
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#endif
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#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
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#define GLAD_VERSION_MAJOR(version) (version / 10000)
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#define GLAD_VERSION_MINOR(version) (version % 10000)
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#define GLAD_GENERATOR_VERSION "2.0.4"
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typedef void (*GLADapiproc)(void);
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typedef GLADapiproc (*GLADloadfunc)(const char *name);
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typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
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typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
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typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
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#endif /* GLAD_PLATFORM_H_ */
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#define GL_2D 0x0600
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#define GL_2_BYTES 0x1407
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_3_BYTES 0x1408
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_4_BYTES 0x1409
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#define GL_ACCUM 0x0100
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#define GL_ACCUM_ALPHA_BITS 0x0D5B
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#define GL_ACCUM_BLUE_BITS 0x0D5A
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_ACCUM_GREEN_BITS 0x0D59
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#define GL_ACCUM_RED_BITS 0x0D58
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ADD 0x0104
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#define GL_ADD_SIGNED 0x8574
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
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#define GL_ALPHA 0x1906
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#define GL_ALPHA12 0x803D
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#define GL_ALPHA16 0x803E
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#define GL_ALPHA4 0x803B
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#define GL_ALPHA8 0x803C
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#define GL_ALPHA_BIAS 0x0D1D
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#define GL_ALPHA_BITS 0x0D55
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#define GL_ALPHA_INTEGER 0x8D97
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_ALREADY_SIGNALED 0x911A
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#define GL_ALWAYS 0x0207
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#define GL_AMBIENT 0x1200
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_AND 0x1501
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#define GL_AND_INVERTED 0x1504
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#define GL_AND_REVERSE 0x1502
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#define GL_ANY_SAMPLES_PASSED 0x8C2F
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_BACK 0x0405
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_BGRA_INTEGER 0x8D9B
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#define GL_BGR_INTEGER 0x8D9A
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#define GL_BITMAP 0x1A00
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_COLOR 0x8005
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLUE 0x1905
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#define GL_BLUE_BIAS 0x0D1B
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#define GL_BLUE_BITS 0x0D54
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#define GL_BLUE_INTEGER 0x8D96
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#define GL_BLUE_SCALE 0x0D1A
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_BUFFER_ACCESS 0x88BB
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#define GL_BUFFER_ACCESS_FLAGS 0x911F
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_LENGTH 0x9120
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#define GL_BUFFER_MAP_OFFSET 0x9121
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_BYTE 0x1400
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#define GL_C3F_V3F 0x2A24
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#define GL_C4F_N3F_V3F 0x2A26
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#define GL_C4UB_V2F 0x2A22
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#define GL_C4UB_V3F 0x2A23
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#define GL_CCW 0x0901
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#define GL_CLAMP 0x2900
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#define GL_CLAMP_FRAGMENT_COLOR 0x891B
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#define GL_CLAMP_READ_COLOR 0x891C
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_CLAMP_VERTEX_COLOR 0x891A
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#define GL_CLEAR 0x1500
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
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#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
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#define GL_CLIP_DISTANCE0 0x3000
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#define GL_CLIP_DISTANCE1 0x3001
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#define GL_CLIP_DISTANCE2 0x3002
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#define GL_CLIP_DISTANCE3 0x3003
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#define GL_CLIP_DISTANCE4 0x3004
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#define GL_CLIP_DISTANCE5 0x3005
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#define GL_CLIP_DISTANCE6 0x3006
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#define GL_CLIP_DISTANCE7 0x3007
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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#define GL_COEFF 0x0A00
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#define GL_COLOR 0x1800
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#define GL_COLOR_ARRAY 0x8076
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_COLOR_ARRAY_SIZE 0x8081
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#define GL_COLOR_ARRAY_STRIDE 0x8083
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#define GL_COLOR_ARRAY_TYPE 0x8082
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
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#define GL_COLOR_ATTACHMENT16 0x8CF0
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#define GL_COLOR_ATTACHMENT17 0x8CF1
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#define GL_COLOR_ATTACHMENT18 0x8CF2
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#define GL_COLOR_ATTACHMENT19 0x8CF3
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT20 0x8CF4
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#define GL_COLOR_ATTACHMENT21 0x8CF5
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#define GL_COLOR_ATTACHMENT22 0x8CF6
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#define GL_COLOR_ATTACHMENT23 0x8CF7
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#define GL_COLOR_ATTACHMENT24 0x8CF8
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#define GL_COLOR_ATTACHMENT25 0x8CF9
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#define GL_COLOR_ATTACHMENT26 0x8CFA
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#define GL_COLOR_ATTACHMENT27 0x8CFB
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#define GL_COLOR_ATTACHMENT28 0x8CFC
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#define GL_COLOR_ATTACHMENT29 0x8CFD
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT30 0x8CFE
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#define GL_COLOR_ATTACHMENT31 0x8CFF
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_INDEX 0x1900
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#define GL_COLOR_INDEXES 0x1603
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_COLOR_SUM 0x8458
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_COMBINE 0x8570
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#define GL_COMBINE_ALPHA 0x8572
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#define GL_COMBINE_RGB 0x8571
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#define GL_COMPARE_REF_TO_TEXTURE 0x884E
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#define GL_COMPARE_R_TO_TEXTURE 0x884E
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#define GL_COMPILE 0x1300
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#define GL_COMPILE_AND_EXECUTE 0x1301
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_COMPRESSED_ALPHA 0x84E9
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#define GL_COMPRESSED_INTENSITY 0x84EC
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#define GL_COMPRESSED_LUMINANCE 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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#define GL_COMPRESSED_RED 0x8225
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#define GL_COMPRESSED_RED_RGTC1 0x8DBB
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#define GL_COMPRESSED_RG 0x8226
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGBA 0x84EE
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#define GL_COMPRESSED_RG_RGTC2 0x8DBD
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#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
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#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
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#define GL_COMPRESSED_SLUMINANCE 0x8C4A
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#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
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#define GL_COMPRESSED_SRGB 0x8C48
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#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_CONDITION_SATISFIED 0x911C
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#define GL_CONSTANT 0x8576
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#define GL_CONSTANT_ALPHA 0x8003
|
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#define GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
#define GL_COORD_REPLACE 0x8862
|
|
#define GL_COPY 0x1503
|
|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_COPY_PIXEL_TOKEN 0x0706
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_CULL_FACE 0x0B44
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
#define GL_CURRENT_BIT 0x00000001
|
|
#define GL_CURRENT_COLOR 0x0B00
|
|
#define GL_CURRENT_FOG_COORD 0x8453
|
|
#define GL_CURRENT_FOG_COORDINATE 0x8453
|
|
#define GL_CURRENT_INDEX 0x0B01
|
|
#define GL_CURRENT_NORMAL 0x0B02
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
|
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
|
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
|
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
|
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
|
#define GL_CURRENT_SECONDARY_COLOR 0x8459
|
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_CW 0x0900
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
|
|
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
|
|
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
|
|
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
|
|
#define GL_DEBUG_SOURCE_API_ARB 0x8246
|
|
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
|
|
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
|
|
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
|
|
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
|
|
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
|
|
#define GL_DECAL 0x2101
|
|
#define GL_DECR 0x1E03
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_DITHER 0x0BD0
|
|
#define GL_DOMAIN 0x0A02
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
#define GL_DOUBLE 0x140A
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_DRAW_BUFFER 0x0C01
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
|
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
|
#define GL_DST_ALPHA 0x0304
|
|
#define GL_DST_COLOR 0x0306
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_EDGE_FLAG 0x0B43
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_ENABLE_BIT 0x00002000
|
|
#define GL_EQUAL 0x0202
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_EVAL_BIT 0x00010000
|
|
#define GL_EXP 0x0800
|
|
#define GL_EXP2 0x0801
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_FALSE 0
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
#define GL_FILL 0x1B02
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FOG 0x0B60
|
|
#define GL_FOG_BIT 0x00000080
|
|
#define GL_FOG_COLOR 0x0B66
|
|
#define GL_FOG_COORD 0x8451
|
|
#define GL_FOG_COORDINATE 0x8451
|
|
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
|
#define GL_FOG_COORD_ARRAY 0x8457
|
|
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORD_SRC 0x8450
|
|
#define GL_FOG_DENSITY 0x0B62
|
|
#define GL_FOG_END 0x0B64
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_FOG_INDEX 0x0B61
|
|
#define GL_FOG_MODE 0x0B65
|
|
#define GL_FOG_START 0x0B63
|
|
#define GL_FRAGMENT_DEPTH 0x8452
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_EXT 0x8D40
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
|
#define GL_FRONT 0x0404
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_FRONT_LEFT 0x0400
|
|
#define GL_FRONT_RIGHT 0x0401
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_GENERATE_MIPMAP 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_GREATER 0x0204
|
|
#define GL_GREEN 0x1904
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_HINT_BIT 0x00008000
|
|
#define GL_INCR 0x1E02
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_INDEX 0x8222
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
#define GL_INDEX_LOGIC_OP 0x0BF1
|
|
#define GL_INDEX_MODE 0x0C30
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_WRITEMASK 0x0C21
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_INT 0x1404
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVERT 0x150A
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_LEFT 0x0406
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_LESS 0x0201
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
#define GL_LIGHTING 0x0B50
|
|
#define GL_LIGHTING_BIT 0x00000040
|
|
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
|
#define GL_LINE 0x1B01
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINES 0x0001
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_BIT 0x00000004
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_LINE_RESET_TOKEN 0x0707
|
|
#define GL_LINE_SMOOTH 0x0B20
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_LINE_STIPPLE 0x0B24
|
|
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
|
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_LINE_TOKEN 0x0702
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_LIST_BASE 0x0B32
|
|
#define GL_LIST_BIT 0x00020000
|
|
#define GL_LIST_INDEX 0x0B33
|
|
#define GL_LIST_MODE 0x0B30
|
|
#define GL_LOAD 0x0101
|
|
#define GL_LOGIC_OP 0x0BF1
|
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MATRIX_MODE 0x0BA0
|
|
#define GL_MAX 0x8008
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_LIST_NESTING 0x0B31
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_VIEWS_OVR 0x9631
|
|
#define GL_MIN 0x8007
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_MULT 0x0103
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_NAND 0x150E
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEVER 0x0200
|
|
#define GL_NICEST 0x1102
|
|
#define GL_NONE 0
|
|
#define GL_NOOP 0x1505
|
|
#define GL_NOR 0x1508
|
|
#define GL_NORMALIZE 0x0BA1
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_NO_ERROR 0
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_ONE 1
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_OR 0x1507
|
|
#define GL_ORDER 0x0A01
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_PASS_THROUGH_TOKEN 0x0700
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_POINT 0x1B00
|
|
#define GL_POINTS 0x0000
|
|
#define GL_POINT_BIT 0x00000002
|
|
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_POINT_SIZE_MAX 0x8127
|
|
#define GL_POINT_SIZE_MIN 0x8126
|
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_POINT_SMOOTH 0x0B10
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_POINT_SPRITE 0x8861
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_POINT_TOKEN 0x0701
|
|
#define GL_POLYGON 0x0009
|
|
#define GL_POLYGON_BIT 0x00000008
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_POLYGON_STIPPLE 0x0B42
|
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
#define GL_POLYGON_TOKEN 0x0703
|
|
#define GL_POSITION 0x1203
|
|
#define GL_PREVIOUS 0x8578
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_Q 0x2003
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
#define GL_QUADS 0x0007
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_QUAD_STRIP 0x0008
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_R 0x2002
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_R16 0x822A
|
|
#define GL_R16F 0x822D
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_R32F 0x822E
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_R8 0x8229
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
|
|
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_RED 0x1903
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_REFLECTION_MAP 0x8512
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
|
|
#define GL_RENDERBUFFER_EXT 0x8D41
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_RENDER_MODE 0x0C40
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_RETURN 0x0102
|
|
#define GL_RG 0x8227
|
|
#define GL_RG16 0x822C
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RG32F 0x8230
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_RGBA 0x1908
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_RGBA_MODE 0x0C31
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_RIGHT 0x0407
|
|
#define GL_S 0x2000
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SCISSOR_BIT 0x00080000
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
|
#define GL_SELECT 0x1C02
|
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_SET 0x150F
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_SHADE_MODEL 0x0B54
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_SHORT 0x1402
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SLUMINANCE 0x8C46
|
|
#define GL_SLUMINANCE8 0x8C47
|
|
#define GL_SLUMINANCE8_ALPHA8 0x8C45
|
|
#define GL_SLUMINANCE_ALPHA 0x8C44
|
|
#define GL_SMOOTH 0x1D01
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_SOURCE0_RGB 0x8580
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SOURCE1_RGB 0x8581
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_SPOT_DIRECTION 0x1204
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_SRC0_ALPHA 0x8588
|
|
#define GL_SRC0_RGB 0x8580
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
#define GL_SRC1_RGB 0x8581
|
|
#define GL_SRC2_ALPHA 0x858A
|
|
#define GL_SRC2_RGB 0x8582
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_SRC_COLOR 0x0300
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
|
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_T 0x2001
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_TEXTURE_BIT 0x00040000
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
#define GL_TRANSFORM_BIT 0x00001000
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_TRUE 1
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_VIEWPORT_BIT 0x00000800
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_XOR 0x1506
|
|
#define GL_ZERO 0
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
|
|
#define GL_ACTIVE_PROGRAM 0x8259
|
|
#define GL_ACTIVE_RESOURCES 0x92F5
|
|
#define GL_ACTIVE_VARIABLES 0x9305
|
|
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
|
|
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
|
#define GL_ARRAY_SIZE 0x92FB
|
|
#define GL_ARRAY_STRIDE 0x92FE
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
|
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
|
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
|
|
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
|
|
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
|
|
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
|
|
#define GL_BLOCK_INDEX 0x92FD
|
|
#define GL_BUFFER 0x82E0
|
|
#define GL_BUFFER_BINDING 0x9302
|
|
#define GL_BUFFER_DATA_SIZE 0x9303
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
|
|
#define GL_BUFFER_VARIABLE 0x92E5
|
|
#define GL_COLORBURN 0x929A
|
|
#define GL_COLORDODGE 0x9299
|
|
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
|
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
|
#define GL_COMPUTE_SHADER 0x91B9
|
|
#define GL_COMPUTE_SHADER_BIT 0x00000020
|
|
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
|
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
|
|
#define GL_CONTEXT_LOST 0x0507
|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
|
#define GL_DARKEN 0x9297
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
|
|
#define GL_DIFFERENCE 0x929E
|
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
|
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
#define GL_EXCLUSION 0x92A0
|
|
#define GL_FIXED 0x140C
|
|
#define GL_FRACTIONAL_EVEN 0x8E7C
|
|
#define GL_FRACTIONAL_ODD 0x8E7B
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
|
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
|
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
|
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
#define GL_GUILTY_CONTEXT_RESET 0x8253
|
|
#define GL_HARDLIGHT 0x929B
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_HIGH_INT 0x8DF5
|
|
#define GL_HSL_COLOR 0x92AF
|
|
#define GL_HSL_HUE 0x92AD
|
|
#define GL_HSL_LUMINOSITY 0x92B0
|
|
#define GL_HSL_SATURATION 0x92AE
|
|
#define GL_IMAGE_2D 0x904D
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
#define GL_IMAGE_3D 0x904E
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GL_INNOCENT_CONTEXT_RESET 0x8254
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
#define GL_ISOLINES 0x8E7A
|
|
#define GL_IS_PER_PATCH 0x92E7
|
|
#define GL_IS_ROW_MAJOR 0x9300
|
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
|
#define GL_LIGHTEN 0x9298
|
|
#define GL_LOCATION 0x930E
|
|
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_MATRIX_STRIDE 0x92FF
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
|
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
|
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_MAX_NAME_LENGTH 0x92F6
|
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
|
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
#define GL_MULTIPLY 0x9294
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
|
|
#define GL_NAME_LENGTH 0x92F9
|
|
#define GL_NO_RESET_NOTIFICATION 0x8261
|
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
#define GL_OFFSET 0x92FC
|
|
#define GL_OVERLAY 0x9296
|
|
#define GL_PATCHES 0x000E
|
|
#define GL_PATCH_VERTICES 0x8E72
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_PROGRAM_INPUT 0x92E3
|
|
#define GL_PROGRAM_OUTPUT 0x92E4
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
|
|
#define GL_PROGRAM_SEPARABLE 0x8258
|
|
#define GL_QUERY 0x82E3
|
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
|
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
|
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_SAMPLER 0x82E6
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
#define GL_SCREEN 0x9295
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
#define GL_SOFTLIGHT 0x929C
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
|
#define GL_TESS_CONTROL_SHADER 0x8E88
|
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
|
|
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
|
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
|
|
#define GL_TESS_GEN_MODE 0x8E76
|
|
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
|
#define GL_TESS_GEN_SPACING 0x8E77
|
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
|
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
|
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
|
#define GL_TYPE 0x92FA
|
|
#define GL_UNDEFINED_VERTEX 0x8260
|
|
#define GL_UNIFORM 0x92E1
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
#define GL_UNIFORM_BLOCK 0x92E2
|
|
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
#define GL_VERTEX_SHADER_BIT 0x00000001
|
|
|
|
|
|
#include <KHR/khrplatform.h>
|
|
typedef unsigned int GLenum;
|
|
typedef unsigned char GLboolean;
|
|
typedef unsigned int GLbitfield;
|
|
typedef void GLvoid;
|
|
typedef khronos_int8_t GLbyte;
|
|
typedef khronos_uint8_t GLubyte;
|
|
typedef khronos_int16_t GLshort;
|
|
typedef khronos_uint16_t GLushort;
|
|
typedef int GLint;
|
|
typedef unsigned int GLuint;
|
|
typedef khronos_int32_t GLclampx;
|
|
typedef int GLsizei;
|
|
typedef khronos_float_t GLfloat;
|
|
typedef khronos_float_t GLclampf;
|
|
typedef double GLdouble;
|
|
typedef double GLclampd;
|
|
typedef void *GLeglClientBufferEXT;
|
|
typedef void *GLeglImageOES;
|
|
typedef char GLchar;
|
|
typedef char GLcharARB;
|
|
#ifdef __APPLE__
|
|
typedef void *GLhandleARB;
|
|
#else
|
|
typedef unsigned int GLhandleARB;
|
|
#endif
|
|
typedef khronos_uint16_t GLhalf;
|
|
typedef khronos_uint16_t GLhalfARB;
|
|
typedef khronos_int32_t GLfixed;
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptr;
|
|
#else
|
|
typedef khronos_intptr_t GLintptr;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#else
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#endif
|
|
typedef khronos_int64_t GLint64;
|
|
typedef khronos_int64_t GLint64EXT;
|
|
typedef khronos_uint64_t GLuint64;
|
|
typedef khronos_uint64_t GLuint64EXT;
|
|
typedef struct __GLsync *GLsync;
|
|
struct _cl_context;
|
|
struct _cl_event;
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
|
|
typedef unsigned short GLhalfNV;
|
|
typedef GLintptr GLvdpauSurfaceNV;
|
|
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
|
|
|
|
|
|
#define GL_VERSION_1_0 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_0;
|
|
#define GL_VERSION_1_1 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_1;
|
|
#define GL_VERSION_1_2 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_2;
|
|
#define GL_VERSION_1_3 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_3;
|
|
#define GL_VERSION_1_4 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_4;
|
|
#define GL_VERSION_1_5 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_1_5;
|
|
#define GL_VERSION_2_0 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_2_0;
|
|
#define GL_VERSION_2_1 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_2_1;
|
|
#define GL_VERSION_3_0 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_3_0;
|
|
#define GL_VERSION_3_1 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_3_1;
|
|
#define GL_VERSION_3_2 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_3_2;
|
|
#define GL_VERSION_3_3 1
|
|
GLAD_API_CALL int GLAD_GL_VERSION_3_3;
|
|
#define GL_ES_VERSION_2_0 1
|
|
GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0;
|
|
#define GL_ES_VERSION_3_0 1
|
|
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0;
|
|
#define GL_ES_VERSION_3_1 1
|
|
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_1;
|
|
#define GL_ES_VERSION_3_2 1
|
|
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_2;
|
|
#define GL_ARB_debug_output 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_debug_output;
|
|
#define GL_ARB_framebuffer_object 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object;
|
|
#define GL_ARB_get_program_binary 1
|
|
GLAD_API_CALL int GLAD_GL_ARB_get_program_binary;
|
|
#define GL_EXT_framebuffer_blit 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit;
|
|
#define GL_EXT_framebuffer_multisample 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample;
|
|
#define GL_EXT_framebuffer_object 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object;
|
|
#define GL_OVR_multiview 1
|
|
GLAD_API_CALL int GLAD_GL_OVR_multiview;
|
|
#define GL_OVR_multiview2 1
|
|
GLAD_API_CALL int GLAD_GL_OVR_multiview2;
|
|
|
|
|
|
typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
|
|
typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
|
|
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
|
typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
|
|
typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
|
|
typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
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typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
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typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color);
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typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
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typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color);
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typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
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typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
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typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
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typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void * userParam);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
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typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
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typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
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typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
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typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers);
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typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
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typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
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typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
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typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers);
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|
typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
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|
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
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typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
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|
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
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|
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
|
|
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
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|
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
|
|
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
|
|
typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
|
|
typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
|
|
typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
|
|
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
|
|
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
|
|
typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
|
|
typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
|
|
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
|
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typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
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typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
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typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
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typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
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typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
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typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
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typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
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typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
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typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
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typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
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typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
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typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
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typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
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typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
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typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
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typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
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typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
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typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
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typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
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typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
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typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
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typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
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typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
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typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
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typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
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typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
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typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
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typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
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typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
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typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
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typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
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typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
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typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
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typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
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typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
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typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
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typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
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typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
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typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
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typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
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typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
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typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
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typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
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typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
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typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
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typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
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typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
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|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
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|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
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|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
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|
typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
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typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
|
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typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
|
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typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
|
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typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
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|
typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
|
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typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
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|
typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
|
|
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
|
|
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
|
|
typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
|
|
typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
|
|
typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
|
|
typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
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typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
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typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
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typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
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typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
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typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
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typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
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typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
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typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
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typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
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typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
|
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color);
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
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typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
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|
typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
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typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
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typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
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typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
|
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typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
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typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
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typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
|
|
typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
|
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
|
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value);
|
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typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
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|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
|
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
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|
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
|
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
|
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
|
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
|
|
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
|
|
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
|
|
typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
|
|
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
|
|
typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
|
|
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
|
|
typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
|
|
typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
|
|
typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
|
|
typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
|
|
typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
|
|
typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
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typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
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GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
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#define glAccum glad_glAccum
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GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
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#define glActiveTexture glad_glActiveTexture
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GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
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#define glAlphaFunc glad_glAlphaFunc
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GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
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#define glAreTexturesResident glad_glAreTexturesResident
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GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
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#define glArrayElement glad_glArrayElement
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GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
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#define glAttachShader glad_glAttachShader
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GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
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#define glBegin glad_glBegin
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GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
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#define glBeginConditionalRender glad_glBeginConditionalRender
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GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
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#define glBeginQuery glad_glBeginQuery
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GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
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#define glBeginTransformFeedback glad_glBeginTransformFeedback
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GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
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#define glBindAttribLocation glad_glBindAttribLocation
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GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
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#define glBindBuffer glad_glBindBuffer
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GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
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#define glBindBufferBase glad_glBindBufferBase
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GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
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#define glBindBufferRange glad_glBindBufferRange
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GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
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#define glBindFragDataLocation glad_glBindFragDataLocation
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GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
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#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
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GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
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#define glBindFramebuffer glad_glBindFramebuffer
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GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
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#define glBindFramebufferEXT glad_glBindFramebufferEXT
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GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
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#define glBindRenderbuffer glad_glBindRenderbuffer
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GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
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#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
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GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
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#define glBindSampler glad_glBindSampler
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GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
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#define glBindTexture glad_glBindTexture
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GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
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#define glBindVertexArray glad_glBindVertexArray
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GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
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#define glBitmap glad_glBitmap
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GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
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#define glBlendColor glad_glBlendColor
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GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
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#define glBlendEquation glad_glBlendEquation
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GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
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#define glBlendEquationSeparate glad_glBlendEquationSeparate
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GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
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#define glBlendFunc glad_glBlendFunc
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GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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#define glBlendFuncSeparate glad_glBlendFuncSeparate
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GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
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#define glBlitFramebuffer glad_glBlitFramebuffer
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GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
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#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
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GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
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#define glBufferData glad_glBufferData
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GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
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#define glBufferSubData glad_glBufferSubData
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GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
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#define glCallList glad_glCallList
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GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
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#define glCallLists glad_glCallLists
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GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
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#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
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GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
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#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
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GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
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#define glClampColor glad_glClampColor
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GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
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#define glClear glad_glClear
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GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
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#define glClearAccum glad_glClearAccum
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GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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#define glClearBufferfi glad_glClearBufferfi
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GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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#define glClearBufferfv glad_glClearBufferfv
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GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
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#define glClearBufferiv glad_glClearBufferiv
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GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
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#define glClearBufferuiv glad_glClearBufferuiv
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GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
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#define glClearColor glad_glClearColor
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GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
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#define glClearDepth glad_glClearDepth
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GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
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#define glClearIndex glad_glClearIndex
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GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
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#define glClearStencil glad_glClearStencil
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GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
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#define glClientActiveTexture glad_glClientActiveTexture
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GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
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#define glClientWaitSync glad_glClientWaitSync
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GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
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#define glClipPlane glad_glClipPlane
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GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
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#define glColor3b glad_glColor3b
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GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
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#define glColor3bv glad_glColor3bv
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GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
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#define glColor3d glad_glColor3d
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GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
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#define glColor3dv glad_glColor3dv
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GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
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#define glColor3f glad_glColor3f
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GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
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#define glColor3fv glad_glColor3fv
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GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
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#define glColor3i glad_glColor3i
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GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
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#define glColor3iv glad_glColor3iv
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GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
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#define glColor3s glad_glColor3s
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GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
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#define glColor3sv glad_glColor3sv
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GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
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#define glColor3ub glad_glColor3ub
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GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
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#define glColor3ubv glad_glColor3ubv
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GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
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#define glColor3ui glad_glColor3ui
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GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
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#define glColor3uiv glad_glColor3uiv
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GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
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#define glColor3us glad_glColor3us
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GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
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#define glColor3usv glad_glColor3usv
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GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
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#define glColor4b glad_glColor4b
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GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
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#define glColor4bv glad_glColor4bv
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GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
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#define glColor4d glad_glColor4d
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GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
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#define glColor4dv glad_glColor4dv
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GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
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#define glColor4f glad_glColor4f
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GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
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#define glColor4fv glad_glColor4fv
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GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
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#define glColor4i glad_glColor4i
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GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
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#define glColor4iv glad_glColor4iv
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GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
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#define glColor4s glad_glColor4s
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GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
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#define glColor4sv glad_glColor4sv
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GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
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#define glColor4ub glad_glColor4ub
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GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
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#define glColor4ubv glad_glColor4ubv
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GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
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#define glColor4ui glad_glColor4ui
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GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
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#define glColor4uiv glad_glColor4uiv
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GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
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#define glColor4us glad_glColor4us
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GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
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#define glColor4usv glad_glColor4usv
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GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
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#define glColorMask glad_glColorMask
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GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
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#define glColorMaski glad_glColorMaski
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GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
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#define glColorMaterial glad_glColorMaterial
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GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui;
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#define glColorP3ui glad_glColorP3ui
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GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
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#define glColorP3uiv glad_glColorP3uiv
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GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui;
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#define glColorP4ui glad_glColorP4ui
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GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
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#define glColorP4uiv glad_glColorP4uiv
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GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
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#define glColorPointer glad_glColorPointer
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GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
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#define glCompileShader glad_glCompileShader
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GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
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#define glCompressedTexImage1D glad_glCompressedTexImage1D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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#define glCompressedTexImage2D glad_glCompressedTexImage2D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
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#define glCompressedTexImage3D glad_glCompressedTexImage3D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
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#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
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#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
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GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
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#define glCopyBufferSubData glad_glCopyBufferSubData
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GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
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#define glCopyPixels glad_glCopyPixels
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GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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#define glCopyTexImage1D glad_glCopyTexImage1D
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GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
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#define glCopyTexImage2D glad_glCopyTexImage2D
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
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#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
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#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
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GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
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#define glCreateProgram glad_glCreateProgram
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GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
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#define glCreateShader glad_glCreateShader
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GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
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#define glCullFace glad_glCullFace
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GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
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#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
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GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
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#define glDebugMessageControlARB glad_glDebugMessageControlARB
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GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
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#define glDebugMessageInsertARB glad_glDebugMessageInsertARB
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GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
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#define glDeleteBuffers glad_glDeleteBuffers
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GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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#define glDeleteFramebuffers glad_glDeleteFramebuffers
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GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
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#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
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GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
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#define glDeleteLists glad_glDeleteLists
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GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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#define glDeleteProgram glad_glDeleteProgram
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GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
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#define glDeleteQueries glad_glDeleteQueries
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GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
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#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
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GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
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#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
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GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
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#define glDeleteSamplers glad_glDeleteSamplers
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GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
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#define glDeleteShader glad_glDeleteShader
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GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
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#define glDeleteSync glad_glDeleteSync
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GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
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#define glDeleteTextures glad_glDeleteTextures
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GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
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#define glDeleteVertexArrays glad_glDeleteVertexArrays
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GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
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#define glDepthFunc glad_glDepthFunc
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GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
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#define glDepthMask glad_glDepthMask
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GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
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#define glDepthRange glad_glDepthRange
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GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
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#define glDetachShader glad_glDetachShader
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GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
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#define glDisable glad_glDisable
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GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
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#define glDisableClientState glad_glDisableClientState
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GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
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#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
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GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
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#define glDisablei glad_glDisablei
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GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
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#define glDrawArrays glad_glDrawArrays
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GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
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#define glDrawArraysInstanced glad_glDrawArraysInstanced
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GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
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#define glDrawBuffer glad_glDrawBuffer
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GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
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#define glDrawBuffers glad_glDrawBuffers
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GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
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#define glDrawElements glad_glDrawElements
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GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
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#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
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GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
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#define glDrawElementsInstanced glad_glDrawElementsInstanced
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GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
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#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
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GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
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#define glDrawPixels glad_glDrawPixels
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GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
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#define glDrawRangeElements glad_glDrawRangeElements
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GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
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#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
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GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
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#define glEdgeFlag glad_glEdgeFlag
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GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
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#define glEdgeFlagPointer glad_glEdgeFlagPointer
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GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
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#define glEdgeFlagv glad_glEdgeFlagv
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GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
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#define glEnable glad_glEnable
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GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
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#define glEnableClientState glad_glEnableClientState
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GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
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#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
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GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
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#define glEnablei glad_glEnablei
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GLAD_API_CALL PFNGLENDPROC glad_glEnd;
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#define glEnd glad_glEnd
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GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
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#define glEndConditionalRender glad_glEndConditionalRender
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GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
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#define glEndList glad_glEndList
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GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
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#define glEndQuery glad_glEndQuery
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GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
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#define glEndTransformFeedback glad_glEndTransformFeedback
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GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
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#define glEvalCoord1d glad_glEvalCoord1d
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GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
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#define glEvalCoord1dv glad_glEvalCoord1dv
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GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
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#define glEvalCoord1f glad_glEvalCoord1f
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GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
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#define glEvalCoord1fv glad_glEvalCoord1fv
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GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
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#define glEvalCoord2d glad_glEvalCoord2d
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GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
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#define glEvalCoord2dv glad_glEvalCoord2dv
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GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
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#define glEvalCoord2f glad_glEvalCoord2f
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GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
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#define glEvalCoord2fv glad_glEvalCoord2fv
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GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
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#define glEvalMesh1 glad_glEvalMesh1
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GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
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#define glEvalMesh2 glad_glEvalMesh2
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GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
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#define glEvalPoint1 glad_glEvalPoint1
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GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
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#define glEvalPoint2 glad_glEvalPoint2
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GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
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#define glFeedbackBuffer glad_glFeedbackBuffer
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GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
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#define glFenceSync glad_glFenceSync
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GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
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#define glFinish glad_glFinish
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GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
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#define glFlush glad_glFlush
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GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
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GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
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#define glFogCoordPointer glad_glFogCoordPointer
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GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd;
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#define glFogCoordd glad_glFogCoordd
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GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
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#define glFogCoorddv glad_glFogCoorddv
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GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf;
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#define glFogCoordf glad_glFogCoordf
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GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
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#define glFogCoordfv glad_glFogCoordfv
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GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
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#define glFogf glad_glFogf
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GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
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#define glFogfv glad_glFogfv
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GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
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#define glFogi glad_glFogi
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GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
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#define glFogiv glad_glFogiv
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GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
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GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
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#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
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#define glFramebufferTexture glad_glFramebufferTexture
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
|
#define glFramebufferTexture1D glad_glFramebufferTexture1D
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
|
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#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
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#define glFramebufferTexture2D glad_glFramebufferTexture2D
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
|
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#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
|
#define glFramebufferTexture3D glad_glFramebufferTexture3D
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
|
|
#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
|
|
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
|
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
|
|
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
|
|
#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR
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|
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
#define glFrontFace glad_glFrontFace
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|
GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
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|
#define glFrustum glad_glFrustum
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GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
#define glGenBuffers glad_glGenBuffers
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|
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
|
#define glGenFramebuffers glad_glGenFramebuffers
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|
GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
|
|
#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
|
|
GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
|
|
#define glGenLists glad_glGenLists
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|
GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
|
|
#define glGenQueries glad_glGenQueries
|
|
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
|
#define glGenRenderbuffers glad_glGenRenderbuffers
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|
GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
|
|
#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
|
|
GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
|
|
#define glGenSamplers glad_glGenSamplers
|
|
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
|
|
#define glGenTextures glad_glGenTextures
|
|
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
|
#define glGenVertexArrays glad_glGenVertexArrays
|
|
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
|
#define glGenerateMipmap glad_glGenerateMipmap
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|
GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
|
|
#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
|
|
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
#define glGetActiveAttrib glad_glGetActiveAttrib
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
#define glGetActiveUniform glad_glGetActiveUniform
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|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
|
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
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|
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
|
|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
|
#define glGetActiveUniformName glad_glGetActiveUniformName
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|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
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|
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
|
|
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
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|
#define glGetAttachedShaders glad_glGetAttachedShaders
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|
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
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|
#define glGetAttribLocation glad_glGetAttribLocation
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|
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
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|
#define glGetBooleani_v glad_glGetBooleani_v
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|
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
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|
#define glGetBooleanv glad_glGetBooleanv
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|
GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
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|
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
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|
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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|
#define glGetBufferParameteriv glad_glGetBufferParameteriv
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|
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
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|
#define glGetBufferPointerv glad_glGetBufferPointerv
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|
GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
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|
#define glGetBufferSubData glad_glGetBufferSubData
|
|
GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
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|
#define glGetClipPlane glad_glGetClipPlane
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|
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
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|
#define glGetCompressedTexImage glad_glGetCompressedTexImage
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|
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
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|
#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
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|
GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
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|
#define glGetDoublev glad_glGetDoublev
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|
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
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|
#define glGetError glad_glGetError
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|
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
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|
#define glGetFloatv glad_glGetFloatv
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|
GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
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|
#define glGetFragDataIndex glad_glGetFragDataIndex
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|
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
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|
#define glGetFragDataLocation glad_glGetFragDataLocation
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|
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
|
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
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|
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
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|
#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
|
|
GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
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|
#define glGetInteger64i_v glad_glGetInteger64i_v
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|
GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
|
#define glGetInteger64v glad_glGetInteger64v
|
|
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
|
#define glGetIntegeri_v glad_glGetIntegeri_v
|
|
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
|
#define glGetIntegerv glad_glGetIntegerv
|
|
GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
|
|
#define glGetLightfv glad_glGetLightfv
|
|
GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
|
|
#define glGetLightiv glad_glGetLightiv
|
|
GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
|
|
#define glGetMapdv glad_glGetMapdv
|
|
GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
|
|
#define glGetMapfv glad_glGetMapfv
|
|
GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
|
|
#define glGetMapiv glad_glGetMapiv
|
|
GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
|
|
#define glGetMaterialfv glad_glGetMaterialfv
|
|
GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
|
|
#define glGetMaterialiv glad_glGetMaterialiv
|
|
GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
|
|
#define glGetMultisamplefv glad_glGetMultisamplefv
|
|
GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
|
|
#define glGetPixelMapfv glad_glGetPixelMapfv
|
|
GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
|
|
#define glGetPixelMapuiv glad_glGetPixelMapuiv
|
|
GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
|
|
#define glGetPixelMapusv glad_glGetPixelMapusv
|
|
GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
|
|
#define glGetPointerv glad_glGetPointerv
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|
GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
|
|
#define glGetPolygonStipple glad_glGetPolygonStipple
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|
GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
|
|
#define glGetProgramBinary glad_glGetProgramBinary
|
|
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
|
#define glGetProgramInfoLog glad_glGetProgramInfoLog
|
|
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
|
#define glGetProgramiv glad_glGetProgramiv
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
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|
#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
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GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
|
#define glGetQueryObjectiv glad_glGetQueryObjectiv
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|
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
|
|
#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
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|
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
|
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
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GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
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|
#define glGetQueryiv glad_glGetQueryiv
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GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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|
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
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GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
|
|
#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
|
|
#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
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|
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
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|
#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
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|
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
|
|
#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
|
|
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
|
#define glGetShaderInfoLog glad_glGetShaderInfoLog
|
|
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
|
#define glGetShaderSource glad_glGetShaderSource
|
|
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
|
#define glGetShaderiv glad_glGetShaderiv
|
|
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
|
|
#define glGetString glad_glGetString
|
|
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
|
|
#define glGetStringi glad_glGetStringi
|
|
GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
|
#define glGetSynciv glad_glGetSynciv
|
|
GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
|
|
#define glGetTexEnvfv glad_glGetTexEnvfv
|
|
GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
|
|
#define glGetTexEnviv glad_glGetTexEnviv
|
|
GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
|
|
#define glGetTexGendv glad_glGetTexGendv
|
|
GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
|
|
#define glGetTexGenfv glad_glGetTexGenfv
|
|
GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
|
|
#define glGetTexGeniv glad_glGetTexGeniv
|
|
GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
|
#define glGetTexImage glad_glGetTexImage
|
|
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
|
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
|
|
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
|
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
|
#define glGetTexParameterIiv glad_glGetTexParameterIiv
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
|
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
#define glGetTexParameterfv glad_glGetTexParameterfv
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
#define glGetTexParameteriv glad_glGetTexParameteriv
|
|
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
|
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
|
|
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
|
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
|
|
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
|
|
#define glGetUniformIndices glad_glGetUniformIndices
|
|
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
#define glGetUniformLocation glad_glGetUniformLocation
|
|
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
#define glGetUniformfv glad_glGetUniformfv
|
|
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
|
#define glGetUniformiv glad_glGetUniformiv
|
|
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
|
#define glGetUniformuiv glad_glGetUniformuiv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
|
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
|
#define glGetVertexAttribdv glad_glGetVertexAttribdv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
#define glGetVertexAttribfv glad_glGetVertexAttribfv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
|
#define glGetVertexAttribiv glad_glGetVertexAttribiv
|
|
GLAD_API_CALL PFNGLHINTPROC glad_glHint;
|
|
#define glHint glad_glHint
|
|
GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
|
|
#define glIndexMask glad_glIndexMask
|
|
GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
|
|
#define glIndexPointer glad_glIndexPointer
|
|
GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
|
|
#define glIndexd glad_glIndexd
|
|
GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
|
|
#define glIndexdv glad_glIndexdv
|
|
GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
|
|
#define glIndexf glad_glIndexf
|
|
GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
|
|
#define glIndexfv glad_glIndexfv
|
|
GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
|
|
#define glIndexi glad_glIndexi
|
|
GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
|
|
#define glIndexiv glad_glIndexiv
|
|
GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
|
|
#define glIndexs glad_glIndexs
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GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
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#define glIndexsv glad_glIndexsv
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GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
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#define glIndexub glad_glIndexub
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GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
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#define glIndexubv glad_glIndexubv
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GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
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#define glInitNames glad_glInitNames
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GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
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#define glInterleavedArrays glad_glInterleavedArrays
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GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
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#define glIsBuffer glad_glIsBuffer
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GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
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#define glIsEnabled glad_glIsEnabled
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GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
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#define glIsEnabledi glad_glIsEnabledi
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GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
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#define glIsFramebuffer glad_glIsFramebuffer
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GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
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#define glIsFramebufferEXT glad_glIsFramebufferEXT
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GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
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#define glIsList glad_glIsList
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GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
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#define glIsProgram glad_glIsProgram
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GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
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#define glIsQuery glad_glIsQuery
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GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
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#define glIsRenderbuffer glad_glIsRenderbuffer
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GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
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#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
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GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
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#define glIsSampler glad_glIsSampler
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GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
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#define glIsShader glad_glIsShader
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GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
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#define glIsSync glad_glIsSync
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GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
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#define glIsTexture glad_glIsTexture
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GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
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#define glIsVertexArray glad_glIsVertexArray
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GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
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#define glLightModelf glad_glLightModelf
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GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
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#define glLightModelfv glad_glLightModelfv
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GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
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#define glLightModeli glad_glLightModeli
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GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
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#define glLightModeliv glad_glLightModeliv
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GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
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#define glLightf glad_glLightf
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GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
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#define glLightfv glad_glLightfv
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GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
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#define glLighti glad_glLighti
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GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
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#define glLightiv glad_glLightiv
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GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
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#define glLineStipple glad_glLineStipple
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GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
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#define glLineWidth glad_glLineWidth
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GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
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#define glLinkProgram glad_glLinkProgram
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GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
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#define glListBase glad_glListBase
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GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
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#define glLoadIdentity glad_glLoadIdentity
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GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
|
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#define glLoadMatrixd glad_glLoadMatrixd
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GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
|
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#define glLoadMatrixf glad_glLoadMatrixf
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GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
|
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#define glLoadName glad_glLoadName
|
|
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
|
|
#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
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|
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
|
|
#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
|
|
GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
|
|
#define glLogicOp glad_glLogicOp
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|
GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
|
|
#define glMap1d glad_glMap1d
|
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GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
|
|
#define glMap1f glad_glMap1f
|
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GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
|
|
#define glMap2d glad_glMap2d
|
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GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
|
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#define glMap2f glad_glMap2f
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|
GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
|
#define glMapBuffer glad_glMapBuffer
|
|
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
|
#define glMapBufferRange glad_glMapBufferRange
|
|
GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
|
|
#define glMapGrid1d glad_glMapGrid1d
|
|
GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
|
|
#define glMapGrid1f glad_glMapGrid1f
|
|
GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
|
|
#define glMapGrid2d glad_glMapGrid2d
|
|
GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
|
|
#define glMapGrid2f glad_glMapGrid2f
|
|
GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
|
|
#define glMaterialf glad_glMaterialf
|
|
GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
|
|
#define glMaterialfv glad_glMaterialfv
|
|
GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
|
|
#define glMateriali glad_glMateriali
|
|
GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
|
|
#define glMaterialiv glad_glMaterialiv
|
|
GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
|
|
#define glMatrixMode glad_glMatrixMode
|
|
GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
|
|
#define glMultMatrixd glad_glMultMatrixd
|
|
GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
|
|
#define glMultMatrixf glad_glMultMatrixf
|
|
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
|
|
#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
|
|
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
|
|
#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
|
|
GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
|
#define glMultiDrawArrays glad_glMultiDrawArrays
|
|
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
|
#define glMultiDrawElements glad_glMultiDrawElements
|
|
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
|
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
|
|
#define glMultiTexCoord1d glad_glMultiTexCoord1d
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
|
|
#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
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|
GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
|
|
#define glMultiTexCoord1f glad_glMultiTexCoord1f
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
|
|
#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
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|
GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
|
|
#define glMultiTexCoord1i glad_glMultiTexCoord1i
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
|
|
#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
|
|
#define glMultiTexCoord1s glad_glMultiTexCoord1s
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
|
|
#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
|
|
#define glMultiTexCoord2d glad_glMultiTexCoord2d
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|
GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
|
|
#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
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|
GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
|
|
#define glMultiTexCoord2f glad_glMultiTexCoord2f
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|
GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
|
|
#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
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|
GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
|
|
#define glMultiTexCoord2i glad_glMultiTexCoord2i
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|
GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
|
|
#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
|
|
#define glMultiTexCoord2s glad_glMultiTexCoord2s
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|
GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
|
|
#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
|
|
#define glMultiTexCoord3d glad_glMultiTexCoord3d
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|
GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
|
|
#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
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|
GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
|
|
#define glMultiTexCoord3f glad_glMultiTexCoord3f
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
|
|
#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
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|
GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
|
|
#define glMultiTexCoord3i glad_glMultiTexCoord3i
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
|
|
#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
|
|
#define glMultiTexCoord3s glad_glMultiTexCoord3s
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
|
|
#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
|
|
#define glMultiTexCoord4d glad_glMultiTexCoord4d
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
|
|
#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
|
|
#define glMultiTexCoord4f glad_glMultiTexCoord4f
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
|
|
#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
|
|
#define glMultiTexCoord4i glad_glMultiTexCoord4i
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
|
|
#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
|
|
#define glMultiTexCoord4s glad_glMultiTexCoord4s
|
|
GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
|
|
#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
|
|
#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
|
|
GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
|
|
#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
|
|
#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
|
|
GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
|
|
#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
|
|
#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
|
|
GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
|
|
#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
|
|
GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
|
|
#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
|
|
GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
|
|
#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
|
|
GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
|
|
#define glNewList glad_glNewList
|
|
GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
|
|
#define glNormal3b glad_glNormal3b
|
|
GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
|
|
#define glNormal3bv glad_glNormal3bv
|
|
GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
|
|
#define glNormal3d glad_glNormal3d
|
|
GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
|
|
#define glNormal3dv glad_glNormal3dv
|
|
GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
|
|
#define glNormal3f glad_glNormal3f
|
|
GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
|
|
#define glNormal3fv glad_glNormal3fv
|
|
GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
|
|
#define glNormal3i glad_glNormal3i
|
|
GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
|
|
#define glNormal3iv glad_glNormal3iv
|
|
GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
|
|
#define glNormal3s glad_glNormal3s
|
|
GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
|
|
#define glNormal3sv glad_glNormal3sv
|
|
GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui;
|
|
#define glNormalP3ui glad_glNormalP3ui
|
|
GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
|
|
#define glNormalP3uiv glad_glNormalP3uiv
|
|
GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
|
|
#define glNormalPointer glad_glNormalPointer
|
|
GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
|
|
#define glOrtho glad_glOrtho
|
|
GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
|
|
#define glPassThrough glad_glPassThrough
|
|
GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
|
|
#define glPixelMapfv glad_glPixelMapfv
|
|
GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
|
|
#define glPixelMapuiv glad_glPixelMapuiv
|
|
GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
|
|
#define glPixelMapusv glad_glPixelMapusv
|
|
GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
|
#define glPixelStoref glad_glPixelStoref
|
|
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
|
#define glPixelStorei glad_glPixelStorei
|
|
GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
|
|
#define glPixelTransferf glad_glPixelTransferf
|
|
GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
|
|
#define glPixelTransferi glad_glPixelTransferi
|
|
GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
|
|
#define glPixelZoom glad_glPixelZoom
|
|
GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
|
#define glPointParameterf glad_glPointParameterf
|
|
GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
|
#define glPointParameterfv glad_glPointParameterfv
|
|
GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
|
#define glPointParameteri glad_glPointParameteri
|
|
GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
|
#define glPointParameteriv glad_glPointParameteriv
|
|
GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
|
|
#define glPointSize glad_glPointSize
|
|
GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
|
#define glPolygonMode glad_glPolygonMode
|
|
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
|
#define glPolygonOffset glad_glPolygonOffset
|
|
GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
|
|
#define glPolygonStipple glad_glPolygonStipple
|
|
GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
|
|
#define glPopAttrib glad_glPopAttrib
|
|
GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
|
|
#define glPopClientAttrib glad_glPopClientAttrib
|
|
GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
|
|
#define glPopMatrix glad_glPopMatrix
|
|
GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
|
|
#define glPopName glad_glPopName
|
|
GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
|
#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
|
|
GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
|
|
#define glPrioritizeTextures glad_glPrioritizeTextures
|
|
GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
|
|
#define glProgramBinary glad_glProgramBinary
|
|
GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
|
|
#define glProgramParameteri glad_glProgramParameteri
|
|
GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
|
#define glProvokingVertex glad_glProvokingVertex
|
|
GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
|
|
#define glPushAttrib glad_glPushAttrib
|
|
GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
|
|
#define glPushClientAttrib glad_glPushClientAttrib
|
|
GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
|
|
#define glPushMatrix glad_glPushMatrix
|
|
GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
|
|
#define glPushName glad_glPushName
|
|
GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
|
|
#define glQueryCounter glad_glQueryCounter
|
|
GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
|
|
#define glRasterPos2d glad_glRasterPos2d
|
|
GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
|
|
#define glRasterPos2dv glad_glRasterPos2dv
|
|
GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
|
|
#define glRasterPos2f glad_glRasterPos2f
|
|
GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
|
|
#define glRasterPos2fv glad_glRasterPos2fv
|
|
GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
|
|
#define glRasterPos2i glad_glRasterPos2i
|
|
GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
|
|
#define glRasterPos2iv glad_glRasterPos2iv
|
|
GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
|
|
#define glRasterPos2s glad_glRasterPos2s
|
|
GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
|
|
#define glRasterPos2sv glad_glRasterPos2sv
|
|
GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
|
|
#define glRasterPos3d glad_glRasterPos3d
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GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
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#define glRasterPos3dv glad_glRasterPos3dv
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GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
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#define glRasterPos3f glad_glRasterPos3f
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GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
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#define glRasterPos3fv glad_glRasterPos3fv
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GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
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#define glRasterPos3i glad_glRasterPos3i
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GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
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#define glRasterPos3iv glad_glRasterPos3iv
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GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
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#define glRasterPos3s glad_glRasterPos3s
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GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
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#define glRasterPos3sv glad_glRasterPos3sv
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GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
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#define glRasterPos4d glad_glRasterPos4d
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GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
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#define glRasterPos4dv glad_glRasterPos4dv
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GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
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#define glRasterPos4f glad_glRasterPos4f
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GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
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#define glRasterPos4fv glad_glRasterPos4fv
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GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
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#define glRasterPos4i glad_glRasterPos4i
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GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
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#define glRasterPos4iv glad_glRasterPos4iv
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GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
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#define glRasterPos4s glad_glRasterPos4s
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GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
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#define glRasterPos4sv glad_glRasterPos4sv
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GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
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#define glReadBuffer glad_glReadBuffer
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GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
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#define glReadPixels glad_glReadPixels
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GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
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#define glRectd glad_glRectd
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GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
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#define glRectdv glad_glRectdv
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GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
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#define glRectf glad_glRectf
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GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
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#define glRectfv glad_glRectfv
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GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
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#define glRecti glad_glRecti
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GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
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#define glRectiv glad_glRectiv
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GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
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#define glRects glad_glRects
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GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
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#define glRectsv glad_glRectsv
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GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
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#define glRenderMode glad_glRenderMode
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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#define glRenderbufferStorage glad_glRenderbufferStorage
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
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#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
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#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
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#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
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GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
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#define glRotated glad_glRotated
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GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
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#define glRotatef glad_glRotatef
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GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
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#define glSampleCoverage glad_glSampleCoverage
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GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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#define glSampleMaski glad_glSampleMaski
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
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#define glSamplerParameterIiv glad_glSamplerParameterIiv
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
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#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
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GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
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#define glSamplerParameterf glad_glSamplerParameterf
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GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
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#define glSamplerParameterfv glad_glSamplerParameterfv
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
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|
#define glSamplerParameteri glad_glSamplerParameteri
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|
GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
|
|
#define glSamplerParameteriv glad_glSamplerParameteriv
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|
GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
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#define glScaled glad_glScaled
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GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
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|
#define glScalef glad_glScalef
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GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
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#define glScissor glad_glScissor
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GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
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|
#define glSecondaryColor3b glad_glSecondaryColor3b
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GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
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#define glSecondaryColor3bv glad_glSecondaryColor3bv
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GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
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#define glSecondaryColor3d glad_glSecondaryColor3d
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GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
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|
#define glSecondaryColor3dv glad_glSecondaryColor3dv
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GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
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|
#define glSecondaryColor3f glad_glSecondaryColor3f
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|
GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
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|
#define glSecondaryColor3fv glad_glSecondaryColor3fv
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|
GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
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|
#define glSecondaryColor3i glad_glSecondaryColor3i
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GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
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|
#define glSecondaryColor3iv glad_glSecondaryColor3iv
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|
GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
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|
#define glSecondaryColor3s glad_glSecondaryColor3s
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GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
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|
#define glSecondaryColor3sv glad_glSecondaryColor3sv
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GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
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|
#define glSecondaryColor3ub glad_glSecondaryColor3ub
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|
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
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|
#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
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|
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
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|
#define glSecondaryColor3ui glad_glSecondaryColor3ui
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GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
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|
#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
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GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
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|
#define glSecondaryColor3us glad_glSecondaryColor3us
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|
GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
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#define glSecondaryColor3usv glad_glSecondaryColor3usv
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GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
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|
#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
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GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
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#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
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GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
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#define glSecondaryColorPointer glad_glSecondaryColorPointer
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|
GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
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|
#define glSelectBuffer glad_glSelectBuffer
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|
GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
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|
#define glShadeModel glad_glShadeModel
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GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
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|
#define glShaderSource glad_glShaderSource
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GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
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#define glStencilFunc glad_glStencilFunc
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GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
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#define glStencilFuncSeparate glad_glStencilFuncSeparate
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GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
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#define glStencilMask glad_glStencilMask
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GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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#define glStencilMaskSeparate glad_glStencilMaskSeparate
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GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
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|
#define glStencilOp glad_glStencilOp
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|
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
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|
#define glStencilOpSeparate glad_glStencilOpSeparate
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GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
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#define glTexBuffer glad_glTexBuffer
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GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
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|
#define glTexCoord1d glad_glTexCoord1d
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GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
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#define glTexCoord1dv glad_glTexCoord1dv
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GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
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#define glTexCoord1f glad_glTexCoord1f
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GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
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#define glTexCoord1fv glad_glTexCoord1fv
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GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
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#define glTexCoord1i glad_glTexCoord1i
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GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
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#define glTexCoord1iv glad_glTexCoord1iv
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GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
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|
#define glTexCoord1s glad_glTexCoord1s
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GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
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#define glTexCoord1sv glad_glTexCoord1sv
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GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
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#define glTexCoord2d glad_glTexCoord2d
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GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
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#define glTexCoord2dv glad_glTexCoord2dv
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GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
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#define glTexCoord2f glad_glTexCoord2f
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GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
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#define glTexCoord2fv glad_glTexCoord2fv
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GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
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#define glTexCoord2i glad_glTexCoord2i
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GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
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|
#define glTexCoord2iv glad_glTexCoord2iv
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GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
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|
#define glTexCoord2s glad_glTexCoord2s
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GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
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|
#define glTexCoord2sv glad_glTexCoord2sv
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|
GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
|
|
#define glTexCoord3d glad_glTexCoord3d
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GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
|
|
#define glTexCoord3dv glad_glTexCoord3dv
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|
GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
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|
#define glTexCoord3f glad_glTexCoord3f
|
|
GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
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|
#define glTexCoord3fv glad_glTexCoord3fv
|
|
GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
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|
#define glTexCoord3i glad_glTexCoord3i
|
|
GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
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|
#define glTexCoord3iv glad_glTexCoord3iv
|
|
GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
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|
#define glTexCoord3s glad_glTexCoord3s
|
|
GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
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|
#define glTexCoord3sv glad_glTexCoord3sv
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|
GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
|
|
#define glTexCoord4d glad_glTexCoord4d
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|
GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
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|
#define glTexCoord4dv glad_glTexCoord4dv
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|
GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
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|
#define glTexCoord4f glad_glTexCoord4f
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|
GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
|
|
#define glTexCoord4fv glad_glTexCoord4fv
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|
GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
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|
#define glTexCoord4i glad_glTexCoord4i
|
|
GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
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|
#define glTexCoord4iv glad_glTexCoord4iv
|
|
GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
|
|
#define glTexCoord4s glad_glTexCoord4s
|
|
GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
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|
#define glTexCoord4sv glad_glTexCoord4sv
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|
GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
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#define glTexCoordP1ui glad_glTexCoordP1ui
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|
GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
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|
#define glTexCoordP1uiv glad_glTexCoordP1uiv
|
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GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
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#define glTexCoordP2ui glad_glTexCoordP2ui
|
|
GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
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#define glTexCoordP2uiv glad_glTexCoordP2uiv
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|
GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
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|
#define glTexCoordP3ui glad_glTexCoordP3ui
|
|
GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
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|
#define glTexCoordP3uiv glad_glTexCoordP3uiv
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|
GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
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|
#define glTexCoordP4ui glad_glTexCoordP4ui
|
|
GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
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|
#define glTexCoordP4uiv glad_glTexCoordP4uiv
|
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GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
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|
#define glTexCoordPointer glad_glTexCoordPointer
|
|
GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
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|
#define glTexEnvf glad_glTexEnvf
|
|
GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
|
|
#define glTexEnvfv glad_glTexEnvfv
|
|
GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
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|
#define glTexEnvi glad_glTexEnvi
|
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GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
|
|
#define glTexEnviv glad_glTexEnviv
|
|
GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
|
|
#define glTexGend glad_glTexGend
|
|
GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
|
|
#define glTexGendv glad_glTexGendv
|
|
GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
|
|
#define glTexGenf glad_glTexGenf
|
|
GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
|
|
#define glTexGenfv glad_glTexGenfv
|
|
GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
|
|
#define glTexGeni glad_glTexGeni
|
|
GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
|
|
#define glTexGeniv glad_glTexGeniv
|
|
GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
|
#define glTexImage1D glad_glTexImage1D
|
|
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
#define glTexImage2D glad_glTexImage2D
|
|
GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
|
#define glTexImage2DMultisample glad_glTexImage2DMultisample
|
|
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
#define glTexImage3D glad_glTexImage3D
|
|
GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
|
#define glTexImage3DMultisample glad_glTexImage3DMultisample
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
|
#define glTexParameterIiv glad_glTexParameterIiv
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
|
#define glTexParameterIuiv glad_glTexParameterIuiv
|
|
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
#define glTexParameterf glad_glTexParameterf
|
|
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
#define glTexParameterfv glad_glTexParameterfv
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
#define glTexParameteri glad_glTexParameteri
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
|
#define glTexParameteriv glad_glTexParameteriv
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
#define glTexSubImage1D glad_glTexSubImage1D
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
#define glTexSubImage2D glad_glTexSubImage2D
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
|
#define glTexSubImage3D glad_glTexSubImage3D
|
|
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
|
|
GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
|
|
#define glTranslated glad_glTranslated
|
|
GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
|
|
#define glTranslatef glad_glTranslatef
|
|
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
#define glUniform1f glad_glUniform1f
|
|
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
#define glUniform1fv glad_glUniform1fv
|
|
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
#define glUniform1i glad_glUniform1i
|
|
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
|
#define glUniform1iv glad_glUniform1iv
|
|
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
|
#define glUniform1ui glad_glUniform1ui
|
|
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
|
#define glUniform1uiv glad_glUniform1uiv
|
|
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
|
|
#define glUniform2f glad_glUniform2f
|
|
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
#define glUniform2fv glad_glUniform2fv
|
|
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
|
|
#define glUniform2i glad_glUniform2i
|
|
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
|
#define glUniform2iv glad_glUniform2iv
|
|
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
|
#define glUniform2ui glad_glUniform2ui
|
|
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
|
#define glUniform2uiv glad_glUniform2uiv
|
|
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
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#define glUniform3f glad_glUniform3f
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GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
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#define glUniform3fv glad_glUniform3fv
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GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
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#define glUniform3i glad_glUniform3i
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GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
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#define glUniform3iv glad_glUniform3iv
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GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
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#define glUniform3ui glad_glUniform3ui
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GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
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#define glUniform3uiv glad_glUniform3uiv
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GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
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#define glUniform4f glad_glUniform4f
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GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
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#define glUniform4fv glad_glUniform4fv
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GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
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#define glUniform4i glad_glUniform4i
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GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
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#define glUniform4iv glad_glUniform4iv
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GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
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#define glUniform4ui glad_glUniform4ui
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GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
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#define glUniform4uiv glad_glUniform4uiv
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GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
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#define glUniformBlockBinding glad_glUniformBlockBinding
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GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
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#define glUniformMatrix2fv glad_glUniformMatrix2fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
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#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
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#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
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#define glUniformMatrix3fv glad_glUniformMatrix3fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
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#define glUniformMatrix4fv glad_glUniformMatrix4fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
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#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
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GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
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#define glUnmapBuffer glad_glUnmapBuffer
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GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
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#define glUseProgram glad_glUseProgram
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GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
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#define glValidateProgram glad_glValidateProgram
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GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
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#define glVertex2d glad_glVertex2d
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GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
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#define glVertex2dv glad_glVertex2dv
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GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
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#define glVertex2f glad_glVertex2f
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GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
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#define glVertex2fv glad_glVertex2fv
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GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
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#define glVertex2i glad_glVertex2i
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GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
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#define glVertex2iv glad_glVertex2iv
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GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
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#define glVertex2s glad_glVertex2s
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GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
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#define glVertex2sv glad_glVertex2sv
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GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
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#define glVertex3d glad_glVertex3d
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GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
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#define glVertex3dv glad_glVertex3dv
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GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
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#define glVertex3f glad_glVertex3f
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GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
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#define glVertex3fv glad_glVertex3fv
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GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
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#define glVertex3i glad_glVertex3i
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GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
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#define glVertex3iv glad_glVertex3iv
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GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
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#define glVertex3s glad_glVertex3s
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GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
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#define glVertex3sv glad_glVertex3sv
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GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
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#define glVertex4d glad_glVertex4d
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GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
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#define glVertex4dv glad_glVertex4dv
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GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
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#define glVertex4f glad_glVertex4f
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GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
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#define glVertex4fv glad_glVertex4fv
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GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
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#define glVertex4i glad_glVertex4i
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GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
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#define glVertex4iv glad_glVertex4iv
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GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
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#define glVertex4s glad_glVertex4s
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GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
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#define glVertex4sv glad_glVertex4sv
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GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
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#define glVertexAttrib1d glad_glVertexAttrib1d
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GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
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#define glVertexAttrib1dv glad_glVertexAttrib1dv
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GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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#define glVertexAttrib1f glad_glVertexAttrib1f
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GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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#define glVertexAttrib1fv glad_glVertexAttrib1fv
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GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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#define glVertexAttrib1s glad_glVertexAttrib1s
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GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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#define glVertexAttrib1sv glad_glVertexAttrib1sv
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GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
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#define glVertexAttrib2d glad_glVertexAttrib2d
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GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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#define glVertexAttrib2dv glad_glVertexAttrib2dv
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GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
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#define glVertexAttrib2f glad_glVertexAttrib2f
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GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
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#define glVertexAttrib2fv glad_glVertexAttrib2fv
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GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
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#define glVertexAttrib2s glad_glVertexAttrib2s
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GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
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#define glVertexAttrib2sv glad_glVertexAttrib2sv
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GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
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#define glVertexAttrib3d glad_glVertexAttrib3d
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GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
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#define glVertexAttrib3dv glad_glVertexAttrib3dv
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GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
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#define glVertexAttrib3f glad_glVertexAttrib3f
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GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
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#define glVertexAttrib3fv glad_glVertexAttrib3fv
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GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
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#define glVertexAttrib3s glad_glVertexAttrib3s
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GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
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#define glVertexAttrib3sv glad_glVertexAttrib3sv
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GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
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#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
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GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
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#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
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GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
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#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
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#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
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#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
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#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
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#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
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GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
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#define glVertexAttrib4bv glad_glVertexAttrib4bv
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GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
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#define glVertexAttrib4d glad_glVertexAttrib4d
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GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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#define glVertexAttrib4dv glad_glVertexAttrib4dv
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GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
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#define glVertexAttrib4f glad_glVertexAttrib4f
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GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
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#define glVertexAttrib4fv glad_glVertexAttrib4fv
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GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
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#define glVertexAttrib4iv glad_glVertexAttrib4iv
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GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
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#define glVertexAttrib4s glad_glVertexAttrib4s
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GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
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#define glVertexAttrib4sv glad_glVertexAttrib4sv
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GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
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#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
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GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
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#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
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GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
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#define glVertexAttrib4usv glad_glVertexAttrib4usv
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GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
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#define glVertexAttribDivisor glad_glVertexAttribDivisor
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GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
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#define glVertexAttribI1i glad_glVertexAttribI1i
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GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
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#define glVertexAttribI1iv glad_glVertexAttribI1iv
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GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
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#define glVertexAttribI1ui glad_glVertexAttribI1ui
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GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
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#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
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GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
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#define glVertexAttribI2i glad_glVertexAttribI2i
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GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
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#define glVertexAttribI2iv glad_glVertexAttribI2iv
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GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
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#define glVertexAttribI2ui glad_glVertexAttribI2ui
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GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
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#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
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GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
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#define glVertexAttribI3i glad_glVertexAttribI3i
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GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
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#define glVertexAttribI3iv glad_glVertexAttribI3iv
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GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
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#define glVertexAttribI3ui glad_glVertexAttribI3ui
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GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
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#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
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GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
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#define glVertexAttribI4bv glad_glVertexAttribI4bv
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GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
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#define glVertexAttribI4i glad_glVertexAttribI4i
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GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
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#define glVertexAttribI4iv glad_glVertexAttribI4iv
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GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
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#define glVertexAttribI4sv glad_glVertexAttribI4sv
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GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
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#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
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GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
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#define glVertexAttribI4ui glad_glVertexAttribI4ui
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GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
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#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
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GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
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#define glVertexAttribI4usv glad_glVertexAttribI4usv
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GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
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#define glVertexAttribIPointer glad_glVertexAttribIPointer
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GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
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#define glVertexAttribP1ui glad_glVertexAttribP1ui
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GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
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#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
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GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
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#define glVertexAttribP2ui glad_glVertexAttribP2ui
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GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
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#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
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GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
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#define glVertexAttribP3ui glad_glVertexAttribP3ui
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GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
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#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
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GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
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#define glVertexAttribP4ui glad_glVertexAttribP4ui
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GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
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#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
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GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
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#define glVertexAttribPointer glad_glVertexAttribPointer
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GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
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#define glVertexP2ui glad_glVertexP2ui
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GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
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#define glVertexP2uiv glad_glVertexP2uiv
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GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
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#define glVertexP3ui glad_glVertexP3ui
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GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
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#define glVertexP3uiv glad_glVertexP3uiv
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GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
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#define glVertexP4ui glad_glVertexP4ui
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GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
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#define glVertexP4uiv glad_glVertexP4uiv
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GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
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#define glVertexPointer glad_glVertexPointer
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GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
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#define glViewport glad_glViewport
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GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
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#define glWaitSync glad_glWaitSync
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GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
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#define glWindowPos2d glad_glWindowPos2d
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GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
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#define glWindowPos2dv glad_glWindowPos2dv
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GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
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#define glWindowPos2f glad_glWindowPos2f
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GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
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#define glWindowPos2fv glad_glWindowPos2fv
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GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
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#define glWindowPos2i glad_glWindowPos2i
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GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
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#define glWindowPos2iv glad_glWindowPos2iv
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GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
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#define glWindowPos2s glad_glWindowPos2s
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GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
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|
#define glWindowPos2sv glad_glWindowPos2sv
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GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
|
|
#define glWindowPos3d glad_glWindowPos3d
|
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GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
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|
#define glWindowPos3dv glad_glWindowPos3dv
|
|
GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
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|
#define glWindowPos3f glad_glWindowPos3f
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|
GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
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|
#define glWindowPos3fv glad_glWindowPos3fv
|
|
GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
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|
#define glWindowPos3i glad_glWindowPos3i
|
|
GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
|
|
#define glWindowPos3iv glad_glWindowPos3iv
|
|
GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
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|
#define glWindowPos3s glad_glWindowPos3s
|
|
GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
|
|
#define glWindowPos3sv glad_glWindowPos3sv
|
|
GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
|
|
#define glActiveShaderProgram glad_glActiveShaderProgram
|
|
GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
|
|
#define glBindImageTexture glad_glBindImageTexture
|
|
GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
|
|
#define glBindProgramPipeline glad_glBindProgramPipeline
|
|
GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
|
|
#define glBindTransformFeedback glad_glBindTransformFeedback
|
|
GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
|
|
#define glBindVertexBuffer glad_glBindVertexBuffer
|
|
GLAD_API_CALL PFNGLBLENDBARRIERPROC glad_glBlendBarrier;
|
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#define glBlendBarrier glad_glBlendBarrier
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GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
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#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
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GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
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#define glBlendEquationi glad_glBlendEquationi
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GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
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#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
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GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci;
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#define glBlendFunci glad_glBlendFunci
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GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
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#define glClearDepthf glad_glClearDepthf
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GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
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#define glCopyImageSubData glad_glCopyImageSubData
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GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
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#define glCreateShaderProgramv glad_glCreateShaderProgramv
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GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
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#define glDebugMessageCallback glad_glDebugMessageCallback
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GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
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#define glDebugMessageControl glad_glDebugMessageControl
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GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
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#define glDebugMessageInsert glad_glDebugMessageInsert
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GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
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#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
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GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
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#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
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GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
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#define glDepthRangef glad_glDepthRangef
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GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
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#define glDispatchCompute glad_glDispatchCompute
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GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
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#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
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GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
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#define glDrawArraysIndirect glad_glDrawArraysIndirect
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GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
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#define glDrawElementsIndirect glad_glDrawElementsIndirect
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GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
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#define glFramebufferParameteri glad_glFramebufferParameteri
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GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
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#define glGenProgramPipelines glad_glGenProgramPipelines
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GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
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#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
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GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
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#define glGetDebugMessageLog glad_glGetDebugMessageLog
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GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
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#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
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GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
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#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
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GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
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#define glGetInternalformativ glad_glGetInternalformativ
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GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
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#define glGetObjectLabel glad_glGetObjectLabel
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GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
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#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
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GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
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#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
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GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
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#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
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GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
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#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
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#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
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#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
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#define glGetProgramResourceName glad_glGetProgramResourceName
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
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#define glGetProgramResourceiv glad_glGetProgramResourceiv
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GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
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#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
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GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
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#define glGetnUniformfv glad_glGetnUniformfv
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GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
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#define glGetnUniformiv glad_glGetnUniformiv
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GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
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#define glGetnUniformuiv glad_glGetnUniformuiv
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GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
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#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
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GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
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#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
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GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
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#define glIsProgramPipeline glad_glIsProgramPipeline
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GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
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#define glIsTransformFeedback glad_glIsTransformFeedback
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GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
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#define glMemoryBarrier glad_glMemoryBarrier
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GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
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#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
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GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
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#define glMinSampleShading glad_glMinSampleShading
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GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
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#define glObjectLabel glad_glObjectLabel
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GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
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#define glObjectPtrLabel glad_glObjectPtrLabel
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GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
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#define glPatchParameteri glad_glPatchParameteri
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GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
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#define glPauseTransformFeedback glad_glPauseTransformFeedback
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GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
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#define glPopDebugGroup glad_glPopDebugGroup
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GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox;
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#define glPrimitiveBoundingBox glad_glPrimitiveBoundingBox
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
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#define glProgramUniform1f glad_glProgramUniform1f
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
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#define glProgramUniform1fv glad_glProgramUniform1fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
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#define glProgramUniform1i glad_glProgramUniform1i
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
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#define glProgramUniform1iv glad_glProgramUniform1iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
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#define glProgramUniform1ui glad_glProgramUniform1ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
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#define glProgramUniform1uiv glad_glProgramUniform1uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
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#define glProgramUniform2f glad_glProgramUniform2f
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
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#define glProgramUniform2fv glad_glProgramUniform2fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
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#define glProgramUniform2i glad_glProgramUniform2i
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
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#define glProgramUniform2iv glad_glProgramUniform2iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
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#define glProgramUniform2ui glad_glProgramUniform2ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
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#define glProgramUniform2uiv glad_glProgramUniform2uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
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#define glProgramUniform3f glad_glProgramUniform3f
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
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#define glProgramUniform3fv glad_glProgramUniform3fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
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#define glProgramUniform3i glad_glProgramUniform3i
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
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#define glProgramUniform3iv glad_glProgramUniform3iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
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#define glProgramUniform3ui glad_glProgramUniform3ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
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#define glProgramUniform3uiv glad_glProgramUniform3uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
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#define glProgramUniform4f glad_glProgramUniform4f
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
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#define glProgramUniform4fv glad_glProgramUniform4fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
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#define glProgramUniform4i glad_glProgramUniform4i
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
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#define glProgramUniform4iv glad_glProgramUniform4iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
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#define glProgramUniform4ui glad_glProgramUniform4ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
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#define glProgramUniform4uiv glad_glProgramUniform4uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
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#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
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#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
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#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
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#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
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#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
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#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
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#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
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#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
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#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
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GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
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#define glPushDebugGroup glad_glPushDebugGroup
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GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
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#define glReadnPixels glad_glReadnPixels
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GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
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#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
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GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
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#define glResumeTransformFeedback glad_glResumeTransformFeedback
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GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
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#define glShaderBinary glad_glShaderBinary
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GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
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#define glTexBufferRange glad_glTexBufferRange
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GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
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#define glTexStorage2D glad_glTexStorage2D
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GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
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#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
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GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
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#define glTexStorage3D glad_glTexStorage3D
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GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
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#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
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GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
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#define glUseProgramStages glad_glUseProgramStages
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GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
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#define glValidateProgramPipeline glad_glValidateProgramPipeline
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GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
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#define glVertexAttribBinding glad_glVertexAttribBinding
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GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
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#define glVertexAttribFormat glad_glVertexAttribFormat
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GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
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#define glVertexAttribIFormat glad_glVertexAttribIFormat
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GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
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#define glVertexBindingDivisor glad_glVertexBindingDivisor
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GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
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GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
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GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
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GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load);
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#ifdef GLAD_GL
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GLAD_API_CALL int gladLoaderLoadGL(void);
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GLAD_API_CALL void gladLoaderUnloadGL(void);
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#endif
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#ifdef GLAD_GLES2
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GLAD_API_CALL int gladLoaderLoadGLES2(void);
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GLAD_API_CALL void gladLoaderUnloadGLES2(void);
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#endif /* GLAD_GLES2 */
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#ifdef __cplusplus
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}
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#endif
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#endif
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