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fbx_anim_container.h
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Rewrite FBX Importer to convert directly to Godot scene format
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2020-10-30 15:59:19 +00:00 |
fbx_bone.cpp
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[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
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2020-12-10 19:30:17 +00:00 |
fbx_bone.h
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[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
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2020-12-10 19:30:17 +00:00 |
fbx_material.cpp
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[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
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2020-12-10 19:30:17 +00:00 |
fbx_material.h
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[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
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2020-12-10 19:30:17 +00:00 |
fbx_mesh_data.cpp
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ColorIndex supported now for vertex colors.
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2020-12-14 16:51:15 +00:00 |
fbx_mesh_data.h
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ColorIndex supported now for vertex colors.
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2020-12-14 16:51:15 +00:00 |
fbx_node.h
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Rewrite FBX Importer to convert directly to Godot scene format
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2020-10-30 15:59:19 +00:00 |
fbx_skeleton.cpp
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[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
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2020-12-10 19:30:17 +00:00 |
fbx_skeleton.h
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[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
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2020-12-10 19:30:17 +00:00 |
import_state.h
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[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
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2020-12-10 19:30:17 +00:00 |
model_abstraction.h
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Rewrite FBX Importer to convert directly to Godot scene format
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2020-10-30 15:59:19 +00:00 |
pivot_transform.cpp
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[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
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2020-12-10 19:30:17 +00:00 |
pivot_transform.h
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[fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄
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2020-12-10 19:30:17 +00:00 |