godot/demos/2d/platformer/coin.gd

20 lines
371 B
GDScript

extends Area2D
# Member variables
var taken = false
func _on_body_enter( body ):
if (not taken and body extends preload("res://player.gd")):
get_node("anim").play("taken")
taken = true
func _on_coin_area_enter(area):
pass # replace with function body
func _on_coin_area_enter_shape(area_id, area, area_shape, area_shape):
pass # replace with function body