godot/modules/vorbis/doc_classes/ResourceImporterOggVorbis.xml
2023-07-14 19:05:58 -07:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceImporterOggVorbis" inherits="ResourceImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="load_from_buffer" qualifiers="static">
<return type="AudioStreamOggVorbis" />
<param index="0" name="buffer" type="PackedByteArray" />
<description>
This method loads audio data from a PackedByteArray buffer into an AudioStreamOggVorbis object.
</description>
</method>
<method name="load_from_file" qualifiers="static">
<return type="AudioStreamOggVorbis" />
<param index="0" name="path" type="String" />
<description>
This method loads audio data from a file into an AudioStreamOggVorbis object. The file path is provided as a string.
</description>
</method>
</methods>
<members>
<member name="bar_beats" type="int" setter="" getter="" default="4">
</member>
<member name="beat_count" type="int" setter="" getter="" default="0">
</member>
<member name="bpm" type="float" setter="" getter="" default="0">
</member>
<member name="loop" type="bool" setter="" getter="" default="false">
If [code]true[/code], the audio will play again from the specified [member loop_offset] once it is done playing. Useful for ambient sounds and background music.
</member>
<member name="loop_offset" type="float" setter="" getter="" default="0">
</member>
</members>
</class>