godot/platform/android
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
..
export ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
globals Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
java Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
AndroidManifest.xml.template fix android support screen property for large screen 2016-06-10 14:09:33 +09:00
audio_driver_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_opensl.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_opensl.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
build.gradle.template Fix (potentially) Android libs packaging issue (#5645) 2016-09-07 02:41:16 +02:00
cpu-features.c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
cpu-features.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
detect.py Update/fix Android build 2016-11-13 23:54:06 +01:00
dir_access_android.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dir_access_android.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dir_access_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dir_access_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_android.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_android.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
godot_android.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
ifaddrs_android.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
ifaddrs_android.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
java_class_wrapper.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
java_class_wrapper.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
java_glue.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
java_glue.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_android.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
os_android.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
sign.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
thread_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
thread_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00