godot/servers/audio
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
..
audio_driver_dummy.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_dummy.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_filter_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_filter_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_mixer_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_mixer_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_rb_resampler.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_rb_resampler.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_server_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_server_sw.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
reverb_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
reverb_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
sample_manager_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
sample_manager_sw.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
voice_rb_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00