godot/modules/fbx/data
Rémi Verschelde 337ef03958
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```

(cherry picked from commit eb78f80f03)
2021-05-20 14:36:39 +02:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_bone.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_material.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_material.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_mesh_data.cpp Fix typos with codespell 2021-05-20 14:36:39 +02:00
fbx_mesh_data.h Fix typos with codespell 2021-05-20 14:36:39 +02:00
fbx_node.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_skeleton.cpp Fix duplicate check for bone names in FBX import 2021-03-02 10:55:29 +11:00
fbx_skeleton.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
import_state.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
model_abstraction.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pivot_transform.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pivot_transform.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00