godot/thirdparty/embree/common/simd/avx512.h

42 lines
1.0 KiB
C++

// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../sys/platform.h"
#include "../sys/intrinsics.h"
#include "../math/constants.h"
#include "../sys/alloc.h"
#include "varying.h"
#include "vboolf16_avx512.h"
#include "vint16_avx512.h"
#include "vuint16_avx512.h"
#include "vfloat16_avx512.h"
#include "vboold8_avx512.h"
#include "vllong8_avx512.h"
#include "vdouble8_avx512.h"
namespace embree
{
////////////////////////////////////////////////////////////////////////////////
/// Prefetching
////////////////////////////////////////////////////////////////////////////////
#define PFHINT_L1 0
#define PFHINT_L2 1
#define PFHINT_NT 2
template<const unsigned int mode>
__forceinline void prefetch(const void * __restrict__ const m)
{
if (mode == PFHINT_L1)
_mm_prefetch((const char*)m,_MM_HINT_T0);
else if (mode == PFHINT_L2)
_mm_prefetch((const char*)m,_MM_HINT_T1);
else if (mode == PFHINT_NT)
_mm_prefetch((const char*)m,_MM_HINT_NTA);
}
}