godot/scene
AndreaCatania e3a06c3a9e Improve collision generation usability in the new 3D scene import workflow.
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.

It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
..
2d Correct jitter and clean code 2021-08-16 17:17:24 +02:00
3d Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
animation Style: Cleanup code using text_editor/completion/use_single_quotes 2021-08-13 21:27:57 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
gui Improve Undo/Redo menu items 2021-08-17 21:11:10 +08:00
main fix bug on window notification propagation 2021-08-17 14:07:53 +09:00
resources Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
register_scene_types.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00