49 lines
1.2 KiB
Python
49 lines
1.2 KiB
Python
# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "haiku", "web", "ios"]
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# Eventually support for each them should be added back (except Haiku if not supported by .NET Core)
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supported_platforms = ["windows", "macos", "linuxbsd"]
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def can_build(env, platform):
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return not env["arch"].startswith("rv")
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def get_opts(platform):
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from SCons.Variables import BoolVariable, PathVariable
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default_mono_static = platform in ["ios", "web"]
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default_mono_bundles_zlib = platform in ["web"]
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return [
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PathVariable(
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"dotnet_root",
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"Path to the .NET Sdk installation directory for the target platform and architecture",
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"",
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PathVariable.PathAccept,
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),
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]
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def configure(env):
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platform = env["platform"]
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if platform not in supported_platforms:
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raise RuntimeError("This module does not currently support building for this platform")
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env.add_module_version_string("mono")
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def get_doc_classes():
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return [
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"CSharpScript",
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"GodotSharp",
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]
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def get_doc_path():
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return "doc_classes"
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def is_enabled():
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# The module is disabled by default. Use module_mono_enabled=yes to enable it.
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return False
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