godot/servers/rendering
Rémi Verschelde 6bf64027b7
Merge pull request #94785 from Chaosus/shader_fix_samplers_order
Fix texture samplers to not being last in the property list
2024-08-19 16:05:21 +02:00
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dummy Merge pull request #94785 from Chaosus/shader_fix_samplers_order 2024-08-19 16:05:21 +02:00
environment
renderer_rd Merge pull request #94785 from Chaosus/shader_fix_samplers_order 2024-08-19 16:05:21 +02:00
storage Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
SCsub
renderer_canvas_cull.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_cull.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Merge pull request #95379 from SlashScreen/fix_dir_light_layers 2024-08-16 10:35:44 +02:00
renderer_scene_cull.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
renderer_scene_render.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_render.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_viewport.cpp Merge pull request #92496 from clayjohn/HDR-2D-sRGB 2024-08-19 12:08:40 +02:00
renderer_viewport.h Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
rendering_context_driver.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver.h Add optional driver workaround to RenderingDevice for Adreno 6XX. 2024-05-13 10:20:31 -03:00
rendering_device.compat.inc Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.cpp Fail when submit or sync called on main rendering device 2024-08-12 15:50:01 -07:00
rendering_device.h Fail when submit or sync called on main rendering device 2024-08-12 15:50:01 -07:00
rendering_device_binds.cpp Remove useless instantiation in RDShaderFile::parse_versions_from_text 2024-06-27 08:57:06 +02:00
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
rendering_device_commons.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
rendering_device_driver.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_driver.h Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 2024-05-31 14:15:49 +02:00
rendering_device_graph.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_graph.h Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_constants.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_default.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_default.h Merge pull request #92496 from clayjohn/HDR-2D-sRGB 2024-08-19 12:08:40 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Fix texture samplers to not being last in the property list 2024-07-29 09:19:09 +03:00
shader_compiler.h Change shader compiler default setting to avoid doctool error 2024-02-29 11:01:56 +08:00
shader_language.cpp Merge pull request #94785 from Chaosus/shader_fix_samplers_order 2024-08-19 16:05:21 +02:00
shader_language.h Merge pull request #94785 from Chaosus/shader_fix_samplers_order 2024-08-19 16:05:21 +02:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Prevent changing some built-ins in spatial shaders 2024-06-17 19:18:14 +03:00
shader_types.h
shader_warnings.cpp Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
shader_warnings.h Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00